Developing the Sirius 250 A.S. Mod - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: Developing the Sirius 250 A.S. Mod (/showthread.php?tid=37600) |
Developing the Sirius 250 A.S. Mod - Tenacity - 04-06-2010 Yea, a lot of people have claimed that there just isnt enough conflict in this time period to make the mod 'interesting'. We're having to take a hell of a lot of artistic license in order to come up with rival factions to create some combat, and it's starting to stray a little too far from vanilla/cannon freelancer lore. At this point, there are a few ideas on the table for other mod ideas, but the problem is nobody in the dev team we've created can seem to agree on any concept for a mod. I think i'm going to make a poll and see which of our current mod ideas would be the most appealing to the disco players. Developing the Sirius 250 A.S. Mod - Sabre120 - 04-06-2010 My modding knowledge of Freelancer is non existent but is there possibly a way of producing gameplay elements which capture the essence of the strife to survive sort of thing? like fuel consumption, radiation pockets more frequently etc, just to make it a much much more dangerous and wild world? Developing the Sirius 250 A.S. Mod - Tenacity - 04-07-2010 Alright, due to popular vote we're changing this project from the "sirius 250 as mod" to "the exodus mod". New details can be found here: http://discoverygc.com/forums/index.php?showtopic=65576 Going to request a lock of this topic, please refer to the linked thread for further info. Developing the Sirius 250 A.S. Mod - Doc Holliday - 04-07-2010 By request, this topic is now locked. |