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pirate demands? - Printable Version

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pirate demands? - BaconSoda - 10-09-2009

' Wrote:For my OC, it's more profit pirating. My method is simple and should be used by everyone :

You look at the cargo and divide the price by 2.

An example, an adv train with 5000 cargo will pay 2.5 millions.

A BWT with 3600 cargo will pay 1.8 millions.

A Camara with 630 will pay 315 000 credits.

I think it's pretty fair.

I disagree. I take the cargo, round it to the nearest thousand, and multiply it by a million. To me, a bloodthirsty pirate (Who is more in control of the situation than not), this is fair. What is so unfair about me taking away some profit from a trader who can easily make 40 million in a night without any pirates (most nights)?


pirate demands? - reavengitair - 10-09-2009

I usually demand 1, even for 5k. I'm no pirate.

Of course, 5k is PERFECTLY ACCEPTABLE. I mean, on most profitable routes, thats half your profit. And in the end, I've been pirated for 5, I pay up. Is it not better than dying and starting your route over?


pirate demands? - KL_JandeR - 10-09-2009

' Wrote:In Roleplay, a pirate knows two things:

A. A trader has money
B. A trader wants to live

So, he can demand as much money as a trader is crazy. It is the pirate's job to make the trader feel like his life is in danger. It is your decision, as a trader, to determine whether or not a pirate can kill you and how much that bothers you. If your trader doesn't mind exploding, then, by all means, ask people to kill you or try and escape hopeless situations. As a normal person, however, I don't like to explode on a normal basis. As a trader isn't a combat pilot, and more or less a normal person, I somehow doubt my characters, combat or not, enjoy exploding often.

Pirates want money. Traders want money. People (in general) want to live. Pirates want to corner traders. Traders want to get away from pirates. If at all possible, most pirates don't want to kill everyone. Some pirates might want to kill some people, but, never everyone. Pirates generally want funding or materials when they meet someone.

Anyway, point is, a pirate can tax anything he wants (as long as it's not completely unreasonable). I trade Terraforming Gases, Mining Machinery, Hydrocarbons, and generally POS materials, and I easily have 30 million on my Gateway at all times. I don't even look on the online player list and I encounter maybe 2 pirates in four weeks. Five million is not unreasonable for big ships.

Another point is that in RP a trader probably doesn't want to die. Unless he is confident that he can escape a pirate, he should probably pay. Running from three bombers or three fighters or generally three anythings isn't really a good idea. It will probably result in death, or if a forfeit is given, a larger fine. In-RP, a pirate is usually in control. This is where escorts come into play. Needless of what people say, killing a transport while under fire from someone else is much harder than killing one without anyone firing on you. Just enough interference to let a transport get away.

Right,but i still believe that 4-5 mil is way too much.If the demand exceeds the value of the cargo,then it is simply pointless.Not because of RP,but because the server is full with pirates that don't have common sense.
There are a whole bunch of young (in terms of the server/char) pirates there that own a bomber or such
and stop everyone,RP-ing like "4 mil" as i said before.Regardless of ship,of char,of etc...its so stupid.I don't mind being pirated by people who have a common sense,or at least people who can RP at some extent,but in many cases these variables are missing.



pirate demands? - lw'nafh - 10-09-2009

' Wrote:Right,but i still believe that 4-5 mil is way too much.If the demand exceeds the value of the cargo,then it is simply pointless.Not because of RP,but because the server is full with pirates that don't have common sense.
There are a whole bunch of young (in terms of the server/char) pirates there that own a bomber or such
and stop everyone,RP-ing like "4 mil" as i said before.Regardless of ship,of char,of etc...its so stupid.I don't mind being pirated by people who have a common sense,or at least people who can RP at some extent,but in many cases these variables are missing.
Well, put it this way: If the demand exceeds the cargo profit, than the pirate is asking too much. On top of this, most of the money 'us pirates' take, is put towards the repairs and rearming of our ships, we get blown up HEAPS.


pirate demands? - Bazza - 10-09-2009

The one time I pirated someone I took 500 units of fish food (alien organisms bound for Ames). I threw the cargo into a dark matter cloud because it "smelt bad".

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It would be nice if it could be scripted in that blowing a ships' pods returned a percentage of their cargo. I think it would make it a bit easier on the pirates genuinely interested in playing their role properly. Go in, surprise buttsechs a trader and make off with 500 of whatever he was carrying before he can say a word. Trader continues sans the cargo pod but otherwise unhurt.:)


pirate demands? - BaconSoda - 10-10-2009

' Wrote:Right,but i still believe that 4-5 mil is way too much.If the demand exceeds the value of the cargo,then it is simply pointless.Not because of RP,but because the server is full with pirates that don't have common sense.
There are a whole bunch of young (in terms of the server/char) pirates there that own a bomber or such
and stop everyone,RP-ing like "4 mil" as i said before.Regardless of ship,of char,of etc...its so stupid.I don't mind being pirated by people who have a common sense,or at least people who can RP at some extent,but in many cases these variables are missing.

There isn't just the basic investment in the cargo, though. You also have time invested that cuts into your profits. If someone catches you, say, right in Cambridge while hauling beryllium to Dortmund in New Berlin, trying to run back to the Norfolk would make sense (since you're probably close anyway), but, if someone catches you in Stuttgart, is it really worth it to start all over? Just pay it and get on your merry way again. Not like someone is hanging on the imaginary money you make to cure themselves of some crazy disease...

If you run into someone who doesn't RP very well, chances are they aren't that smart. Here is a tip for getting away from pirates: stop and talk. Lull them into a false sense of comfort, like you'll pay something. Start negotiating with them. In the meantime, call the cops, inch towards the lane, or turn around. Basically, do something that gives you advantage but keep talking. Eventually, if you keep talking, the pirate will fall into this false sense of comfort and do something stupid (like leave the lane up). Congratulations, you just escaped a pirate by not moving. Not moving is the best solution for getting away from pirates because most of them are too dumb to shoot and force you to pay...


pirate demands? - Mickk - 10-10-2009

By now most people who frequent the forum know my outlook on pirates: they are a part of the server, they happen to people and traders have to deal with it.

My only real problem is the pirates who are '2 mill or die' or even worse.

If I see a pirate ( or a craft that is acting like a pirate), I'm not going to let them know that I can see them, I'm going to reach for the cruise button and hope they haven't seen me.

To date, almost every time I've been stopped by a pirate, I've been asked for 2 mill or sometimes more.

I'm not a powertrader, I even run food to Crete from time to time.
If I'm strapped for cash I will take artifacts out from Crete, but usually it's something more normal, like super alloy or whatever.

Most trades I rarely make much more than 3 mill profit, if I make that much, so losing 2 mill virtually makes doing that run not worth the effort.


pirate demands? - darthbeck - 10-10-2009

i will say, that pirating demands are not fully in RP.

otherwise, you would get three or four pirates together, and hijack an entire ADV train, steal teh cargo, and then ransom the ship for like, 100 million.

but gameplay doesen't let a pirate do that.

now, no one likes having a pirate take all the profit for their route.
while it would be good RP for a pirate to take everything the trader has and kill him, this is a game, and therefor, roleplay can only be taken so far. Meaning that it is not really "fair" to take all of the traders money, unless they have that much to lose in cargo/unmounted items.

again, between 1 and three million allows the pirate to make money, the trader to make money, and everyone gets to keep playing without screaming obscenitys, and reengaging.



pirate demands? - jenya - 10-10-2009

if i get stopped by a pirate and he asks for 5+ mil, i just see if some one else is in the system and then tell them that ill pay em 5 mil if they get rid of the pirate, (even if its an unlawful) the fight is worth watching, and the pirate also gets taught a lesson


pirate demands? - Corsair - 10-10-2009

IMHO, Pirates are for RP, and should demand accordingly.

If a big bad bomber costs around 6 million credits, why would you make up 1/3 of that in one heist? That is supposed to be your life's earnings. Not even military generals make that much money. This is how I pirate.

On my \CS\, I judge your cargo and destination. If it is useful to me, I take MY CARGO HOLD'S WORTH and send you on your way IF you're not going to my enemy. If you are, I either have you drop it all and walk away alive, or I space you when you try and run.

On my Stiletto, I interdict lanes and demand 5,000 credits so that I can get my son out of jail. Or so my wife can afford that new dress.

This is how pirating should be done. Pirating IS ALL about making money or hurting your enemy. But making money in Roleplay perspective is not more than 100k. You could probably demand a RANSOM for 100k.