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A certain death penalty suggestion. - Printable Version

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A certain death penalty suggestion. - Backo - 08-29-2011

' Wrote:Why do you even wanna change it? Ganks will just get more often and i certainly don't wanna see that. It's fine as it is.

I want to make people fly less reckless and actually have a care about losing their ship? After all it is a RP server? After all losing a Carrier with a 400 men+ crew should be something you would not want to do, or am I mistaken here?

Sadly you'll notice a good portion of traders being "Kill me, I have no cargo".

' Wrote:This has been suggested before a few times. Each time it was shot down. Why? It opens the opportunity for people to start to target players specifically and force them out of the game through credit starvation. OORP grieving other players rather then characters. That is why this kind of death penalty isn't in effect.

Personally I'd have opted for respawning with some 5% damage to all of your ship's systems (hull, turrets, shieldgen etc) which results in a hefty repair bill.

If people want to target other players, even without this there's nothing stopping them.

All they need to do is get him 4 hours away from the peak system he/she enjoys. Trust me, before said players targeting him/her actually hurt his/hers wallet, they'll have him/her locked out of half the systems said player enjoys.


A certain death penalty suggestion. - SMGSterlin - 08-29-2011

This has been discussed numerous times before. Nothing like this will ever happen, it has too much potential to be abused. Also, realism and Disco do not mix very well, I, nor 95% of the community, want to have a penalty when we die. We come there to have fun, and with the fear of losing so much money, PvP will decrease, and in turn, RP.

Bad idea, should never happen.


A certain death penalty suggestion. - Backo - 08-29-2011

' Wrote:This has been discussed numerous times before. Nothing like this will ever happen, it has too much potential to be abused. Also, realism and Disco do not mix very well, I, nor 95% of the community, want to have a penalty when we die. We come there to have fun, and with the fear of losing so much money, PvP will decrease, and in turn, RP.

Bad idea, should never happen.

Igiss said no cloaking will ever be implemented and look at Cannon's post about new features.


A certain death penalty suggestion. - Internity - 08-29-2011

' Wrote:Igiss said no cloaking will ever be implemented and look at Cannon's post about new features.

Yea...most probably cloaking will hold only a few seconds or just a minute.

About your idea - no , I don't support it. I'm against this idea.:D


A certain death penalty suggestion. - Varok - 08-29-2011

' Wrote:[*]Average Cruiser cost is 200 million - death penalty 10% - 20 000 000.
[*]Average Battleship is 700 million - death penalty 10% - 70 000 000 credits.
[/list]

All nice and cool, until these 2 rows here. That's when I stopped reading.
So... who's gonna fly those things then? I agree that is good reducing their numbers, I hate seeing Outcast/Corsair clashes based only on dreads, but that's a little too much.


A certain death penalty suggestion. - Backo - 08-29-2011

' Wrote:All nice and cool, until these 2 rows here. That's when I stopped reading.
So... who's gonna fly those things then? I agree that is good reducing their numbers, I hate seeing Outcast/Corsair clashes based only on dreads, but that's a little too much.

True those two last classes get a bit painful if they cost 10% of their price. Though if you decrease it to 2-3% for them it all gets a -LOT- more manageable.


A certain death penalty suggestion. - Jacques Brissot - 08-29-2011



Quote:[*]Average VHF fighter cost is 2 million credits - death penalty 10% - 200 000.
[*]Average Bomber costs is 6 million credits or so - death penalty 10% - 600 000.
[*]Average Gunboat cost is 40 million - death penalty 10% - 4 000 000.
[*]Average Cruiser cost is 200 million - death penalty 10% - 20 000 000.
[*]Average Battleship is 700 million - death penalty 10% - 70 000 000 credits.


Quote:[*]Average good freighter is worth ~ 2 million as well - Death Penalty 5% - 100 000 credits.
[*]Average transport, one of the bigger ones is ~ 100 million - Death Penalty 5% - 5 million credits.

:nono:

it will be like regular bounty on site.. kill any ship and you earn some money,
no one will fly anymore , fear from a losing ship and money will be present always.

but

this is good idea for one system

CONNECTICUT.... :yahoo:

so who love to pew pew and losing money there is a place!!!

my opinion

//sorry on my english,







A certain death penalty suggestion. - Pacific - 08-29-2011

I find this idea not fair first to pilots that love to play on their caps that people who do hard work to earn their credits they will lose then cause of what , their inability to fly fighters or caps being in a tight situation. Cause for example a Bretonia or Liberty BS.

If flown right it might stand a chance of surviving. But if we take yesterdays situation when we lost about 4 or 5 Battleships against 7 Turtles several cruisers and bombers. If your penalty applied. The results will be devastating for those pilots including myself. So Bloodlike sorry lad but I don't support this idea.


A certain death penalty suggestion. - Valinor - 08-29-2011

If this is a new way to punish the lolwut on caps, it won't work, in the same way a so high price (and the battleship scanner too) didn't stop lolwuts to buy them, just made them powermine a little more.

The only ones who will get hurt by this are all the other cap players, who have their own right to play their class without having to trade that much. To fight fighters that, we all know, are more than capable to do big damages to caps in numbers too.


A certain death penalty suggestion. - Zeela - 08-29-2011

So i was undocking from Isis and connection lagged a bit and guess what? I ended up on Toledo with my account 70 mil creds lighter:D

Next day when i was docking, some dumb battleship had to undock at the same time, and now he wants 70 mil from me...

...

Its dumb idea, caps will abuse it anyway, because even if they lost all weapons its still cheaper to buy them then pay 70 mil, if you make em lose armor on death, noone will buy it when pathetic bomber makes you lose 800 mil.

As for small ships, so they die while having fun and to have fun again they have to trade, and because they have fun mostly from fighting they will trade the fastest most oorp way possible, so it wont really help situation on disco, its better if they are evil pirates then superspeedy traders.