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FLHook Improvements & Features - Printable Version

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+--- Thread: FLHook Improvements & Features (/showthread.php?tid=117808)

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RE: FLHook Improvements & Features - Cuttsy - 08-21-2014

Don't like what your doing with cloaks, it was already bad enough you could be CD'd , you need to be able to speak whilst cloaked to engage in RP before you uncloak and attack!


RE: FLHook Improvements & Features - ChaosUnlimited - 09-02-2014

is it possible to make it so we can destroy engines by targeting them, that way pirates can stop a trader from running without having to resort to killing them. Maybe if engines are destroyed they could no longer enter cruise speed or their engine just dies and they would have to use a command(would cost money or take a certain amount of time to fix) to either fix it or contact a repair ship (if their is one to come by and fix them)

i think this would add some more rp and make engines have something besides looks(different engine different armour/health)

sorry if this is in wrong section..


RE: FLHook Improvements & Features - He||oween - 09-05-2014

Some flame: Is it separate project or cooperative with open source guys from http://forge.the-starport.net/projects/flhookplugin ?


RE: FLHook Improvements & Features - Corile - 09-06-2014

Apparently when someone's name starts from '\', you can't pm them with /r.


RE: FLHook Improvements & Features - Ponge - 09-10-2014

Hello.

It would be useful to give direction options for the /stuck command: left, right, up, down would be enough. It happened a lot that typing /stuck towed me in the exact wrong direction when I was stuck, so I got stuck more. /stuck <direction> would tow you in the given direction, while /stuck would tow you in a random direction like it does now.


RE: FLHook Improvements & Features - Techpriest - 09-10-2014

(09-10-2014, 12:33 PM)Ponge Wrote: Hello.

It would be useful to give direction options for the /stuck command: left, right, up, down would be enough. It happened a lot that typing /stuck towed me in the exact wrong direction when I was stuck, so I got stuck more. /stuck <direction> would tow you in the given direction, while /stuck would tow you in a random direction like it does now.

This would very much buff ships that has difficulties docking in trade lanes. Please make this.


RE: FLHook Improvements & Features - Praetor - 09-11-2014

New Feature-
/markHostile

So that when a suspect runs from cops during questioning or just tries to escape,he will be marked for temporarily as Hostile to surrounding bases (Like in SP where if you were caught smuggling and run the game would not allow you to dock anywhere near)

This will stop the QQ of people docking in Police/Navy bases WHILE being chased by Police/Navy.

This code can be limited to Police ID ships (After discussion)


DELETE - SnakThree - 09-11-2014

DELETE


RE: FLHook Improvements & Features - Lythrilux - 09-13-2014

(07-27-2014, 07:38 PM)Alley Wrote: Changelog 27/07/2014

Quote:=Playercntl=
HYPERDRIVE
- Implemented hyperdrive jumping restrictions. If a player is flying a ship defined in the restriction list, he will not be able to jump. This does not prevent the rest of the group from jumping to prevent trolls.
- Implemented .lrs admin command, lists ships that are not allowed to jump.
- Implemented jump.cfg section to define which ships are not allowed to jump.

[Image: kBV40bT.png]
[Image: y7vQItf.png]

Quote:=FLHook=
- Adjusted .bob harassment
That is pretty damn sweet. Allow only capships to jump and restrict it from transports and you'll be a hero.


RE: FLHook Improvements & Features - Alley - 09-13-2014

FYI I don't have time for flhook coding right now, busy with rl. You can keep posting suggestions and I'll get around answering the posts when things settle down here.