Increasing Activity in Discovery - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Increasing Activity in Discovery (/showthread.php?tid=133402) |
RE: Increasing Activity in Discovery - Ramke - 11-30-2015 (11-30-2015, 06:43 PM)Wesker Wrote: I forgot chimeras are hard to hit D: KNF (or lawful side in general) have low numbers but very skilled players. 343 have decent numbers but don't have very skilled aces (inactive factions like farmer's alliance and hogosha do). ~*~ is about the same as 343. BD just usually uses caps and have good numbers, I believe. I'm not really sure about indies, but that sums the factions up I think. EDIT: Oh and KNF usually wins most encounters that are fair (4v4, sometimes even 4v8 >.>) It really depends on who logs. RE: Increasing Activity in Discovery - Enkidu - 11-30-2015 (11-30-2015, 06:43 PM)Wesker Wrote: Which seems too be the most active Kusari faction? Or rather which side emerges victorious in fights most often? The most active faction is... hard to quantify. It keeps changing. It's either ~*~ or Samura. KNF wins the most fights out of everyone, HA probably wins the least. KNF probably has the best pilots, I can testify that we're rather crap at pvp in ~*~, BD are better than us but not fantastic, same for 343. Basically KNF still wins a lot, but not every time, all the time, to any of the factions they come up against. Which is actually InRp perfect. I remember when ~*~ and BD were the only people active in Kusari apart from Samura and 343 couldn't enter Kusari, and it sucked. If you constantly have paper beating rock, the game isn't fun. You need scissors to provide the correct balance. RE: Increasing Activity in Discovery - Shiki - 11-30-2015 @Wesker You know that you will never get allowed to fly a caps in 343. ~*~ have a nice GB tech access. With Hogosha and Alliance(?) ID you can fly Claymore or sair GB with 90%, just saying. BD| are the most cap-orientated Kusarian faction by fact. Also it seems that Order and Outcasts will get involved in Kusarian pews, so it might work as well. RE: Increasing Activity in Discovery - Enkidu - 11-30-2015 (11-30-2015, 07:07 PM)Shiki Wrote: @Wesker Yeah, I don't advise you join ~*~ or 343 if you want to fly caps. However, BD tightly control their caps now. KNF might let you fly caps, but I'm unsure. RE: Increasing Activity in Discovery - Prowler_Renamed - 11-30-2015 Just fly an indie and scream your head off about filthy gaijin/feminist/exiles/whatever. RE: Increasing Activity in Discovery - The Savage - 11-30-2015 (11-30-2015, 07:15 PM)"Prowler Wrote: Just fly an indie and scream your head off about filthy gaijin/feminist/exiles/whatever. That's how Kogen's Exiles worked. Nowadays, it makes little sense in lore manner and is utterly absurd - as Exile "fleet" could be easily wiped out by "broken" KNF Fleet alone, in open battle. RE: Increasing Activity in Discovery - Unlucky_Soul - 11-30-2015 (11-29-2015, 07:47 PM)Teerin Wrote: The conquest system you described is not fit for Discovery's roleplay environment. Other independent (original FL, Discovery, or some other mod) servers have tried it in the past, with little to no long term success. Furthermore, there are many more factions than just the house governments, revolutionary groups, and independent nations; those other groups would be adversely affected since such wild chaotic system conquering would impede what they do, and they themselves cannot compete against nations. I could list a great deal more about how that system wouldn't work, but I think you get the point. How about we have limited conquest systems? like one system for GRN vs Liberty&BAF? RE: Increasing Activity in Discovery - Wesker - 11-30-2015 (11-30-2015, 07:13 PM)Dunc- Wrote:(11-30-2015, 07:07 PM)Shiki Wrote: @Wesker I'll just raid with a BD sabre lol RE: Increasing Activity in Discovery - Titan* - 11-30-2015 (11-30-2015, 07:55 PM)Unlucky_Soul Wrote:(11-29-2015, 07:47 PM)Teerin Wrote: The conquest system you described is not fit for Discovery's roleplay environment. Other independent (original FL, Discovery, or some other mod) servers have tried it in the past, with little to no long term success. Furthermore, there are many more factions than just the house governments, revolutionary groups, and independent nations; those other groups would be adversely affected since such wild chaotic system conquering would impede what they do, and they themselves cannot compete against nations. I could list a great deal more about how that system wouldn't work, but I think you get the point. There is already many battlespaces like Dundee,New Hampshire,Omicron Eta,Omega47,Poole and more and these should be capturable RE: Increasing Activity in Discovery - sindroms - 11-30-2015 I think people are forgetting that during these times of war, there were huge complaints about ''constant raids''. So really, there is no way to make people happy. Give people an excuse and they will whine their heads off. What discovery lacks as a mod is a goal for older players. Our progression is tied to the sirian credit, which pretty much dictates what characters you have, what ships you fly and how much investment you have in the game. If this is your only sense of progression, it is when the player has 6bil kicking around and every each patch with something new added is that they can return to disco, blaze through the new content within hours as they throw imaginery pixel credits at the screen, before saying ''k'' and going back to other more fulfilling games. |