Dev Log on NPC Replacements - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Dev Log on NPC Replacements (/showthread.php?tid=67441) |
Dev Log on NPC Replacements - Torch Rose - 10-13-2011 ' Wrote:Oh I thought devs would be nice and eliminate NPC's.This, but what you're doing is a perfect alternative, thank you to everybody involved. Dev Log on NPC Replacements - Friday - 10-13-2011 And having flown around the Alpha mod - I can say it looks every bit as good as people think it could be... Dev Log on NPC Replacements - Echo 7-7 - 10-13-2011 Heh, shiny! I approve greatly of the inherent variation that we will see in game. ' Wrote:I can modify the shielding, armor, and weaponry of any NPC. Can you modify how the ship handles? I'm just concerned about NPC 5k transports getting stuck at Jump Gates for an eternity; it helps if they can turn more sharply. Dev Log on NPC Replacements - Tommeh - 10-13-2011 I approve of new Order NPC's kudos :D But I must admit, new hathor model looks lower quality then old one. Textures look bad. Dev Log on NPC Replacements - Ebon - 10-13-2011 Well it some change definately. + for that, thanks. PS waitin for Zoner HF in game screen;) Dev Log on NPC Replacements - Vladimir - 10-13-2011 That's... Very cute. However, as somebody who hates to have 2345234234 npc titans on his tail in gamma, i'd personally really love re-balancing of npcs to some average level for everybody. Well, one day. Dev Log on NPC Replacements - Anonymous User - 10-13-2011 good idea etc. but ' Wrote:Hispania Tridentes and Bottlenoses with inf core and GB guns? oh ma frikkin gawd. tri: awesome firing arcs. you wont be rlly able to hide from some shots by flyin behind/below/above it. bottle: damn small and agile. with inf core it'll more kinda micro cruiser. tridente... well no alt GB for casts... but bottlenose? its already OP when a player flys it with normal powercore maybe use the orca? Dev Log on NPC Replacements - AeternusDoleo - 10-13-2011 Wouldn't worry about the gunboats too much. True, they are small, but remember that NPC coding doesn't fire those guns continuously. Hide inside one of the less powerful arcs and you should be fine. I think Orcas would be more painful to PCs, especially bigger targets that trigger the forward gun. NPC Bottlenose? Couple of torpedoes does the trick. Does the trick for any NPC funboat. Dev Log on NPC Replacements - Syrus - 10-13-2011 Yay! I like it. Always wanted it. I like NPCs. They don't go "2milrdai!" They just say "Drop cargo or die!" Which is ... much worse, but at least they all go poof pretty easily... Anyway, very nice to see some diversity in space. Dev Log on NPC Replacements - Dab - 10-13-2011 ' Wrote:but bottlenose? its already OP when a player flys it with normal powercoreAet covered the other part. About the Orca, the Orca doesn't match the rest of the BHG line very well. It's similar, but it doesn't look like it matches in. The Bottlenose, however, is meant to be the actual GB of that specific line, so that is what is used. It's agility won't matter at all, considering how NPCs fly capital ships. Same goes for the Tridente. A GB/Cruiser's agility really isn't a factor when balancing NPCs. NPCs don't fly them like fighters, but like mobile weapon platforms. The front end isn't always aimed at the target. Check the Rogue and Molly GB patrols in Dublin and New York. |