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Nomad technology and distances in Sirius (renamed) - Printable Version

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RE: Adapted Nomad Weaponry - Fluffyball - 05-06-2015

(05-06-2015, 07:55 PM)Crackling Wrote:
(05-06-2015, 07:32 PM)Toris Gray Wrote:
(05-06-2015, 07:28 PM)Crackling Wrote:
(05-06-2015, 05:31 PM)Shinju Wrote:
(05-06-2015, 04:07 PM)Char Aznable Wrote: Lanes, JGs, Hyperdrives and cloaks are, afaik

Even our Cruise engine.

Still not sure why these weapons should be better.

Flying at the speed of sound is alien technology? Uh.

Actually, cruise engine is somekind of warping technology, provided it is just minutes to travel around in the system under Superluminal speed.

350 m/s.

There's one problem with this. Nowhere in Freelancer it is stated that it is meters. K isn't sign for kilometers, but thousands. The falsely named "100km" is in fact 100.000 of the unit used in game. And speed is given as "will pass x units in 1 second", not meters.

Those are not meters for sure, because if these were meters, it would mean starships are slower than force needed to leave the gravity of planet. Notice that only guns are given actual speeds BUT refering to the ooRP speed and time.

What unit could it be? We will never know.


RE: Adapted Nomad Weaponry - Crackling - 05-06-2015

(05-06-2015, 08:29 PM)Toris Gray Wrote:
(05-06-2015, 07:55 PM)Crackling Wrote:
(05-06-2015, 07:32 PM)Toris Gray Wrote:
(05-06-2015, 07:28 PM)Crackling Wrote:
(05-06-2015, 05:31 PM)Shinju Wrote: Even our Cruise engine.

Still not sure why these weapons should be better.

Flying at the speed of sound is alien technology? Uh.

Actually, cruise engine is somekind of warping technology, provided it is just minutes to travel around in the system under Superluminal speed.

350 m/s.

There's one problem with this. Nowhere in Freelancer it is stated that it is meters. K isn't sign for kilometers, but thousands. The falsely named "100km" is in fact 100.000 of the unit used in game. And speed is given as "will pass x units in 1 second", not meters.

Those are not meters for sure, because if these were meters, it would mean starships are slower than force needed to leave the gravity of planet.

What unit could it be? We will never know.

What is M then?


RE: Adapted Nomad Weaponry - Fluffyball - 05-06-2015

(05-06-2015, 08:32 PM)Crackling Wrote: What is M then?

There's no M in game.

There are m/s, but only inside the gun infocard, being rather an ooRP information for the players. As I wrote above, look carefully. When you are closer than 2K from the object in-game, the scale turns into thousands... without any letter after it. The speed doesn't also have any letter. If you go to the ship infocard, there's no actual letter as well, when the cruise speed is given.


RE: Adapted Nomad Weaponry - DragonRider - 05-06-2015

@Toris Gray is on to something here...


RE: Adapted Nomad Weaponry - Nerva - 05-06-2015

(05-06-2015, 08:36 PM)Toris Gray Wrote: There's no M in game.

There are m/s, but only inside the gun infocard, being rather an ooRP information for the players. As I wrote above, look carefully. When you are closer than 2K from the object in-game, the scale turns into thousands... without any letter after it. The speed doesn't also have any letter. If you go to the ship infocard, there's no actual letter as well, when the cruise speed is given.

[Image: HqbRroP.png]

It also matches well with weapon range and speed. No idea why you consider those to be ooRP information.


RE: Adapted Nomad Weaponry - Fluffyball - 05-06-2015

Okay, you are right on this one... Hell if I know to be honest. But M? It's not SI symbol for meters.

Edit:
M stands for Mega.
[Image: table1.5.gif]


It looks like that it would stand for mega... something. Then K would stay for mega-something and K is given to the additional number to not to spam with 100000s and so on.


RE: Adapted Nomad Weaponry - jammi - 05-06-2015

Plus trade lanes run at 1,500m/s and are described as super-luminal. Note that the speed of light is around 300,000,000 meters per second.

So let's do some back of the envelope sums:

300,000,000 ÷ 1,500 = 200,000.

So a trade lane measured in arbitrary units is traveling at 200,000 metres per second at least .

200,000 ÷ 1,500 = 133.33.

So 1 arbitrary in game unit of speed is the same as 133.33 meters per second. aka pretty goddamn quick.

Cruise speed is that times 350, so... At least 46,665.5 meters per second.

Which is then 137 times faster than the speed of sound. And this is all worked out on the assumption that trade lanes are actually light speed which they're not. They're supposedly faster.

In Starlancer, you had four forms of propulsion. Impulse, which was extremely slow. Afterburner which was only slightly faster. Jump which had a huge recharge, fuel cost and a range of one sector. Not good. Then there's warp, which has a longer range but the same pitfalls.

The DK based Liberty Engine was a huge jump in both speed and efficiency. And my numbers are probably horribly wrong, rofl.


RE: Adapted Nomad Weaponry - Fluffyball - 05-06-2015

I was thinking about something around light seconds and light minutes right now. Maybe there is an answer?


RE: Adapted Nomad Weaponry - Lord Caedus - 05-06-2015

(05-06-2015, 09:12 PM)Toris Gray Wrote: Okay, you are right on this one... Hell if I know to be honest. But M? It's not SI symbol for meters.

Edit:
M stands for Mega.
[Image: table1.5.gif]


It looks like that it would stand for mega... something. Then K would stay for mega-something and K is given to the additional number to not to spam with 100000s and so on.

Well the base unit would probably be based on the Astronomical Unit, or the distance from the Earth to the Sun.

http://en.wikipedia.org/wiki/Astronomical_unit

Of course, we can't be sure if this is based on the AU for Sol, or if it's based on the AU for the first settled system in Sirius, New York, which would also be likely. If we're following the SI basis for M or Mega which is a 1 with six zeros after it, then a single unit would have to be extremely small to get the distances shown in game. One K in game would be 1000 M, or a one with nine zeros after it.

Obviously if these measurements are based off of AU then they must be divided into a smaller base unit at some point, because systems that are millions of AU wide are unfeasible.

EDIT: Quick note from further reading, at the time of the production of Freelancer, AU didn't have a symbol in SI, so it at least explains why there isn't one represented in game, just the M or K shown.


RE: Adapted Nomad Weaponry - Mephistoles - 05-06-2015

The discussion of scale, distance and speed has come up a million and one times since the game's release. There is only one blunt answer: there is no scale. It's all arbitrary in favour of gameplay.