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fl-DarkStat - Printable Version

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+--- Thread: fl-DarkStat (/showthread.php?tid=187294)

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RE: fl-DarkStat - darkwind - 08-30-2024

new release for fl-darkstat v1.27.0 - Resizable borders
  • Borders between top and bottom, and left and right tables are resizable now (sun)

Made originally on feature request by Kauket and Xenomorph and
Kauket — 07/11/2024 12:54 AM
Wrote:
@darkwind The Dark Duck wouldn't be possible to make it so you can scale areas up and down?

xenomorph — 08/29/2024 06:23 PM
Wrote:
...All in all, incredible work. Without me leaving with mere compliments, I'd maybe just suggest that you perhaps make it possible to stretch upwards the bottom container where the info is based on what I click above (from the main one). Thank you! (sun)

Link to online version for Freelancer Discovery


Demo video example



RE: fl-DarkStat - darkwind - 09-01-2024

new release for fl-darkstat v1.29.0 - Trade route minimal distance filtering
  • Possible Filtering by minimal time seconds to travel route appeared in Trade Routes and Ore Routes tabs (see demo video)
    • This filtering manages to play nice with applied filterings by Text.
    • It also recalculates best proffit routes in a main table
  • Added hint for wp creating by coordinates command into trade route intermediate locations
  • Improvement to filtering, it works faster (sun)


Link to online version for Freelancer Discovery




Link to Demo Video



RE: fl-DarkStat - Xenon - 09-01-2024

Super amazing as usual @darkwind Smile
Thank you for updating something useful for the server's current population.



RE: fl-DarkStat - darkwind - 09-04-2024

(09-01-2024, 12:26 PM)Xenon Wrote: Super amazing as usual @darkwind Smile
Thank you for updating something useful for the server's current population.

You are welcome (sun) . In the mean time new release

new release for fl-darkstat v1.30.0 - Travel routes between all bases

I was bothered by a problem of best path navigation in game usually not working, especially if you need to fly as nomad or unlawful, in nomad regions and etc.
So to address this issue, i just rendered routes between all bases. Regadless if they have commodities to trade. Wink
So now if u need as combat vessel to fly between two any bases, just open "Travel Routes" tab Cool It will draw best path for you from any base to any other base

P.S. this tab was made with jumpers in mind, u can optimize your travel toward any sirius destination, by using best path and jumping only longest intermediate travel points Wink

Link to online version for Freelancer Discovery




RE: fl-DarkStat - darkwind - 10-21-2024

(09-01-2024, 01:37 AM)darkwind Wrote: new release for fl-darkstat v1.29.0 - Trade route minimal distance filtering
  • Possible Filtering by minimal time seconds to travel route appeared in Trade Routes and Ore Routes tabs (see demo video)
    • This filtering manages to play nice with applied filterings by Text.
    • It also recalculates best proffit routes in a main table
  • Added hint for wp creating by coordinates command into trade route intermediate locations
  • Improvement to filtering, it works faster (sun)


Link to online version for Freelancer Discovery




Link to Demo Video

This feature actually added bug... that was increasing trades routes tab size from 3mb to.. 155mb size, making difficult its usage for people with not super fast internet.
I reverted the feature with inputting minimal distance to filter for now, and thus the issue is no longer present.


RE: fl-DarkStat - darkwind - 10-21-2024

maintenance, fixes and optimizations to darkstat
- I noticed nomad ships showing tech compatibility only with three ids... Disco changed techcompatibility format to multiple [faction] item=Id1, id2 and etc... and i was still reading only id1 first value. Fixed this thing to show tech compatibility in full capacity in darkstat (and nobody reported this bug Angel )
- made some improvement to the size of Guns tab, decreasing its size twice (other tabs with techcompat improved their size by around 25-40% size too). So it should load faster
- And also fixed base selection for infocard and iff showing to the first [Object] entry. Shows more correct infocards/iffs in "Bases" tab


RE: fl-DarkStat - darkwind - 10-28-2024

new release for fl-darkstat v1.31.0 - Documentation and Burst Fire
  • Extra tab listing documentation to darkstat Wink Find its name "Docs", optionally just visit this link
    for direct going to docs first
  • Burst fire params are shown now for guns and missiles. By default burst firing guns show refire/dps and etc rates like they have infinity ammo, and in brackets they have specified sustained usage (Which means... if you fire them with bursts, then wait reload, and then fire again what will be the resulting sustained refire/dps and etc)
  • +Also accounted for some guns now having number of barrels for firing multiple projectiles, which affects their DPS. within 15 minutes this should become visible too.

Link to online version for Freelancer Discovery

Docs preview


Burst fire preview



RE: fl-DarkStat - darkwind - 10-29-2024

new release for fl-darkstat v1.32.0 - Ammo limits and documented hp type search
  • Ammo limits show themselves in all related tabs now: Guns, Missiles, Ammo, Mines. And they mention in round brackets if you can have more than normal amount if you equip several same weapons. (Max Cartridges)
  • Documented search of hp type compatible equipment for specific hardpoint.

Link to online version for Freelancer Discovery

Ammo limit preview


Docs for hp type search preview



RE: fl-DarkStat - darkwind - 11-12-2024

new release for fl-darkstat v1.33.0 - Armor penetration and armor resistance
  • Ship has added armor resistance column
  • Guns have added armor penetration column. Showing value as it is, and default is 0.0 if not asssigned

git diffs
fl-configs changes
fl-darkstat changes

Link to online version for Freelancer Discovery


RE: fl-DarkStat - darkwind - 11-17-2024

new release for fl-darkstat v1.37.0

Link to online version for Freelancer Discovery

How not reachable by transports bases are seen