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This new Patch should be reverted? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: This new Patch should be reverted? (/showthread.php?tid=154847) |
RE: This new Patch should be reverted? - Alley - 10-31-2017 (10-31-2017, 09:00 AM)DataMined Wrote:(10-31-2017, 08:44 AM)sindroms Wrote: Admin salt He isn't necessarily wrong though and that's not limited to this thread. There are/has been several community members that make dealing with them an absolute burden as a developer or an admin, people that believe because they're an official faction leader or have a postcount above 1,000 they are entitled to see their ideas/suggestions implemented immediatly and their opinions are fact. Case in point, it's not. Whenever one of them clutters the dev/admin processes, there are four others doing the exact same thing at the same time. Ask any storyline developer for instance. The lobbying for stupid if not powergamey ideas that contradict the progression of other regional factions is a daily problem. Administrative wise, there are community members well known in the staff circle for being the annoying kind of people that will immediatly PM another staff member if they do not get a satisfactory answer in hope someone will screw up and say something different from the previous admin/mod then use it as evidence that x admin/mod is "trash", to quote. Now imagine this multipled tenfold and you have one part of the daily life of a discovery staff member. There are good people here that genuinely have the best of this community at heart and all I can tell you is that I wish I had more time when I was staff to listen to these players and do things with them instead of being constantly harassed by the minority of people that behave as above. It's a loss for everyone. RE: This new Patch should be reverted? - Arbs - 10-31-2017 Wheres the liberty cattlebruiser in the poll options? Id vote that RE: This new Patch should be reverted? - Durandal - 10-31-2017 (10-28-2017, 04:02 PM)NieRdackel Wrote: but would we really blame them for taking a week or two longer? Yes. RE: This new Patch should be reverted? - Curios - 10-31-2017 When I just began playing we were waiting for new patch for like 2 years maybe. It's okayish. RE: This new Patch should be reverted? - Triple Hazard Pay Inc. - 10-31-2017 (10-31-2017, 08:03 PM)Curios Wrote: When I just began playing we were waiting for new patch for like 2 years maybe. It's okayish. Take your mindless +1. Yeah, the new content has the good, the bad, and the Haste-reversion. Though my SHFs losing their shields and SHF shields not being sold on every base was a bit of a kick in the teeth, let me tell you. RE: This new Patch should be reverted? - Freeroamer - 10-31-2017 People still use SHFs? *Freeroamer scratches his head* RE: This new Patch should be reverted? - Karlotta - 11-01-2017 (10-31-2017, 09:19 AM)Alley Wrote: There are/has been several community members that make dealing with them an absolute burden as a developer or an admin, people that believe because they're an official faction leader or have a postcount above 1,000 they are entitled to see their ideas/suggestions implemented immediatly and their opinions are fact. Well that would explain why so much effort is always being put into making changes, then reverting them, then making them again slightly different, because high-ranked individuals feel issues which only affected them and the "top 5%" are the most important things ever. All that while the really big blatant "global" issues such as people being too spread out, ignorant of lore/rules, and bored by the mod after 2 weeks (and thus never to return), are left unaddressed, because these issues don't immediately affect the "top 5%" who would rather have absolute control of an empty system than have no control over a system busting with activity. But I have to say that lots of things are, and have been, intentionally rigged to favor powergamey entitled scheming types through existing ideas about "officialdom" and similar features that let well-established schemers screw other players over. Additionally, it appear as if the system has given the impression to OFLers that they're even EXPECTED to drive storyline developments, and also as if they're led to believe that the more "work" of RP and requests entitles them to having their wishes being fulfilled more. So maybe the behavior you're describing isn't just a consequence of random bad people randomly doing bad things, but is rather a consequence of the system that has been put in place. Personally, from an outside non-OFL perspective, I'd say stop giving OFLs the impression that they're expected or entitled to having their wishes fulfilled because they're so so important. Instead, stop storyline development entirely for a few months and concentrate on win-win no-loser developments that will make the community and mod more attractive so people don't leave after 2 weeks. (hint: simply making the technerf chart as liberal as possible and moving most restarts from the "restarts" folder into a "maybe they'll be back later" folder is already a simple almost-no-effort way to achieve that). p.s: Although I use those restarts all the time myself, and I've decided today to simply not PvP anymore after the missile removal which obviously intended to drive 9-or-higher kill/death ratios even higher and 0.1 kill-death-rations even lower, I still think those thing can be disregarded for now, until new players actually start to like this mod again. |