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[STAFF]: WARNING - Printable Version

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RE: [STAFF]: WARNING - vladimir26 - 01-14-2025

(01-13-2025, 11:31 PM)IahimD Wrote: I might not add anything interesting to this discussion, but hey, it's a piece of internet and on internet everyone got an opinion, no?

Just a small fyi, Violation reports not going through goes both ways. I have knowledge of a few (not done by myself), on very basic stuff like not dropping lines, that didn't go through for some reason. If the warning of two people is the end of the road for so many others, then I guess that if all the other VRs went through it would've been a nuclear apocalypse. Maybe the admins should change the warning's title into another community warning? So we can continue with our game without any lessons learned or accepting any responsability.


RE: [STAFF]: WARNING - Doc Holliday - 01-14-2025

(01-14-2025, 04:09 AM)Czechmate Wrote: You guys also tried to simplify the rules but have just made them much more complex instead I hope you realize with this precedent system that brings huge back and forths and essays without spelling what people can and can't do out.
I'm sorry you feel that way. Seriously. Between my time both as an Admin and currently as a moderator, I cannot think of the amount of times that I have been in server and spent hours at a time arguing with a player over a rule. I would catch them doing something, explain the rule and then the debate would begin.
"If you worded it THIS way instead of THAT way then I wouldn't do it." I have been through this countless times. After doing so countless times, I have become convinced that there are those that will exploit the rules and use loopholes to their advantage. We close those loopholes then we become the so called "dicks" that we have supposedly become.

We have also seen people make some rather petty reports and even revenge reports. If a player can't win a fair fight, they report or just to get back at someone for something. We also get some reports with rather weak evidence and Admins put the time in to checking the server log. Don't think that we don't do some digging when we could easily dismiss something for a lack of evidence.

And here is where I get a bit personal. In the real world, I am a Soldier, a teacher of military leadership. I preach accountability and impartiality and I practice both. I also accept responsibility when I am wrong. I have been reported and accepted the responsibility for it. It does seem that a lot of folks feel like they have a free pass. Maybe it's upbringing....I don't know.

I've said my piece. Have a good day.
-Doc


RE: [STAFF]: WARNING - EisenSeele - 01-14-2025

(01-14-2025, 04:09 AM)Czechmate Wrote: Yeah just realize this isn't working, make explicit rules and actually use the rule clarification thread, ditch the awfully worded don't be a dick (whose idea was that? It makes YOU sound like dicks guys)

It's so hostile and unnecessarily complex to have an arbitrary system with lengthy precedents you need to look for in sanctions. It looks TERRIBLE when you issue community warnings instead of changing a rule or replying in rule clarification.

You guys are human, biased humans, and people have to look over their shoulder when they play the game now, always worried that admins will vote on a whim, driven by personal biases and dislikes. I am worried I will be screwed by factors outside of my control now when I play the game. And that factor is you - the staff and your arbitrary approach to sanctions and warnings.

You guys also tried to simplify the rules but have just made them much more complex instead I hope you realize with this precedent system that brings huge back and forths and essays without spelling what people can and can't do out.

It would be nice to have clearly and explicitly defined rulesets that cover everything you are and aren't allowed to do - but in a roleplaying environment where players are part of the game engine and imagination is the limit of what can be done, this is impractical at best. It would be difficult for us to list out a comprehensive list of even common and easily imagined scenarios that would end in powergaming and metagaming to the degree that you'd like. It would be impossible to make that list fit in a way that someone could realistically use, parse, and understand without getting into the weeds too much. It would also most certainly have 'loopholes' and serve as a reference for people who want to test boundaries, who would inevitably complain and try to rules lawyer when told to stop anyway. Both the solution space of things that are ok, and the problem space of what is not are infinite and limited only to the imagination - so the best we can do are guidelines which work for the vast majority of players, and Staff to step in when they don't.

We've had tests of what is and isn't acceptable speech and character names before, and people have asked what constitutes a racial slur or nazi imagery - and the problem is then as it is now - there is no sensible and comprehensive list of all words and symbols alone or in combination that are unacceptable, You can see a similar process with the discrimination between obscenity and protected speech in the US Supreme Court - thankfully, Discovery is an online game and not a country, so we're able to go by a less rigorous test. We've also found it easier to remove problematic players from the community rather than develop a unified theory (which would be to succeed where actual governments have failed) or to force people to genuinely reform their entire personality (which is something that very much out of our paygrade).

Trying to explain how something breaks the rules to players, and to try to get people to understand why something shouldn't be done - or at least, know enough to not do the bad thing, is the best we've got. If you or anyone else would like to write up more guides on what is and isn't acceptable for players to use, that is always welcome - but I doubt that there will ever be a realistic case where this game will get an official list of all possible bad things to not do.

If you take issue with the tone of the rules, maybe we can change 1.0 to - "Enjoy the game, and don't ruin the game for others," but it's all symantics.


RE: [STAFF]: WARNING - IahimD - 01-14-2025

(01-14-2025, 10:35 AM)EisenSeele Wrote: Trying to explain how something breaks the rules to players, and to try to get people to understand why something shouldn't be done - or at least, know enough to not do the bad thing, is the best we've got. If you or anyone else would like to write up more guides on what is and isn't acceptable for players to use, that is always welcome - but I doubt that there will ever be a realistic case where this game will get an official list of all possible bad things to not do.

What genuinely moved the needle for how I was perceiving this whole situation is this:

(01-14-2025, 03:53 AM)EisenSeele Wrote: If you play in a way where you have gone out of your way to have a certain undercover identity, and you have done EVERYTHING right (all the right equipment, all of the correct ways of interacting with other players) except that you're limited by the game engine to dock in a certain secret base that nobody else should know about and you do so when you don't think anybody is around - it is absolutely unfair and powergaming for that to be used against them to ruin their roleplay. Having consequences forced on you because someone else acted on information that they shouldn't have had (the location of the base) while cloaked - and due to a limitation of game mechanics that don't let them dock anywhere else (we frown upon F1ing in space) is unfair, unfun, and if done deliberately, toxic. It erodes the trust that the game will respect everyone's ability to roleplay and to face consequences that they have earned - and be free from being forced into consequences that they have no way of avoiding.

My issue was that this whole time I could not understand how this was powergaming, but then I thought about a situation when the undercover character would have been Intelligence (LSF, BIS, KOI, BDM, whatever). In this case, the human undercover can protect "their cover" by docking with a Freeport or with a Freelancer owned solar. The Wild undercover does not have this option because of game mechanics. I did not think of that until Kai pointed out the obvious. Speaking for myself, I can now understand how this can be categorized as powergaming, while an Intelligence undercover docking with his own solar and having their cover broken by this might not be categorized as powergaming (or are these cases also powergaming?).
Because there are instances when factions gathered info about other factions while being cloaked and that was not an issue (correctly so).
Is it worth making a rule out of this specific Wild related exception? I can also see that some time will pass and new people with no context might start feeling that Wild is favored in some sense because they benefit from this one exception. Thank you, Kai and Eternal.Journey (in another thread) for taking the time and explaining the other point of view.


RE: [STAFF]: WARNING - Semir Gerkhan - 01-14-2025

I'm also in favor of regulating things a little more, but I don't think it's an all or nothing thing. I don't believe we've to choose between having a legal code that contains thousands of assumptions, or having a few lines of rules that basically boil down to "behave yourself."

I'm aware that, as @EisenSeele says, this is not a country, but an online game. I understand that it's not necessary to set up a complete legal system, and that it's also much easier for the staff to make public some very basic guidelines for behaviour, and then decide for themselves what behaviours may be acceptable and what not, in each case. That way there is no written rule that the offender can use to try to shield himself behind, because the only thing that decides whether something is acceptable or not is the staff member's sole interpretation. It's obvious that this makes things easier to a staff that works for free in their RL leisure time to keep this community going, and that without a doubt in many cases is very overworked. A staff that constantly has to deal with some people who seem to enjoy creating chaos and causing trouble. With this in mind, it's more than logical that they look for ways to make their work easier.

However, this is a double-edged sword. As many members of the staff have acknowledged, they're human beings and therefore fallible. So it's necessary for players in the community to feel that they've some assurance that the staff's application of the rules is based on something tangible. If this doesn't happen, it can foster a feeling that they're acting arbitrarily. There are already accusations from some members of the community that the staff is acting arbitrarily, and whether this is true or not, it's encouraged by the fact that the rules are tremendously indeterminate.

Of course there will always be people who will continue to cause trouble, and use every possible means to try to get their way unfairly, regardless of what you do. If the rules are too specific they will become lawyers, looking for the dots and commas in the written text to argue that they're right. If the rules are too generic they will argue that the staff's interpretation is incorrect and motivated by their personal feelings. But I think that when you try to make rules of coexistence, which is what these server rules are, they have to be made towards people who are not antisocial elements, but towards the vast majority of players who just want to have a good time playing this game.

I think right now the community is reflecting quite logically on an old problem: the vagueness of the rules. I insist, I understand very well why the staff is reluctant to specify more what can and cannot be done, but it is quite clear to me that this has many more disadvantages than advantages. I'm not saying that the staff should now start legislating and writing extensive rules compendiums. But it occurs to me that when there is some kind of controversial situation, a clarifying thread should be made later that links the rules thread, as has already been done very well with the issue of ganking.

That way, when something similar happens again, which it will, we'll only have to refer to the clarification that was made at the time so that both staff and offenders, as well as the rest of the community, know what to expect. I honestly believe that this may be a middle ground that works for the future, and allows to have a clear and public basis of interpretation of rules for everyone, even if it's based on precedents.


RE: [STAFF]: WARNING - Eternal.Journey - 01-14-2025

(01-14-2025, 04:09 AM)Czechmate Wrote: You guys are human, biased humans, and people have to look over their shoulder when they play the game now, always worried that admins will vote on a whim, driven by personal biases and dislikes. I am worried I will be screwed by factors outside of my control now when I play the game. And that factor is you - the staff and your arbitrary approach to sanctions and warnings.

The only people who should be looking over their shoulders are the people deliberately straddling the line. No one who is generally behaving themselves should need to consider if what theyre doing is going to get them sanctiomed. The fact that the whole issue stems from claimed doublechecking that they're not being Poor Quality in terms of their actions, speaks volumes.

(the rest of this post is not directed at the quote, for the readers clarification)

You dont need to be guessing, or need to be fearful youll get slapped. you just need to not deliberately and knowingly be that guy whose about to shaft an entire group of people to spite the maybe 5 interactions one has had with em. I do think that this whole recent incident, among plenty of others that have been actioned on, have been solid actions on staff part.

The rules work well enough. Most of us are behaved well enough. We are all adults here. We shouldnt need to be questioning rules and regulations that the bases of have been here for nearly two decades. its generalised to give people more flexibility in the roleplaying environment, while clear enough to be understood by most people. If you stop and consider your actions, and you perceive yourself to potentially be breaking the rules, then that is quite literally on you for going ahead with it anyway. Vague opinions of staff on an even vaguer explanation of events that happened, just to say "staff told me differently!" ain't ever gonna go well for anyone. Lol


RE: [STAFF]: WARNING - Brain_Scratch - 01-14-2025

The guy who started does not care to comment.

So Instead of spending 20 min on writing or reading supper-long posts, i prefer to play the game.

I strongly invite you to do the same.


RE: [STAFF]: WARNING - Nepotu - 01-14-2025

(01-14-2025, 12:15 PM)Brain_Scratch Wrote: The guy who started does not care to comment.

So Instead of spending 20 min on writing or reading supper-long posts, i prefer to play the game.

I strongly invite you to do the same.

Based answer. The server would be more alive if everyone would stop yapping on the forum for some nonsense and actually play the game. Yeah, I know wild idea


RE: [STAFF]: WARNING - EisenSeele - 01-14-2025

(01-14-2025, 12:15 PM)Brain_Scratch Wrote: The guy who started does not care to comment.

So Instead of spending 20 min on writing or reading supper-long posts, i prefer to play the game.

I strongly invite you to do the same.

Staff collects people with the sort of brain damage that enjoys explaining mechanics and rulesets - this is the actual discovery freelancer endgame.


RE: [STAFF]: WARNING - Michela Calliente - 01-14-2025

(01-14-2025, 12:07 PM)Eternal.Journey Wrote: The fact that the whole issue stems from claimed doublechecking that they're not being Poor Quality in terms of their actions, speaks volumes.

Lmao, are you actually claiming I am guilty by virtue and association of checking with the Lead / Story Dev whether something is above the line or not? Who here in Discovery have not checked something with the staff?

(01-14-2025, 12:07 PM)Eternal.Journey Wrote: You dont need to be guessing, or need to be fearful youll get slapped. you just need to not deliberately and knowingly be that guy whose about to shaft an entire group of people to spite the maybe 5 interactions one has had with em.

Nice presupposition of intent.