Changes to Bretonia and her missions. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Changes to Bretonia and her missions. (/showthread.php?tid=162679) |
RE: Changes to Bretonia and her missions. - A.B. - 07-12-2018 (07-12-2018, 08:45 PM)NieRdackel Wrote: Both treaties being void is valid and alright. Not spoilering KuGov matters. Actually, to think about it. After years in exile, the IKN veterans now could teach the 'ex-Republic' KNF theit guerilla tactics and fuse it with knowledge on GRN gained by both Reps and Imps. So, you are right. It's best for Gallia not to poke stick at Kusari. RE: Changes to Bretonia and her missions. - Unseelie - 07-12-2018 Its basically impossible for Kusari to stand up to Gallia. Hit or run tactics will not defend stationary population centers like planets, and Gallia has already smashed Kusari's fleet, in Gallia's opening move. Any fight between Gallia and Kusari would be very one sided. RE: Changes to Bretonia and her missions. - A.B. - 07-13-2018 (07-12-2018, 09:09 PM)Unseelie Wrote: Its basically impossible for Kusari to stand up to Gallia. But that was six years ago, with Kusari having a lot of time and five shipyards to rebuilt KNF from the scratch (that's why I don't understand why Kusari Empire reinstatement was even an option, as 824 A.S. KNF should simply plow through them). GRN fleet isn't as big as it used to be and if it has problems with Bretonia (which has broken economy and BAF is still non-existant), you'd have a lot of issues with pretty fanatical sort of the people. Blood Dragons, Hogosha, KNF and all other may severly hate each other - but taking into account mentality of Kusari, there's a possibility it could unite against the common foe (even if only to take a new slice of cake after the inter-house war). RE: Changes to Bretonia and her missions. - WesternPeregrine - 07-13-2018 That is a big topic derailment right there.... RE: Changes to Bretonia and her missions. - Hubjump - 07-13-2018 Financially we are fine in bretonia. What holds us back i believe right now is how we have 2 shipyards producing for the war effort since Scarborough is still commercial i believe. Winchester station has a capital ship docking bay since it got reworked into a big Borg cube. And the fact we make light battleships and there seems to be a bias to heavy battleships lore wise tearing S up everywhere they go, especially verses the Valor, RIP Kusari but i agree they should have been able to rebuild but i don't want them to go against Gallia they have enough enemies i suggested a Ret con of CR Gallia relations because CR joining gallia would fair up the war front for the player base. Since atm it is gallia against the world. Edinburgh and Dundee both should be war systems. Even have Gaian gunboat patrols in Edinburgh since they love the planet so much maybe. Capital vessel patrols kept the battle fields dynamic and it actually felt like a war zone or a highly protected area. RE: Changes to Bretonia and her missions. - Unseelie - 07-13-2018 What I think we're missing with the count of shipyards is how long it takes to build a battleship. In today's day, it takes years to build an aircraft carrier, and we're talking about much larger, more complicated things. In kusari's case, they lost 70-90% of their fleet when gallia pushed through in 817, and then turned around and had a civil war where they lost, say, a third of the remaining ships. So they're down to 7-20% total fleet capacity by 820. Suppose you can roll out a fighter in a week, a bomber in three, a gunboat in a month, a cruiser in six months, and a battleship every year. I remember the numbers floated by Igiss or Korrd (and this may have changed) being a full fleet for kusari being close to 600 battleships, and more of everything smaller) If you lose 70% of 600 in 817, and are building nothing but battleships (so losing more of everything else) you end up with 180 battleships in the fleet, and by today in 825, with 7 shipyards building a battleship a year, you've got 236. If, say, you took a more balanced approach, and were building, say, That means, with Kusari's 7 drydocks, you can have built 40 battleships, or if you took a more balanced approach, 73 fighters a year, 24 bombers, 5.6 gb, 2.8 cr, and 1.4 BB, for a total of about 12 more complete battleships with attendant fleet, over the course of the last 8 years. (now, this is not great in lore breakdown, because you would be able to build fighers on bases without drydock, for example, but the point is, significantly less BB if you build less than 100% BBs, and that would be resonable.) I think its safe to say, at that production number, that Kusari's fleet is still under 40% capacity, even today. Meanwhile, if Gallia has lost 60% of its 1200 (still cannot find the link to that discussion) battleships, it still has more than twice the fleet kusari has. |