![]() |
PVP balance - problem(s) and solution(s)? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: PVP balance - problem(s) and solution(s)? (/showthread.php?tid=203109) |
RE: PVP balance - problem(s) and solution(s)? - Haste - 05-20-2024 (05-20-2024, 06:17 AM)Reddy Wrote: Back in the day people used to have ships in most factions so when a fight happened they could swap around to balance This is still the case. What has truly, fundamentally changed between "now" and "then" is that people, especially shot-callers in groupfights, were expected to keep an eye on the progression of a groupfight and adjust their side's "participants" as needed. Is the opposing group struggling to even chip away a few bots while your own side's shredding 5 nanobots from the main target every second? Everyone can easily extrapolate that that'll quickly get out of hand and result in a steamroll. So, you've got options, like:
As someone who was quite often benched in this way in the past, I know that it's not particularly exciting to show up to a fight only to sit there twiddling your thumbs. I honestly still show up to fights rather frequently only to realize that whichever side I'd join would become slightly too favored for it to be a net improvement to the fun of the participants, so I just sort of bide my time until the fight resolves or until one side gets enough of an advantage for me to be able to join the other. Nowadays we've all got jobs taking up much of our free time, so I do get that people just log in and want to shoot shit, not watch other people shoot shit. Still, for the purposes of good PvP I don't really think there's any better solution. And yeah. If you're asking someone to disengage but they don't, here's the solution: sit out yourself. You might not be able to control others, but you can control yourself. Hopefully. RE: PVP balance - problem(s) and solution(s)? - Czechmate - 05-20-2024 (05-20-2024, 01:49 PM)jammi Wrote:The reality is, a lot of people enjoy hurting others, this is why they play. For personal dislikes, to feel power, or just waiting to beat someone - if that wasn't the case we wouldn't have so many siege participants.(05-19-2024, 07:44 PM)Traxit Wrote: the classic debate of sportsmanship - its straightforward. That's just the reality, and this is why if there will be any sort of attempt at mechanics that can be tested and one day implemented it would go a long way RE: PVP balance - problem(s) and solution(s)? - Nazawo - 05-20-2024 if you're unhappy start accepting pvpers help instead of ghosting, lemon much more effective than any other bullshit idea/talk RE: PVP balance - problem(s) and solution(s)? - Czechmate - 05-20-2024 Those are just facts- no need to be happy or unhappy about them, this thread was made by an events dev, the solutions should be about potential systems that can be implemented. RE: PVP balance - problem(s) and solution(s)? - Nazawo - 05-20-2024 you factually turned this thread into XA- feedback by how unhappy you were, congrats, you're part of the problem you yourself denunciated RE: PVP balance - problem(s) and solution(s)? - Czechmate - 05-20-2024 Those are also just facts - that I've always known XA as the faction that both outskilled and outnumbered and piled my guys - but others will have experiences like that with different people - you don't need to get all emotional about this, any sort of a systemic solution (that I can't see because of engine limitations) would address this too Seeing KDA on a ship or even player list somewhere would be pretty neat for example RE: PVP balance - problem(s) and solution(s)? - Wesker - 05-20-2024 I kinda want to make a video addressing this topic honestly. Many of the complaints in this thread point fingers at players, but you have to consider if you’re going to bring problems like these you also need to have sought out every solution. Many of you (and i dont mean this disrespectfully) have NOT sought every solution. There is no easier time to improve at the game than right now. Even if you complain about players like me, I’m living in an island in the pacific with 250+ ping. I am probably playing at my lowest peak right now. RE: PVP balance - problem(s) and solution(s)? - Fab - 05-20-2024 (05-20-2024, 03:53 PM)Haste Wrote: And yeah. If you're asking someone to disengage but they don't, here's the solution: sit out yourself. the secret to good PVP is to not PVP at all. I stopped caring. "fairplay", "etiquette", "self-regulation" is impossible to achieve outside of sign-up events. you want some balance, you create a matched event. outside of that, do whatever you wish as long it's by the rules. "Did You Try?" yeah I did. I've been a shotcaller multiple times and every single time I gave up on balance because an indie that barely knows english with their fully kitted dreadnought started blasting anything that moves, be them on our side or not. I'm not sitting out because of others, I want to play the game and enjoy it. Apparently it's a very hot take nowadays. RE: PVP balance - problem(s) and solution(s)? - Levenna - 05-20-2024 (05-20-2024, 05:05 PM)Czechmate Wrote: Seeing KDA on a ship or even player list somewhere would be pretty neat for example I guarantee you this will make every problem cited in this thread infinitely worse. Nothing will make a mildly above average pvper go out of their way to dunk on people RPing, or /1 /2ing random traders or whatever, faster than an ego boost for a bigger KDA number. RE: PVP balance - problem(s) and solution(s)? - Chenzo- - 05-20-2024 (05-19-2024, 07:29 PM)Barrier Wrote: Hi guys. Step one: Return everything back to how it was a 4.84- 200+ server number 100% of the time. If it works, don't try and "fix" it. Job done. |