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Admin Notice: Removing /setmsg Functionality - Printable Version

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+--- Thread: Admin Notice: Removing /setmsg Functionality (/showthread.php?tid=97401)

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RE: Admin Notice: Removing /setmsg Functionality - sindroms - 04-21-2013

Hmmm, this is for the best, I think.
Still, I would like to see an optional "key" added in the controls which would send a "Everyone target #t"


RE: Admin Notice: Removing /setmsg Functionality - Champ - 04-21-2013

With that solution, people would just use /l1 /l2 as a way around roleplay while each was still within 25 letters. I don't mind the group chat proposal.


RE: Admin Notice: Removing /setmsg Functionality - SkyNet - 04-21-2013

What?!? This is getting worse here! And you think the RP will be better? Sorry but you're wrong. Sins i found out how the message commands work, my RP has greatly improved. I have for each situation a matching text... god save the message commands.
If you don't like that people spam, you should make new rules or a time limit for the commands.

If you realy remove them, i see no more reason to stay active here. Such things make me even more aggressive.


Guten tag


RE: Admin Notice: Removing /setmsg Functionality - Timmy - 04-21-2013

for once do something useful, please! If you won't like it, you can don't do it any more


RE: Admin Notice: Removing /setmsg Functionality - Virgil Samms - 04-21-2013

Make the more mundane messages of a Police Office a lot more tedious.


RE: Admin Notice: Removing /setmsg Functionality - AshHill07 - 04-21-2013

Great, guess I'm going to have to find some other way of giving orders in combat situations. Or more likely accept that we're going to have to be more disorganised as a direct result.

Why couldn't you just lock it so set messages only work in group chat?

Also Savi in SFC chat just hit the nail on the head, they'll just use stuff like shortkeys instead. It won't stop them 1 line engageing people, but it will stop us using them to co-ordinate under fire.


RE: Admin Notice: Removing /setmsg Functionality - Username removed - 04-21-2013

Instead of using your surplus of mods and admins to remove the lolwuts who cause trouble in this community you decided to ruin a useful command for everybody, this is why the standards keep going down. This won't help, they'll just go "engauvgb" like before making it even worse.


RE: Admin Notice: Removing /setmsg Functionality - lIceColon - 04-21-2013

(04-21-2013, 09:57 AM)Ninefour Wrote: Not good, devs. No /setmsg means harder gameplay and roleplay for slowtypers like me who can't type long phrases in seconds. This might lead to abuse such as 'getting killed while typing' like Ursus said.
(04-21-2013, 11:20 AM)redfire912 Wrote: Instead of using your surplus of mods and admins to remove the lolwuts who cause trouble in this community you decided to ruin a useful command for everybody, this is why the standards keep going down. This won't help, they'll just go "engauvgb" like before making it even worse.
I CAN'T TYPE QUICKLY OMG I CAN'T FLY AND TYPE AT THE SAME TIME I'LL NEVER FLY A LF AGAIN. You know the integrated voice chat feature I suggested when I first started posting here? Start working on that, seriously. I can't type and fly at the same time but I sure as hell can yell and fly at the same time.


RE: Admin Notice: Removing /setmsg Functionality - Narcotic - 04-21-2013

YES.



Anyways, how long will be the test period? Or is this final.


RE: Admin Notice: Removing /setmsg Functionality - Haste - 04-21-2013

I approve. I do suspect we'll get to see a lot more "Engage enemy", "Shoot bad guys" and other fancy ways to engage, though.

Oh, and:
(04-21-2013, 10:01 AM)SeaFalcon Wrote: Would it be possible to make it still enabled in groupchat?
This.