Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? (/showthread.php?tid=21359) |
Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - n00bl3t - 06-06-2009 ' Wrote:I vote we add +50m/s speed to all fighter energy weapons. If anything I would support this, as some guns are way too slow. Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - NerdRage - 06-06-2009 I like fighter battles just the way they are, thank you. since i live in Lagtopia (australia) if theye were fought explosively insane speed i'd have no chance and PVP would be AVA (area vs Area) as someone next door in a class 6 LF could kick a guy from NZ, who has a class 10 VHF since it's overly explosive and the battles over before the N Zealander's computer even receies the enemies location. and reason number 3, it would be very boring and time consuming for devs, when that time could be used for , say, fixing bugs or actually playin' FL Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Friday - 06-06-2009 A speed increase would be good - it would increase the hit percentage against other small ships - whilst not affecting the damage output against larger ships. Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - crosscountry - 06-06-2009 Yes for fighters, Fighter vs fighter take too long. No for caps. Cap vs cap fights don't take as long. Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Durandal - 06-06-2009 Well I happen to like my fighter battles just the way they are, thank you. Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Benjamin - 06-06-2009 Fighter battles go on wayyyy too long. It's basically just an endurance contest. Who will get tired and forget to strafe or do something stupid first? Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Implosion - 06-06-2009 Buff?You fell on your head or something? :P They are just fine. Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Quorg - 06-06-2009 I haven't voted yet because I don't know if this includes transport turrets. If so, I'd vote yes. If not, then no. Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Boss - 06-06-2009 Speed buff I'm all for. Damage buff? Absolutely not. Gunboats are already chewed up enough. Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Leadcrows - 06-06-2009 I want nano/bats drastically reduced in the effect for all Bombers and Fighters with over 8000hull as there is no one hit weapon except the SNAC. Transport and Capitol shields are far too overpowered, against a over 100k shield only a SNAC or Nova is seriously effective, usual guns or Mini-Razor should have a tiny chance at all. I also am sick of people who refill their nanos by instant evading during Trade Window is done or hiding behind capitols that can support them with nanos all day. All Guns and weapons are great balanced, the only problems are: Too much Nano's or refilling, Fighter pvp is too long or infinite without one hit weapons. Transport and Gunboat Shields are far too overpowered for usual guns (for Cruisers or BS's they are absolutely fine) Increasing weapon damage or Reducing Armor Upgrades/Hull will either make some weapon combinations one hit killers or unbalanced against other special weapons. I do not want this, the best solution is restriction of endless nano use and balanced capitol shields. |