Discovery 5.1 Dev Diary #1- Announcement of the Rheinland Update - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: Discovery 5.1 Dev Diary #1- Announcement of the Rheinland Update (/showthread.php?tid=201974) |
RE: Discovery 5.1 Dev Diary #1- Announcement of the Rheinland Update - The_Godslayer - 03-02-2024 (03-02-2024, 10:01 PM)Sombs Wrote:(03-02-2024, 09:41 PM)The_Godslayer Wrote:(03-02-2024, 12:25 PM)Antonio Wrote: With no spoilers: Soon™. RE: Discovery 5.1 Dev Diary #1- Announcement of the Rheinland Update - LuckyOne - 03-02-2024 Since you guys are working on Jump Hole logic already, would it be possible to code JHs as a possible "catch-up" mechanic, randomising their exit point ? Or it is impossible to code that way? I'm talking about making it so that taking a JH while being pursued one could gain distance from pursuing ship, but also spawn behind it, making JHs a cool gameplay element as opposed to regular JGs. |