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fl-DarkStat - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: fl-DarkStat (/showthread.php?tid=187294) |
RE: fl-DarkStat - darkwind - 08-30-2024 new release for fl-darkstat v1.27.0 - Resizable borders
Made originally on feature request by Kauket and Xenomorph and Kauket — 07/11/2024 12:54 AM xenomorph — 08/29/2024 06:23 PM Link to online version for Freelancer Discovery ![]() Demo video example RE: fl-DarkStat - darkwind - 09-01-2024 new release for fl-darkstat v1.29.0 - Trade route minimal distance filtering
Link to online version for Freelancer Discovery ![]() Link to Demo Video RE: fl-DarkStat - Xenon - 09-01-2024 Super amazing as usual @darkwind ![]() Thank you for updating something useful for the server's current population. RE: fl-DarkStat - darkwind - 09-04-2024 (09-01-2024, 12:26 PM)Xenon Wrote: Super amazing as usual @darkwind You are welcome ![]() new release for fl-darkstat v1.30.0 - Travel routes between all bases I was bothered by a problem of best path navigation in game usually not working, especially if you need to fly as nomad or unlawful, in nomad regions and etc. So to address this issue, i just rendered routes between all bases. Regadless if they have commodities to trade. ![]() So now if u need as combat vessel to fly between two any bases, just open "Travel Routes" tab ![]() P.S. this tab was made with jumpers in mind, u can optimize your travel toward any sirius destination, by using best path and jumping only longest intermediate travel points ![]() Link to online version for Freelancer Discovery ![]() RE: fl-DarkStat - darkwind - 10-21-2024 (09-01-2024, 01:37 AM)darkwind Wrote: new release for fl-darkstat v1.29.0 - Trade route minimal distance filtering This feature actually added bug... that was increasing trades routes tab size from 3mb to.. 155mb size, making difficult its usage for people with not super fast internet. I reverted the feature with inputting minimal distance to filter for now, and thus the issue is no longer present. RE: fl-DarkStat - darkwind - 10-21-2024 maintenance, fixes and optimizations to darkstat - I noticed nomad ships showing tech compatibility only with three ids... Disco changed techcompatibility format to multiple [faction] item=Id1, id2 and etc... and i was still reading only id1 first value. Fixed this thing to show tech compatibility in full capacity in darkstat (and nobody reported this bug ![]() - made some improvement to the size of Guns tab, decreasing its size twice (other tabs with techcompat improved their size by around 25-40% size too). So it should load faster - And also fixed base selection for infocard and iff showing to the first [Object] entry. Shows more correct infocards/iffs in "Bases" tab RE: fl-DarkStat - darkwind - 10-28-2024 new release for fl-darkstat v1.31.0 - Documentation and Burst Fire
Link to online version for Freelancer Discovery Docs preview ![]() Burst fire preview ![]() RE: fl-DarkStat - darkwind - 10-29-2024 new release for fl-darkstat v1.32.0 - Ammo limits and documented hp type search
Link to online version for Freelancer Discovery Ammo limit preview ![]() Docs for hp type search preview ![]() RE: fl-DarkStat - darkwind - 11-12-2024 new release for fl-darkstat v1.33.0 - Armor penetration and armor resistance
git diffs fl-configs changes fl-darkstat changes Link to online version for Freelancer Discovery RE: fl-DarkStat - darkwind - 11-17-2024 new release for fl-darkstat v1.37.0
Link to online version for Freelancer Discovery How not reachable by transports bases are seen ![]() |