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Hellfire Legion - Printable Version

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RE: Hellfire Legion - Backo - 01-14-2017

(01-13-2017, 11:32 PM)Durandal Wrote: how the Hessians have conquered an entire system

Hessians will always be @Blodo's faction and he was once a dev. It's all bias. 8|


RE: Hellfire Legion - Wesker - 01-14-2017

(01-13-2017, 11:32 PM)Durandal Wrote: Thanks for making assumptions without knowing a thing about me, I cannot tell you how much I appreciate that from the bottom of my heart. Thanks again for ignoring how the Hessians have conquered an entire system, the Dragons are invading Nagano, the liberal side of Kusari won out over the conservatives of vanilla, and the Outcasts and Corsairs have developed warships.

This mod is most certainly not stuck in limbo, but I think you very well might be.

The only systems RHA have completely conquered are Omega-47 and Omega-54. Omega-54 wasn't discovered by daumann, RHA set up there first actually, no one else came through. Technically inrp speaking afaik no one is supposed to know too much about the system, no one from the lawful side anyways. The Hessians also have a drastic amount of manpower because of the corruption that runs in the Rheinland government and because they've built their strength for years in terms of manpower. In vanilla they had a good foothold in Omega-11 and Dresden. We still haven't even captured all of Dresden. Omega-47 was willingly abandoned by the Corsairs after the fight for casablanca, and even now casablanca has no big inrp significance since its been mostly blown up lol.

Still, people compare disco too much to modern day, its centuries into the future and its Sci-fi for a reason. People need to chill over topics like this.


RE: Hellfire Legion - Wesker - 01-14-2017

(01-14-2017, 01:57 AM)Bloodl1ke Wrote:
(01-13-2017, 11:32 PM)Durandal Wrote: how the Hessians have conquered an entire system

Hessians will always be @Blodo's faction and he was once a dev. It's all bias. 8|

Demoted its not that angry brit's faction anymore. He was to blame for everything!!1


RE: Hellfire Legion - Kauket - 01-14-2017

(01-13-2017, 10:51 PM)15 Small Woad Wrote: This sort of RP is terrible.

oh yes, you're certainly the kind of person to dictate that when you literally contribute to the whole "disco is dying, the quality is gone wah" - narcissistic attitude scheme.

double-standards much?

(yes, both of these account posting are alts/differently yet similarly named, but still. )



For what I see, people seem to pick one case, because it's linked to a certain person they dislike or hold a grudge for, and then whine for the sake of whining, ignoring anything other aspects taken into consideration (time, effort, how required it is, other focuses on the mod, etc).




RE: Hellfire Legion - Backo - 01-14-2017

(01-14-2017, 02:09 AM)Wesker Wrote:
(01-14-2017, 01:57 AM)Bloodl1ke Wrote:
(01-13-2017, 11:32 PM)Durandal Wrote: how the Hessians have conquered an entire system

Hessians will always be @Blodo's faction and he was once a dev. It's all bias. 8|

Demoted its not that angry brit's faction anymore. He was to blame for everything!!1

But I'm already a Flieger. :3


RE: Hellfire Legion - Wesker - 01-14-2017

(01-14-2017, 02:11 AM)Bloodl1ke Wrote:
(01-14-2017, 02:09 AM)Wesker Wrote:
(01-14-2017, 01:57 AM)Bloodl1ke Wrote:
(01-13-2017, 11:32 PM)Durandal Wrote: how the Hessians have conquered an entire system

Hessians will always be @Blodo's faction and he was once a dev. It's all bias. 8|

Demoted its not that angry brit's faction anymore. He was to blame for everything!!1

But I'm already a Flieger. :3

Demoted to rekruit, you can only fly an armorless loki with a cd and debs


RE: Hellfire Legion - Backo - 01-14-2017

(01-14-2017, 02:13 AM)Wesker Wrote:
(01-14-2017, 02:11 AM)Bloodl1ke Wrote:
(01-14-2017, 02:09 AM)Wesker Wrote:
(01-14-2017, 01:57 AM)Bloodl1ke Wrote:
(01-13-2017, 11:32 PM)Durandal Wrote: how the Hessians have conquered an entire system

Hessians will always be @Blodo's faction and he was once a dev. It's all bias. 8|

Demoted its not that angry brit's faction anymore. He was to blame for everything!!1

But I'm already a Flieger. :3

Demoted to rekruit, you can only fly an armorless loki with a cd and debs

Gamma is empty anyways. I could fly a starflier and still do well.


RE: Hellfire Legion - Wesker - 01-14-2017

(01-14-2017, 02:19 AM)Bloodl1ke Wrote:
(01-14-2017, 02:13 AM)Wesker Wrote:
(01-14-2017, 02:11 AM)Bloodl1ke Wrote:
(01-14-2017, 02:09 AM)Wesker Wrote:
(01-14-2017, 01:57 AM)Bloodl1ke Wrote: Hessians will always be @Blodo's faction and he was once a dev. It's all bias. 8|

Demoted its not that angry brit's faction anymore. He was to blame for everything!!1

But I'm already a Flieger. :3

Demoted to rekruit, you can only fly an armorless loki with a cd and debs

Gamma is empty anyways. I could fly a starflier and still do well.

The joke is that the starflier is actually better than the loki cus its so bad kek


RE: Hellfire Legion - Omi - 01-14-2017

I've actually wanted to weigh in on this topic for a long time now.

Xenos ID Wrote:Xenos ID - Unlawful ID
The Xenos are an ultranationalist terrorist group in Liberty who focus on the expulsion of foreigners. They prefer to hit foreign shippers instead of Liberty shippers, and prefer to destroy rather then steal.

• Can attack any ships not belonging to Liberty corporations within their Zone of Influence. Can treat transports as combat targets.
• Can demand cargo from any ship within their Zone of Influence.
• Cannot ally with any lawfuls.
• Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Humboldt, Vespucci, Shikoku
Permitted ships: fighter, freighter, transport

Hellfire Legion ID Wrote:Hellfire Legion ID - Unlawful ID


• Can attack unlawfuls, quasi-lawfuls and enemies of the Hellfire Legion within their Zone of Influence.
• Can demand Artifacts, Slaves, Cardamine, Liquid Cardamine, Nox, Hypnotainment bands, Nomad equipment, Nomad remains from any ship within their Zone of Influence, and attack them if they do not comply.
• Can attack Liberty Navy, Liberty Police Inc. and LSF anywhere.
• Cannot ally with Liberty lawfuls.
• Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Kansas, Humboldt, Vespucci, Inverness, Coronado
Permitted ships: fighter, freighter, transport, gunboat, cruiser, battleship

When you compare the IDs side by side, even without taking their diplomacy into account, the Legion ID comes up as almost wholly superior. Engage permissions are broadly similar across the board - by the wording, Hellfire can engage anything with an unlawful or quasi-lawful ID by default, as well as anything with a lawful ID classed as diplomatically hostile. Xenos, meanwhile, can simply engage anything that isn't DSE, Ageira, or Universal and Cryer or Interspace depending on who you talk to

The Xenos have piracy up on the Legionnaires, who can only demand contraband, but in practice the Xeno ID's capability to pirate is almost entirely useless. It forces extremes which aren't practical in any RP sense at all - you either let traders you catch go with everything, or demand they drop it all, which is tantamount to just engaging them right off the bat. I don't foresee people queueing round the block to experience an interaction that literally results in nothing but a net loss for them. When I'm out pirating on a GC or something similar, for example, I always find it a nice idea to let particularly wordy or otherwise enjoyable-to-encounter traders off the hook with nothing but a lighter credit demand, but the Xeno ID can't even do that! No, instead they're forced to make some sort of piddly demand like "give me just a bit of your cargo", which can then be hauled back to Ouray for what's usually the default sell price. Xeno 'piracy' is an absolute joke - the line is pretty much superceded by being able to treat transports as combat targets anyway.

The 'can engage transports freely' line is extremely powerful, and winds up giving the Xeno ID similar engagement permissions (within their ZoI) to the Nomad/Wild factions. In return, Hellfire gets the pretty redundant 'can engage Liberty lawfuls anywhere', which winds up being useless 99% of the time. In the end, Xenos definitely have an edge with regards who they can shoot and when, but I don't think it's unfair to argue that Hellfire isn't that far behind.

Neither can ally with any lawfuls (which is BS, by the way - I don't think GRN vs LN has ever happened with Xenos around, but the option of allying with the Libertonians in that regard should have been considered, at least), so they're equal there, and neither can use the bigger transports in the mod.

Hellfire has a larger ZoI by one system - they trade Shikoku for Kansas and Inverness. This might be outdated considering that the 'systems bordering Liberty' have wiggled around a bit, but as the ID text stands that's how it is.

When it comes to tech and ship usage, though, Xenos are run so far into the ground it's not even funny. Hellfire can use any ship class in the mod, whereas Xenos are limited to just snubcraft. In Liberty of all places, this is a death sentence when you run into the larger and more aggressive fights. Legion players are offered the ability to field capital ships against the larger threats thrown at them, whereas the Xenos have to make do chipping away at things with a swarm of Rocs. The only saving grace here (although it's almost rather insulting, but it is what it is) is that the Xenos can at least leech off the Hellfire's VHF and fighter guns by way of their 100% tech cell. I don't think I've ever seen anyone on the HF side of things eager to strap Black Widows and Suntigers to their Prosecutors, though.

I haven't even gone into the areas of diplomacy, faction lore, or other miscellaneous assets (the part where the Hellfire Legion represents two NPC factions rather than one at this point, ever since Solar Engineering got the axe so Guadalajara could be colonised) yet, but on the whole I really don't think it's too much of a stretch to say that Hellfire and its ID comes uncomfortably close to being Xenos Mk2 in terms of gameplay. The roleplay is different, sure (believe me, if I didn't find the exact idea of playing a Xeno interesting from an iRP perspective I wouldn't bother putting up with the sh*tfest that is actually trying to play them), but that's about it. Anything you can do in the game, though, you could probably have done quicker and more easily with the Hellfire ID. The story and roleplaying differences are not enough to salvage the Xeno ID when the gameplay mostly consists of abusing traders who barely speak any English to begin with and being ganked to high hell by everything other than the Legion, often times in gunboats, cruisers, or battleships which are almost impossible to break through with the dire state of snubcraft versus multiple caps these days.



RE: Hellfire Legion - Inferno - 01-14-2017

I would have to agree with Omi here, even though I'm now blind by the wall of pink.

The Xenos are a rather neglected faction, for example, compared to other terror groups, we can't use gunboats, when the others can use gunboats, cruisers, and (depending on if you call some of the other 'pirate-terrorist' factions as actual terrorists) battleships. Our limited civilian/Prossie/Zoner ship cells and thier weapons isn't exactly good bait when going against Scyllas, Ransuers, Stortas, those broken Kusari Civ gunboats, Libdread sieges, and the like. Usually what you see with a Xeno ID is just some guy who wants to shoot about everything with minimal RP.

I was recently in a Xenos faction and we focused more on the RP aspect of being a Xeno, and honestly, it wasn't that rewarding. Treated like scum by nearly everyone but USI (some old-school RP there) with really the only perk being to ruin trader's days was not a great bait for it. But I ramble.

If we wish to continue to talk about the Xenos as a faction we should take it to another thread. This was about the Legion, no?