4.87 Bug Reports (Post here instead of making a new one.) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: 4.87 Bug Reports (Post here instead of making a new one.) (/showthread.php?tid=104884) |
RE: 4.87 Bug Reports (Post here instead of making a new one.) - Nerva - 10-05-2013 ======================== Equipment Availability (Gallia) ======================== Certain high-tier equipment has severely lacking availability in Gallia and occupied systems. That includes lawful and unlawful stations. At the same time, these are commonly available everywhere else. Such equipment is: Nuclear Mine Screamer Mine Incapacitator Torpedo Advanced Cargo Scanner RE: 4.87 Bug Reports (Post here instead of making a new one.) - St.Denis - 10-05-2013 Haven't seen this reported yet but the NPC Bretonian Armed Forces GBs have no Shield. Other Houses as far as I have seen have shields. RE: 4.87 Bug Reports (Post here instead of making a new one.) - Aazalot - 10-06-2013 (09-30-2013, 02:35 AM)Aazalot Wrote: ============== Not Fixed, Still saying the same thing. Is it possble the IDs we have mounted/are in the armory need to be replaced with an update item? RE: 4.87 Bug Reports (Post here instead of making a new one.) - aerelm - 10-06-2013 That means the fix is included in update 3. I'm not updating server-side infocards for now, cause it's somewhat of a mess. So it has to wait until the actual update is released. Feel free to dock your whales in house space until then. It's a fault in the ID after all, and you shouldn't concern yourselves about it. RE: 4.87 Bug Reports (Post here instead of making a new one.) - Govedo13 - 10-06-2013 ============== Ship dealers switch ============== Battleship Saumur sells the gallic caps, I guess it need to be switched with the Planet Angers that sells gallic snubs now. Fixed. ~ ae RE: 4.87 Bug Reports (Post here instead of making a new one.) - Duncan Farquar - 10-07-2013 ============== OKINAWA SYSTEM ============== First of all, all the things I tell here are made in GoTo mode. The Sun doesn't have a perfect "circle of protection". If you came from Tohoku JH and you go to planet Miura, you dive into the sun corona without avoid it automatically, unlike in all the other systems. Same thing happens with planet Niiza, you will dive into its atmosphere without avoid it automatically if you, at that point, turns your ship and goes to Fujisawa. BUT, if you go from Miura to Tohoku JH, that thing don't happens, you avoid the sun and, after that, you avoid planet Niiza. And other strange thing. If you, after all those things and reach Niiza, turns your ship and you go back to Miura, your ship reenters the solar corona laterally Summarizing, if you go directly to the sun from any direction except the line Tohoku JH-Planet Miura and from planet Niiza to planet Miura, you avoid it. Same for the planet Niiza except from the point in the lane Tohoku JH-Miura when you reach the sun corona (D3-D2 in the map) and go to Fujisawa. I hope I explained well. Discovery 4.87 Bug Report - The Lane Hackers - 10-07-2013 ==========================================
LANE HACKER, LIBERTY ROGUE AND XENOS IDS' ZOI INCONSISTENCIES ========================================== Liberty Rogue ID infocard states following ZOI: Liberty, systems directly bordering Liberty, Shikoku, Kansas, Humboldt, Vespucci. Xenos ID Infocard states following ZOI: Liberty, systems directly bordering Liberty, Kansas, Humboldt, Vespucci. Lane Hacker ID infocard states following ZOI: Liberty, systems directly bordering Liberty, Shikoku, Manchester. Inconsistencies
Minor Issues
Echo: When an ID references a House as part of its ZoI, it is referring to the House system list here. Since I'm not an Admin I can't state for certain what the IDs are supposed to show, but they do seem to be somewhat incorrect/incosistent, so I'll bring it up for discussion. The Lane Hackers: Interpretation such as "systems directly bordering Liberty" translates to "system directly bordering Liberty house space" results in additional inconsitencies:
RE: 4.87 Bug Reports (Post here instead of making a new one.) - Zynth - 10-08-2013 ==============
Pathing Errors ============== Apparently, the gunboat and fighters in battleship patrols can leave the battleship and chase a lone fighter for over 16k distance. Not sure if intentional. Poor Hacker being chased By a GB Patrol Which orginated from Manhattan which is now 16k away Even if intentional, it's pretty annoying when somebody wants to have a nice duel and NPCs chase you for eternity. RE: 4.87 Bug Reports (Post here instead of making a new one.) - sindroms - 10-08-2013 ==========================================
XENOS ID, ROGUE ID ========================================== Shikoku should be added to the Xeno ZOI, as their base is located one jump away from the system, if we are using that as an example these days. So would Manchester and Coronado be for Rogues, by the way, because of Montezuma and NPC patrols in the later. The Rogue ID also states that it can "Attack any ship within their ZOI expect for transports". Please change it to simply "May treat any non-transport as a combat target." RE: 4.87 Bug Reports (Post here instead of making a new one.) - Zynth - 10-08-2013 =======================
Ammo Limits and Tractoring ======================= Cannonball purchase limit is 25. I can bypass this limit by tractoring more cannonballs from space as loot. This could also apply to other ammo based equipment with less than 70 ammo. EDIT: Seems it also works with Fortress CMs, capped at 60, can by bypassed by tractoring. |