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Discovery 4.87: Conquest - Update 6 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Discovery 4.87: Conquest - Update 6 (/showthread.php?tid=112894) |
RE: Discovery 4.87: Conquest - Update 6 - Lythrilux - 03-08-2014 Also, couldn't of Kusari HFs gotten a bit more nerfs? They still seem very viable. I thought the whole point was to make people avoid using them, in favor of pushing people to use Raijins. RE: Discovery 4.87: Conquest - Update 6 - Nexus Ark - 03-08-2014 Whats with the random minefield divider now in O-74 with Corinth moved to the planet orbit ? RE: Discovery 4.87: Conquest - Update 6 - .Gypsy. - 03-08-2014 (03-08-2014, 12:17 AM)The_Lost Wrote:(03-07-2014, 11:57 PM)larzac Wrote: I like the idea of patch but...IMG| Or prepare for people dumping there junkers and making/joining IMG RE: Discovery 4.87: Conquest - Update 6 - Lythrilux - 03-08-2014 Yay! JM|- benefits in everyway! RE: Discovery 4.87: Conquest - Update 6 - t0l - 03-08-2014 excallancer RE: Discovery 4.87: Conquest - Update 6 - Nightingale - 03-08-2014 So, the Raba lost the Gunboat turrets again. *sigh* Did the Salvager lose it's turrets as well? I do like the newfound agility, though I'm not sure if the tradeoff's that good. RE: Discovery 4.87: Conquest - Update 6 - Ponge - 03-08-2014 (03-08-2014, 01:30 AM)Nightingale Wrote: So, the Raba lost the Gunboat turrets again. *sigh* http://discoverygc.com/forums/showthread.php?tid=104956&pid=1495687#pid1495687 According to this, Raba will get them back. RE: Discovery 4.87: Conquest - Update 6 - Nightingale - 03-08-2014 Ah. Missed that one. That makes me curious if the agility's staying, instead. It feels a bit like a Mammoth at the moment, which is surprisingly fast. EDIT: Oh, wow. The Raba still has the same 400k core. With transport turrets. This could become interesting until the next update. RE: Discovery 4.87: Conquest - Update 6 - Lythrilux - 03-08-2014 Salvager still has it's turrets. RE: Discovery 4.87: Conquest - Update 6 - JudgeYohance - 03-08-2014 Quote:People making a quarter billion credits per hour by mining scrap right next to Beaumont was kind of a problem. I seriously feel like I have been under mining if people could make that kind of cash per hour but I assume this has to do with Large ship groups and not solo miners. I normally mine up in the Burgandy field with a Salavager. Prior to the update, my over under was 80mill an hour give or take 10mil depending on other players, sever lag, etc. Running the new numbers with the new sale price and the return of the old drop rate. It is now 45 million give or take 5 million barring the same factors. This ranges a 43%-46% drop in the value of scrap mining now. I do understand the issues with balance, but this is a massive hit that no longer makes it viable as a money method (Average profit of my solo trading routes was 62 million per hour.) In role play, I do think junkers should be making a large profit if only because they are running a virtual monopoly on the industry. If we at least brought the sell price back to 1000 instead of the 750, it will at least be a match against trading and would still stop this "power mining" that is occurring, without it killing the Junker faction. Thats my two cents, otherwise I really like the fixes in this update. |