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Civilian Explorer - Printable Version

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+----- Thread: Civilian Explorer (/showthread.php?tid=81652)

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Civilian Explorer - Evan_ - 06-12-2012

So sweet! In with it nau! *bashes table*

(yeah, like it would work that way... but bashing table felt good)


Civilian Explorer - Toaster - 06-12-2012

Holy Cthulu.

That is so friggin' awesome!


Civilian Explorer - Ursus - 06-12-2012

Reduce the turret count--it's an exploration vehicle not a cruiser. Also give it a bigger hold, 2000 units or slightly less.




Civilian Explorer - Swallow - 06-12-2012

' Wrote:Reduce the turret count--it's an exploration vehicle not a cruiser. Also give it a bigger hold, 2000 units or slightly less.

:nono:
you want it be abused as a trading vessel?
or you want it to be as expencive as junker frigate?
anyhow it is not what we decide. the model is great and I`d like to see any dev input.


Civilian Explorer - Echo 7-7 - 06-12-2012

' Wrote:Final model finished.

My suggested stats:

Hull: 185 000
Bots/bats: 550/550
Turrets: 11x gunboat(following arcs: 8 forward, 7 backwards, 7 to sides, 7 up, 8 down)
Shield: Gunboat shield.
CM: 2x
Cargo Hold: 850
Agility: Between cruisers and heavy gunboats.
Powerplant: Heavy GB powerplant
Thruster max speed: 145

Screenshots and comparison:
...
[Image: 2pq5d9v.jpg]

I'd suggest stats in the following range: http://discoverygc.com/wiki/Gunboat

If all the ships in that last pic are to scale, you might want to shrink the size of your ship just a little bit. As far as Gunboats are concerned, that ship looks like a very easy target; most of the gunboats shown for comparison are either long or wide, but not both.


Civilian Explorer - Tic - 06-12-2012

The stats are made to reflect the ship's size.

It has 11 turrets, but this is not important whatsoever. It has pretty much standard gunboat firing arcs, or a bit better(+1/2 turrets can fire in some direction) but it's twice the size of said gunboats, and it has poor maneuverability. I will not reduce the turret count as the model has 11 turret spots. I made my firing arcs, but devs can adjust them to what they think is fair, but I think that the way I balanced it makes it more than fair as this ship will be a very easy target due to size and low maneuverability.

The size is also to stay as it is, because I made it so that fighters and small freighters would realistically fit into the ship's hangar bay(some of them under odd angles though).


Civilian Explorer - Zynth - 06-13-2012

I absolutely love the design. Lookin' good.

Give it a slot to mount a docking module.

Also, about the turrets, I say it's fine. Just to prevent it being abused as a piracy vessel, no CDs.


Civilian Explorer - Ursus - 06-13-2012

Honestly it would be more useful as a transport-class vessel, with the current loadout and purpose. Make it a deep-space supply ship, with 3500 cargo and 11 turrets it would be good.





Civilian Explorer - Zynth - 06-13-2012

' Wrote:Honestly it would be more useful as a transport-class vessel, with the current loadout and purpose. Make it a deep-space supply ship, with 3500 cargo and 11 turrets it would be good.

I call nerf.

3500 is the equivalent of a battle transport.

Maintaining the gunboat turrets demand a nerf.

I vote 1000, keeping in mind it is a gunboat.


Civilian Explorer - Ursus - 06-13-2012

I am saying replace the gunboat turrets with transport turrets. 11 gunboat turrets is too many and he wont reduce them, so this is the best remaining solution IMO.

The house battletransports are >4000 cargo, so a cargo capacity of 3500 would be penalty. Actually it should probably have a bit less, since that would make the BWT less desirable, probably about 3000-3200 neighborhood would be good. The docking bay provides an extra bonus to make it interesting beyond just cargo, so that is good for keeping it attractive.