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Discovery 5.1 Dev Diary #1- Announcement of the Rheinland Update - Printable Version

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RE: Discovery 5.1 Dev Diary #1- Announcement of the Rheinland Update - The_Godslayer - 03-02-2024

(03-02-2024, 10:01 PM)Sombs Wrote:
(03-02-2024, 09:41 PM)The_Godslayer Wrote:
(03-02-2024, 12:25 PM)Antonio Wrote: With no spoilers: Soon™.

alright, and with spoilers?





RE: Discovery 5.1 Dev Diary #1- Announcement of the Rheinland Update - LuckyOne - 03-02-2024

Since you guys are working on Jump Hole logic already, would it be possible to code JHs as a possible "catch-up" mechanic, randomising their exit point ? Or it is impossible to code that way?

I'm talking about making it so that taking a JH while being pursued one could gain distance from pursuing ship, but also spawn behind it, making JHs a cool gameplay element as opposed to regular JGs.