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Controlling NPC to attack hostiles. - Printable Version

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Controlling NPC to attack hostiles. - spec - 03-01-2009

How about restricting this command to day - select Indie & Faction players known for their RP.
That way no noob can try to abuse the system.
I can see that this will be used a lot to improve RP especially by Pirates with traders and House police/navy with smugglers or pirates.


Controlling NPC to attack hostiles. - tazuras - 03-01-2009

Thinking on it more I like that it could only be done by guard ID's. I think a way to keep the punishment inline with the severity of the abusing this command would be to take away the guard ID and reduce the guard rep to neutral. That way the player couldnt use the command again for a while. Also it would be like a cop losing his badge for abusing his/her power.


Controlling NPC to attack hostiles. - William Frederick Cody - 03-01-2009

Great suggestion, Mule. That can become very useful for lots of RP situations. Ok, it can be abused, but maybe not as much as the game mechanics today. With this tool, Freelancer becomes a better RP game.

:yahoo:


Controlling NPC to attack hostiles. - Kambei - 03-01-2009

it is good idea but for perfect world, not for disco reality:)

you know....every noob with proper tag/id should make you cry just because 1 click... also there is posibility of acidental attack and there isnt any option how stop NPC rampage except F1 of attacker but that is in some situations imposible.

also all those "if" can hurt our beloved server = lagmachine


Controlling NPC to attack hostiles. - CCI45-px/Probe149 - 03-01-2009

' Wrote:How about restricting this command to day - select Indie & Faction players known for their RP.
That way no noob can try to abuse the system.
I can see that this will be used a lot to improve RP especially by Pirates with traders and House police/navy with smugglers or pirates.

I honestly do think this won't be possible?


Controlling NPC to attack hostiles. - Cellulanus - 03-01-2009

' Wrote:it is good idea but for perfect world, not for disco reality:)

you know....every noob with proper tag/id should make you cry just because 1 click... also there is posibility of acidental attack and there isnt any option how stop NPC rampage except F1 of attacker but that is in some situations imposible.

also all those "if" can hurt our beloved server = lagmachine


Why the recommended Guard IFF/ID and cancel command.


Also, this shouldn't add a significant amount lag since its not spawning any additional NPCs, just changing the behaviour of ones that are already in space.


Controlling NPC to attack hostiles. - Death.RunningVerminator - 03-01-2009

Would you be able to order caps to attack?


Controlling NPC to attack hostiles. - Muleo - 03-01-2009

' Wrote:Would you be able to order caps to attack?
Are caps NPCs? Yes.



Controlling NPC to attack hostiles. - Laowai - 03-01-2009

While on the one hand i see how this could be considered useful in the hands of responsible players - i greet this idea with hesitation.

I have to side in with Del here - If it can be abused it will be - i personally am not a fan of setting standards by the lowest common denominator, but unfortunately all too often here thats what Admins have to do. I hate to say it but there already is an overabundance of petty, silly, blatant, and just plain wrong sanction reports coming in all the time and i can see why Del thinks this would just get silly, because quite frankly, we get "silly" in spades right now.

I do think the idea has possibilities, but has all too much potential to just be a nightmare.


a Corsair example.

Trader A, who has a RP agreement with a Corsair faction member/player rocks up to Crete to drop off his shipment. Indie Corsair says "Hey, stop, im taxing you"

trader makes a run for it, claiming "im allowed Elder so and so and i have an understanding". Indie Corsair doesnt know who indie so and so is, so he /attacks. Trader dies.

Trader complains to Elder so and so.... Indie is this snapped for messing with the trader.... we get another "civil war" and the 30 odd sanction reports that came out of that alone....


you see my point.


Controlling NPC to attack hostiles. - Muleo - 03-01-2009

' Wrote:a Corsair example.

Trader A, who has a RP agreement with a Corsair faction member/player rocks up to Crete to drop off his shipment. Indie Corsair says "Hey, stop, im taxing you"
trader makes a run for it, claiming "im allowed Elder so and so and i have an understanding". Indie Corsair doesnt know who indie so and so is, so he /attacks. Trader dies.
Trader complains to Elder so and so.... Indie is this snapped for messing with the trader.... we get another "civil war" and the 30 odd sanction reports that came out of that alone....
you see my point.
Well it's not as if NPC are going to totally wtfpwnrape someone. It's a tiny bonus at best, and more in the spirit of RP + locking bases. NPC (with the exception of battleship patrols) rarely any effect. I've seen dozens of traders hostile to Corsairs fly to Crete, drop their cargo of food rations, and leave, the whole time under fire from corsair NPC, no significant effect on him. It's not as if /attack is going to significantly affect fights, is my point.