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4.88 Module 1 bug reports - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Archive (https://discoverygc.com/forums/forumdisplay.php?fid=35) +----- Thread: 4.88 Module 1 bug reports (/showthread.php?tid=132769) |
RE: 4.88 Module 1 bug reports - Mao - 12-15-2015 I found this: http://i.imgur.com/qbhcb8p.png Random explosions every 10 seconds. Researchers might want to investigate. It appears that darkmatter has been discovered and it's highly explosive. ![]() RE: 4.88 Module 1 bug reports - Alley - 12-15-2015 (12-15-2015, 02:28 PM)Mao Wrote: I found this: http://i.imgur.com/qbhcb8p.png Random explosions every 10 seconds. Researchers might want to investigate. It appears that darkmatter has been discovered and it's highly explosive. This happens when the base plugin is reloaded. RE: 4.88 Module 1 bug reports - The Savage - 12-15-2015 (12-15-2015, 02:46 PM)Alley Wrote:(12-15-2015, 02:28 PM)Mao Wrote: I found this: http://i.imgur.com/qbhcb8p.png Random explosions every 10 seconds. Researchers might want to investigate. It appears that darkmatter has been discovered and it's highly explosive. Let's just say people on POB are doing fireworks, because "yay, our plugin is reloaded!". ![]() Now to the serious business. I had an encounter with a player between snub and snub, the problem is: the projectiles appeared later (if at all) than actual damage were dealt, despite having a normal ping (20ms). Might certain effects be rendered invisible, if used by other players? RE: 4.88 Module 1 bug reports - The Savage - 12-17-2015 I found out that Unlawful Rheinland Ships techcell is an empty cell with no ships in it. Check the TechComp ASAP. RE: 4.88 Module 1 bug reports - Garuda - 12-20-2015 http://imgur.com/7zSxikw [Good] nickname = dsy_rh_battlecruiser_hull category = shiphull ship = dsy_rh_battlecruiser price = 10 ids_name = 500533 item_icon = Equipment\models\commodities\ship_icons\rh_bc.3db [Good] nickname = dsy_rh_battlecruiser_package category = ship hull = dsy_rh_battlecruiser_hull addon = dsy_rc_engine, internal, 1 addon = dsy_albatross_power, internal, 1 addon = ge_s_scanner_03, internal, 1 addon = shield01_mark09_cruiser_m, HpShield01, 1 addon = sfx_rumble_cruiser, internal, 1 addon = MediumYellow, HpRunningLight01, 1 addon = MediumYellow, HpRunningLight03, 1 addon = MediumYellow, HpRunningLight04, 1 addon = MediumYellow, HpRunningLight05, 1 addon = SlowMediumYellow, HpRunningLight06, 1 addon = SlowMediumYellow, HpRunningLight07, 1 addon = SlowMediumYellow, HpRunningLight08, 1 addon = SlowMediumYellow, HpRunningLight09, 1 addon = LargeWhiteSpecial, HpRunningLight10, 1 addon = SlowMediumYellow, HpRunningLight02, 1 addon = SlowMediumYellow, HpRunningLight11, 1 addon = SlowMediumYellow, HpRunningLight12, 1 addon = SlowMediumYellow, HpRunningLight13, 1 Dunno, what went wrong here. RE: 4.88 Module 1 bug reports - The Savage - 12-20-2015 @Garuda Seconded here: http://imgur.com/jJIA2IQ Also, Alster doesn't sell guns for this ship. RE: 4.88 Module 1 bug reports - Mephistoles - 12-20-2015 GMG gunboat has no icon and its infocard is bolded. (Bonus new player) Also interesting to note that this ship and the Tirpitz are labelled with their ship name rather than type, which does not follow the convention for all other caps, such as Liberty Dreadnought or Bretonia Destroyer. RE: 4.88 Module 1 bug reports - Swallow - 12-20-2015 GMG GB can use further camera offset in 3rd person view. Its cargo hold is 320 (intentional?). Its arcs have a blindspot down-below the center of the ship That is ~45 degrees long and ~50 degrees wide. I suggest making 1 and 2 turrets forward only while 3-6 360. RE: 4.88 Module 1 bug reports - Tabris - 12-21-2015 Coalition 'Tempest' gets stuck at random points in open space. Even when there is nothing to get caught upon. (bug in hitbox?). Unable to move and turn. So far leaving and returning fixes the problem. It's happened twice now. Once in Conn and once in Omega-52. RE: 4.88 Module 1 bug reports - Haste - 12-21-2015 (12-20-2015, 10:06 PM)Mephistoles Wrote: GMG gunboat has no icon and its infocard is bolded. (Bonus new player) It still has no icon (hopefully that'll be addressed at some point in the near future) but the infocards for all three new ships should be corrected (including the good old "possessive its" that's messed up in roughly half of Discovery's infocards) now. Obviously, the fixes won't be applied until the next patch. (12-20-2015, 11:00 PM)Swallow Wrote: GMG GB can use further camera offset in 3rd person view. Its cargo hold is 320 (intentional?). Its arcs have a blindspot down-below the center of the ship That is ~45 degrees long and ~50 degrees wide. I suggest making 1 and 2 turrets forward only while 3-6 360. As you're aware, the GMG GB will be rescaled and its arcs will be improved in the next patch as well. (12-21-2015, 03:35 AM)Tabris Wrote: Coalition 'Tempest' gets stuck at random points in open space. Even when there is nothing to get caught upon. (bug in hitbox?). Unable to move and turn. So far leaving and returning fixes the problem. It's happened twice now. Once in Conn and once in Omega-52. Gonna look into this. |