Remove Liberty from the Outcast Zone of Influence. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Remove Liberty from the Outcast Zone of Influence. (/showthread.php?tid=113474) |
RE: Remove Liberty from the Outcast Zone of Influence. - Divine - 03-20-2014 As said, we used to FR5 those caps -raiding- Liberty. Absolutely inRP measure. I question why this isn't an option today anymore, like it seems? Instead people go all over rules and ID-line-changes when things could easily be resolved with RP. I dare to say, lets see how many of those independent Outcast caps will still roll into Liberty once we started to actually have them repped hostile to the Rogues and Outcasts too. RE: Remove Liberty from the Outcast Zone of Influence. - Garrett Jax - 03-20-2014 (03-20-2014, 05:04 PM)Divine Wrote: As said, we used to FR5 those caps -raiding- Liberty. Absolutely inRP measure. I question why this isn't an option today anymore, like it seems? And Junkers. There are a lot of Outcast Dreads docked at Rochester. RE: Remove Liberty from the Outcast Zone of Influence. - AshHill07 - 03-20-2014 (03-20-2014, 05:08 PM)Garrett Jax Wrote: And Junkers. There are a lot of Outcast Dreads docked at Rochester. I'd be willing to bet all the ones in Liberty are docked on Rochester. Also, to the people saying "Just let this happen and RP it out". You do realise the only reason the Liberty Navy haven't gone out of thier way to completely destroy the outcasts is because they arn't considered a significant enough threat. How long do you really think the Outcasts would last in a stand up fight against the entirity of the Libertys Military Forces? Add Malta and the path too it to the LN ID's zone of influence. See how long that lasts. RE: Remove Liberty from the Outcast Zone of Influence. - Savas - 03-20-2014 (03-20-2014, 05:21 PM)AshHill07 Wrote: Add Malta and the path too it to the LN ID's zone of influence. See how long that lasts. Would give Outcasts a reason to log within their own territory, which would be nice honestly. RE: Remove Liberty from the Outcast Zone of Influence. - Enkidu - 03-20-2014 It would be impossible for the Liberty Navy to wipe out the Nacion Maltese, when it cannot even deal with its own pirate epidemic InRp. Additionally, Liberty would have to steamroll through Gallia (highly unlikely), and depend on Bretonia and Kusari to be entirely on-board. The nación however is a financially adept, technologically competitive minor power, which succeeds in rolling this far south due to the complete and total monopoly they have over a drugs war spanning star systems. Can they field New York Dreds? I'm not entirely sure - you'd have to consult some OC role-play leads, but I'm pretty sure the answer would be in the negative. RE: Remove Liberty from the Outcast Zone of Influence. - Divine - 03-20-2014 (03-20-2014, 05:08 PM)Garrett Jax Wrote:See, this can be done if two circumstances are given:(03-20-2014, 05:04 PM)Divine Wrote: As said, we used to FR5 those caps -raiding- Liberty. Absolutely inRP measure. I question why this isn't an option today anymore, like it seems? a) the official Outcast factions would finally come to an agreement about their inRP-laws b) the factions in question have to inform the Outcast factions about those incursions inRP by providing evidence, so the Outcast official side can request the repchanges a) is needed so b) can be carried out once it's done. And then, if the Junkers do so too, said Outcast independent capital ships got surprisingly fast repped hostile to the Rogues, the Junkers, and even the Outcasts. Now have the Hackers jump in and the places for them to dock near or close to Liberty gets rare. Leaves the Freeports and Baffin. RE: Remove Liberty from the Outcast Zone of Influence. - Savas - 03-20-2014 (03-20-2014, 05:42 PM)Achille Wrote: It would be impossible for the Liberty Navy to wipe out the Nacion Maltese, when it cannot even deal with its own pirate epidemic InRp. Additionally, Liberty would have to steamroll through Gallia (highly unlikely), and depend on Bretonia and Kusari to be entirely on-board. Mostly this, yep. As for the last paragraph, it's not a matter of 'can' it's a matter of 'why'. There's no reason for any Maltese families to deploy dreads or any other capitals to Liberty, nor will there ever be. RE: Remove Liberty from the Outcast Zone of Influence. - Enkidu - 03-20-2014 Why, thank you Savas! RE: Remove Liberty from the Outcast Zone of Influence. - Sabru - 03-20-2014 (03-20-2014, 05:44 PM)Divine Wrote: And then, if the Junkers do so too, said Outcast independent capital ships got surprisingly fast repped hostile to the Rogues, the Junkers, and even the Outcasts. Now have the Hackers jump in and the places for them to dock near or close to Liberty gets rare. Leaves the Freeports and Baffin. Yeah, not going to happen. Outcasts just passing through, on their smuggling way... np np. hordes of OC caps basing out of baffin? that's when we'd warn the official OCs and start shooting any non-official OC caps we see in baffin. and while we'd be at it, we'd possibly declare a special 'open-season' on then so oc enemies can pew away at the caps as well. (we'd have to resort to that, as FR5 would be a tad difficult for zoners.) RE: Remove Liberty from the Outcast Zone of Influence. - Savas - 03-20-2014 (03-20-2014, 05:51 PM)Achille Wrote: Why, thank you Savas! My pleasure, Ser Achille. |