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The great VHF comparison, a viable approach to balance? - Printable Version

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RE: The great VHF comparison - and balancation - Rodnas - 10-08-2012

@Sava: Yup, z is rolling...but i was under the impression that rolling is quite important even if you don't have the funny two keys mapped, namely whenever you don't move on the exact x and y axis.
You can try it out- if you do it correctly you can move your ship from left to right without showing wings(not certain if doable at high speeds or whatnot) which is in fact a small part of a roll!

How much this really impacts on the gameplay maybe Blodo can answer(?!?!), myself-- i am not sure to be honest.

And to what Blodo wrote- i can see your point and reasoning, i will get it included and add some more commentaries, so this stuff gets more accessible and ready to compare with other classes Smile

@Moritz: I am afraid the Lich is just a Sabre that went through "you've got to pimp my ride"-Sirius edition Wink


RE: The great VHF comparison - and balancation - Echo 7-7 - 10-08-2012

Dear OP,

Please fix the thread title, as it is causing me (and no doubt other forum users) great pain and discomfort.

Thank you.


RE: The great VHF comparison - and balancation - why_so_serious - 10-08-2012

Oh well Thanks. Anyway people claim in many skype chats that the lich would be op. .Tz tz tz
Usually whining...

@ echo I really dont see your problem there


RE: The great VHF comparison, a viable approach to balance? - Rodnas - 10-10-2012

Changes:
-killed off the Werewolf. as it was a VHF anyways
-Changed my personal scoreboard formulas to reflect the size/agility preference better
-included mass/strafe/strafingspeed,acceleration
-included units where apropriate
-put all used formulars as commentary/note on the top of each collum


I am still looking on an exact description of when the Z-axis comes into play-possibilities range from "only when maping theroll buttons" to "whenever you don't move on the exact x/Y axis and you have to drop/raise one wing"!



Also, here comes a nice pic with the heavily debated bottlenose, in comparison tho the Spatial and another light gunboat, the storm.
One note here: what surprised me is the fact that the turn speeds from the bottlenose and the storm(while being both in the same subclass) difer greater than the complete field from light to very heavy VHF...

[Image: bottlecopy.jpg]

of course, tht scroundrel of a sabre sneaked in and brought two of his Black Dragon friends....who can almost hide under its arms...just an example of how big surface can get hidden by being large


RE: The great VHF comparison, a viable approach to balance? - Govedo13 - 10-10-2012

Coaliton boat is medium one, also you can add light ones instead like Rogue Boat or Hessian boat but I doubt that there would be much difference in size.
Also Werewolf is a bit smaller then Spitail together with junker/gallic/RM SHFs.


RE: The great VHF comparison, a viable approach to balance? - Sava - 10-13-2012

Bottlenose could be alright if it had another shield. Just like LFs and VHFs have different ones.


RE: The great VHF comparison, a viable approach to balance? - Rodnas - 10-15-2012

That could actually be true, will be interesting what the balance-wizards will come up with for that one....

To bring it back to the VHFs and the balancing in general- it would be interesting to know how farspread "balance" should be or how much divergence is accepted in the community.
Basically, is it ok to have a wide spread field from powerfull/good to weak/bad ships (whatever good or bad is) or should all VHFs be within a close balance-range to each other?

Should it be ok to say: look, we have a powerfull ship of class X so we get the rest of our line nerfed or the other way round - one faction gets no cpas/gb/whatever and exchanges that drawback for superior other ships?

Of course what i would love to see is how the balancing process gets done in detail, just for the sake of better understanding...


RE: The great VHF comparison, a viable approach to balance? - Yber - 10-16-2012

If anything, there should be more diversity. More greyhound- like things, more eagle/wraith'ish things, bastet'ish things, etc, and please, civilian class 9 2.00

Because I like the difference. The challenge of a greyhound is fun.


RE: The great VHF comparison, a viable approach to balance? - AeternusDoleo - 10-16-2012

(10-07-2012, 06:51 AM)Ursus Wrote: How did you determine profile size? Most ships have hitbox bubbles that are not skin-tight.
Untruth. The shield bubble might, for some ships, be a little bigger then the model. The ship hitbox itself is generally not much bigger then the model, although some holes and concave areas can be filled in by the hitbox (not doing so would make the hitboxes much more complex, resulting in a LOT of lag).

Also, don't get yourselves in a twist about the Spatial - As an import, it's due to be replaced. Jinx made a nice CTE SHF model which after a little bit of retexturing, should work out nicely as a replacement. The Bottlenose is in a class of it's own - personally I feel that thing needs to be dropped to a transport shield.


RE: The great VHF comparison, a viable approach to balance? - Jihadjoe - 11-08-2012

(10-16-2012, 03:21 PM)AeternusDoleo Wrote: Jinx made a nice <snip> model

For srs?