Freelancer ship development - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Freelancer ship development (/showthread.php?tid=2521) |
Freelancer ship development - McNeo - 03-21-2007 Intimidate your enemy, then you find out that they have that tag [BORG] for a reason lol:lol:. but seriously, good work Legionation, im hoping to see this in the next final mod version. I don't care if it gets rubbish specs, im havin' one:D Keep it up:cool: Freelancer ship development - legeonation - 03-21-2007 The Stinger is all finished here are the final pics out of Maya. I've gotten the file into Milkshape and successfully created a MAT and CMP file though the ship model does not have any hardpoints. If any of the other mod developers want to take over and decide on the ship performance or other stuff I'll be more than happy to send on over the Milkshape, Texture, MAT and CMP files Freelancer ship development - legeonation - 03-25-2007 Here we go again with developing another ship. This ship will be a light fighter called the Tigershark. Its based off an old World War 2 Japanese protype fighter with quite a few improvements. Right now the ship has about 850 triangle polys and should round out about 1300-1400. So keep tuned for more WIP projects and don't mind the green texture its only temp. Freelancer ship development - Panzer - 03-25-2007 Outstanding. I have a question, could you tell me what Jap fighter was it? I'm a bit of a history freak:crazy: Freelancer ship development - WingCommander - 03-25-2007 Looks realy awsome, I cant wait to fly one of those:) Freelancer ship development - legeonation - 03-25-2007 It old WW II protype fighter was the protoype Kyushu J7W1 Shinden fighter Freelancer ship development - Panzer - 03-25-2007 Exactly, what I've been looking for, thx (nice fighter, as usual based on what the Gerries sent over via U-boat mail:D) Freelancer ship development - Nightfall - 03-25-2007 Add something like the Dagger/Scimitar wings shape but a kind of reptilian design thing, like the Dragon/Chimaera wings design... I think it'll get somewhere Freelancer ship development - Qunitinius~Verginix - 03-26-2007 I like it. It is cool how it has a very long and thin shape, I would agree with night however, add some wings similar to the Kusari or Scimtar in style and I could look great. Keep up the Good Work Mate. Verginix out Freelancer ship development - legeonation - 03-29-2007 The Tigershark is all modeled. Right now the poly count stands at about 1436 triangles. I've included 2x pics of the model 1 is of how it looks as a shader with a wireframe and the other is a pure shader. I should begin UV mapping shortly and then moving on the texturing sometime soon. Cheers |