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Weapon balance proposal - Printable Version

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Weapon balance proposal - Ascendancy - 03-07-2008

I am definitely in favour of this weapon proposal. I use the Solaris Codename (in fact, I've had it since the days of it being a Chain Gun Solaris), and would like to see it enhanced. It would definitely encourage more use of Class 9 weapons and, I would personally like to see more House/faction weapons than Codenames/Nomad technology on ships.

Encouraging people to stay within RP and use their respective House's weapons is always good.


Weapon balance proposal - pchwang - 03-07-2008

I agree 90%.

I don't think that the Magma Hammers and the Firekisses should do that much damage...lowering to to around 1000ish is more appropriate.

In addition, I think that you should increase the damage of the Hogosha Drake D. With a proj. speed that low, why does it only do 499 damage if all the other guns with 600 speed are getting upgraded to the 500s?

I especially like how you managed to balance out the Black Widow's damage potential due to its short range.


Weapon balance proposal - chopper - 03-07-2008

Elgato, there are few pointers here.

Magma Hammer - Plasma
Firekiss - Plasma
Drake D - Plasma

Now, you are proposing that I lower damage on first 2 Plasmas, but to increase on third, even though third has 100 better speed and better refire?
I can decrease Firekiss and Magma, there is no problem, but then Hogosha will have a lot better weapon then 2 houses.

I think these 3 are balanced as they are. I will increase Drake's damage just a bit perhaps, to some 520.
But in that case, Magma and Firekiss can't be weaker. Agreed?

Edit :

Edited Drake D.. Now it has 2080 DPS, while Firekiss has 2400 and Magma hammer 2500.

Any other suggestions?


Weapon balance proposal - Othman - 03-07-2008

Voted yes, an overall revision would be nice. Maybe boost the navy weapons a bit while doing that? At least the vengeance guns..


Weapon balance proposal - Willert - 03-07-2008

can someone come up with a good way to calculate weapon efficiency, i have been thinking and i dont know how to do it when u take speed, refire in to the calculasion....


Weapon balance proposal - Epholl - 03-07-2008

A good way? Are you joking?

Damage/Energy

Refire rate does nothing with effeciency, it only affects DPS.


Weapon balance proposal - El Nino - 03-07-2008

hehe, higher refire rates, are pretty inefficient, it seems, you can aim 4 times per second tops. Any more shots get wasted usually in fighter battles, so i wonder how will higher refiring weapons be compensated for this fact, if they will be...


Weapon balance proposal - globalplayer-svk - 03-07-2008

epholl refire rate? for me is not the same weapon with 300/600 shield/hull dmg with 2 and 4 refire rate. so you need to calculate with refire rate too


Weapon balance proposal - Epholl - 03-07-2008

effeciency means how much energy will be changed into how much damage. The best weapons have sloghtly above 5 damage per 1 "unit" of energy (Nomies have 7 and 8 if I remember correctly)

It is about damage per second, Globalplayer.

The 2.0 gun would have 1200 hull damage per second and the 4.0 2400 damage, but if one shot requied 100 energy, both guns would have effeciency 6.

Got it?


Weapon balance proposal - mjolnir - 03-07-2008

there are some shield busters that have over 15 in efficiency :shok: