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Indie Nomad ID implementation - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Indie Nomad ID implementation (/showthread.php?tid=90687) |
RE: Indie Nomad ID implementation - Agmen of Eladesor - 12-03-2012 (12-03-2012, 05:28 AM)Alley Wrote: Besides, there is no way we're freely giving capital ships to indies due to the Terrorist ID nature of the nomad IDs. Only people that we verified won't be douches with one will get a K'Hara ID to do so. That point is not debatable.But you gave them to me ... ![]() Seriously, though, before this last round of ship nerfs, the Nomad ships were actually something to be feared. Now ... quite honestly, having been playing as a member of the faction now for, what, about a year I think, I can honestly say that the Nomad ships aren't anything special anymore - with the exception of the Irra. And quite frankly, if you're like me and used to playing with the BHG Cattlebruiser, that's all the Irra is, one serious cruiser. Note that this will give all those people who have been complaining about the Nomads being a closed faction a chance to see just what happens when you grab a Nomad ship - and everyone and their brother gangs up on you. And it will also give those guys who are complete jerks (and you know who you are, as do the rest of us) a chance to prove to the admins that the Nomad ID being open is a bad idea, because you'll abuse the hell out of it, fly around with squadrons killing everything in sight with no role play, and because you can't land ANYWHERE in human space, you'll be seen committing OORP offenses like having someone trade you regens, and end up getting sanctioned and your ships taken from you. (Which is not a bad idea, when it comes down to it.) I would also add the restriction that indy Nomads not be allowed in Pennsylvania - no need for that mess, to have someone sitting outside the spawn point shooting all the noobs. (Even K'Hara can't do that, but no need to have indies in that system, potentially messing things up. Save the sanction reports.) RE: Indie Nomad ID implementation - Alley - 12-03-2012 (12-03-2012, 07:21 AM)Agmen of Eladesor Wrote: I would also add the restriction that indy Nomads not be allowed in Pennsylvania - no need for that mess, to have someone sitting outside the spawn point shooting all the noobs. (Even K'Hara can't do that, but no need to have indies in that system, potentially messing things up. Save the sanction reports.) This is 0.0 rule violation here so no big deal. Would be an admin matter. Penn is Liberty space, so with the v2, they can't do it. repost of v2 since it got stuck on the bottom of the last page: Quote:Pilot carrying this ID is a Nomad, who : RE: Indie Nomad ID implementation - Timbuktu - 12-03-2012 (12-03-2012, 07:26 AM)Alley Wrote:Quote:Pilot carrying this ID is a Nomad, who : I'd add "except K'Hara, Nomads, and Wilde" to "can engage any ship", just to be abundantly clear. Possibly Outcasts neither, because some people may be tempted to mess up other people's nomad-love RP to piss them off. I'd also drop the cargo rule, I see no justification for it. While they don't have use for credits, they do have use for other materials. RE: Indie Nomad ID implementation - Remnant - 12-03-2012 (12-03-2012, 07:13 AM)Timbuktu Wrote:(12-03-2012, 07:05 AM)Alley Wrote: Another idea would be to restrict indies from entering house space unless in group with a K'Hara| faction member. I suspect it's a solution that makes everyone happy. I agree as well. RE: Indie Nomad ID implementation - Hidamari - 12-03-2012 Add a "May not speak in system chat" rule too. RE: Indie Nomad ID implementation - Timbuktu - 12-03-2012 (12-03-2012, 08:52 AM)Hidamari Wrote: Add a "May not speak in system chat" Although I would find that awesome, its a bit strict. Maybe make the first line "May attack any ship without RP, except K'Hara, Nomad, Wilde, and Outcasts" and hope it has the same effect. RE: Indie Nomad ID implementation - Knjaz - 12-03-2012 (12-03-2012, 09:13 AM)Timbuktu Wrote: Although I would find that awesome, its a bit strict. Maybe make the first line "May attack any ship without RP, except K'Hara, Nomad, Wilde, and Outcasts" and hope it has the same effect. Quote:"May attack any ship without RP, can not attack K'Hara, Nomad, Wilde, and Outcasts" and hope it has the same effect. For the sake of avoiding misunderstandings. And what about Gallia? (12-03-2012, 08:52 AM)Hidamari Wrote: Add a "May not speak in system chat" You meant in system and local chats? Cause if it's system one only, what purpose it'd serve? Also, while it's not relevant - give K'Hara the friggin fuel, already ![]() Is it's possible to add Liquid Cardamine as the fuel for the cloaks and JDs (highly efficient one), without client update? RE: Indie Nomad ID implementation - Hidamari - 12-03-2012 (12-03-2012, 04:33 AM)AeternusDoleo Wrote: If you think those 75th LF swarms are bad... aww ![]() (12-03-2012, 09:30 AM)Knjaz Wrote: For the sake of avoiding misunderstandings. Whats Gallia? (12-03-2012, 09:30 AM)Knjaz Wrote:(12-03-2012, 08:52 AM)Hidamari Wrote: Add a "May not speak in system chat" it would stop people speaking when they don't actually know how to talk like a nomad, also would nomads even want to talk to you? the sad thing is nobody wants to talk to nomads apart from maybe wilds and outcasts, so it doesnt really matter. id rather indie nomads never spoke at all, rather than ***hello good sir, im engaging! for the mother tentacles!*** Just RP it as the vast majority of the nomad hoards are not individual enough to have been given the purpose of doing anything other than destroying enemies. Only K'hara faction members should be allowed to communicate in Local and especially system chat. RE: Indie Nomad ID implementation - Hone - 12-03-2012 (12-03-2012, 09:51 AM)Hidamari Wrote: it would stop people speaking when they don't actually know how to talk like a nomad, also would nomads even want to talk to you? the sad thing is nobody wants to talk to nomads apart from maybe wilds and outcasts, so it doesnt really matter. Thats not a very good idea, that attitude is what makes people not like closed factions. The nomad player faction claimed it was a different type/hybrid thing of nomad, which explains their strange RP and talking, they dont really have any copryright on "how nomads talk" not normal nomads anyway. The only nomads we hear talking in SP are infected ones, and they talk perfectly normally, so really how the khara talk is no more "proper" than how any indy might talk. RE: Indie Nomad ID implementation - Sayfog - 12-03-2012 I don't know, as part of K'Hara, I feel like we need more activity, but I feel that is the same with every faction on the server, not enough 'stuff' is happening. Its like we are all just NPCs chugging along predetermined routes, not bothering about looking about, not once. |