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Barrier Gate Security BGS| Faction Info and Feedback - Printable Version

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RE: Barrier Gate Security BGS| - Johnathan Nox Carter - 07-20-2017

I don't have time for an elaborate reply for the moment, but I'd like you to know that the idea is - at least - intriguing. I look forward to RP-ing with you and seeing where this goes...

I do have some concerns but hopefully I'll get the time to discuss those too, at a later date, if needed.


RE: Barrier Gate Security BGS| - YaoiKat - 07-20-2017

(07-20-2017, 08:02 AM)TheSK Wrote:
(07-20-2017, 07:49 AM)Barrier Gate Station Wrote:
(07-20-2017, 07:45 AM)TheSK Wrote: Okay so I have a question.. Does BGS even have a NFZ? I mean we all know that Zoner stations have a treaty that allows for a NFZ to exist but as far as I am aware BGS is freelancer and doesn't have one. Simply declaring that you now have a NFZ doesn't mean you do.

Actually that's a quite good question, thanks for bringing that up.

The Concept of the NFZ isn't actually tied to that of the Freeport NFZ, which I know will likely cause some confusion. Rather, it's a logical conclusion of being a Neutral Station in where many opposing groups might meet (Bounty Hunters and Rogues, as an Example). A Consequence of that happening, would be the installation of a No Fire Zone around the station, enforced by the security, not by any kind of treaty.

The Station Itself forbids conflict within it's immediate range, in order to encourage business and a neutral atmosphere. We're fully aware we don't have the status of a freeport. The NFZ we're talking about is simply an Area of 10K Around the station wherein we, the Station Security will not tolerate any open hostilities, and will get involved if a fight is started.

Edit: This does not mean that if you casually start a fight at 11K from the station, we will not interfere.Common Sense Prevails. The BGS will patrol the immediate 10K area around Barrier Gate, and attempt to break apart any conflict that might interfere with the Business of Barrier Gate. Most likely, this will involve in any opposing groups, let's use Bounty Hunters and Rogues again, as an example, being strictly ordered to exit the area of Barrier Gate, or to cease their hostilities.

Think of it from a Crayter standpoint, a lawful military would never allow known enemy combatants, such as Outcasts, to have a safe haven inside what can be called a Capital System. Any attempt by a civilian to interfere with Military operations would see those civilians arrested or shot. Honestly I don't see how you come out of this on top, unless you have some world class RP in mind when the negotiations inevitably come down on you.

I just read BGS inforcard, it states otherwise. ^^


RE: Barrier Gate Security BGS| - TheSK - 07-20-2017

@"Coulds" I'm not in game and can't do so at the moment, can you post here what it says?

EDIT:And even if it does have a legitimate NFZ, if Crayter didn't agree to it, I don't believe Crayter has to follow it. I also don't know if Crayter agreed to it or not, thats why my first post said "edited for info gathering"


RE: Barrier Gate Security BGS| - Barrier Gate Station - 07-20-2017

Quote:Think of it from a Crayter standpoint, a lawful military would never allow known enemy combatants, such as Outcasts, to have a safe haven inside what can be called a Capital System. Any attempt by a civilian to interfere with Military operations would see those civilians arrested or shot. Honestly I don't see how you come out of this on top, unless you have some world class RP in mind when the negotiations inevitably come down on you.

That's another very valid point.

No one expects lawful forces to simply let criminals flutter about their system unhindered, that's quite unreasonable. Coronado is, after all, the Crayter Capital for all intents and purposes. Barrier Gate might have existed first, but the Colonials (Crayterians) are a very large presence, and one that's not going to go away any time soon.

Barrier Gate, as stated, heavily relies on the fact that is a neutral location in order to survive. But beyond that, it's the criminal elements that bring in the largest amounts of money. BGS don't have a chance in heck of fighting the Crayterians in a full on War, and it's not something we're after.

What we're striving for however, is that autonomous 10K Area around Barrier Gate to become a more established presence, to encourage role play and interaction weather that be CR trying to catch pirates before they slip away into the NFZ, and officially become the Station Security's problem down to the actual diplomacy and even tension between the small Barrier Gate Security staff, and the entirety of the Crayter Military.

What it comes down to, from us is hopefully this. Barrier gate is (in role play) deep within the Barrier Cloud, which isn't exactly light of trouble. In a War, the Crayterians could no doubt take over Barrier Gate, but at what cost? It's almost certain that the amount of resources spent and lives lost in a full scale invasion would simply prove to be a waste on the strategic level.

So instead, we're hoping to skirt by diplomatically. To have the CR formally honor Barrier Gate's autonomy in regards to law. That is to say, we would like to handle our own internal affairs, without the CR's direct involvement. Most likely in exchange, we will continue to provide a port in the storm of the Barrier Cloud, as well as even Military Assistance against the Gallic Royal Navy, who pose an even larger threat to Barrier Gate then the CR.

It won't exactly be buddy buddy, and it'll be suspicious both ways. But we fully believe we can get along without conflict, and it's what we're going to be trying our best to accomplish.



RE: Barrier Gate Security BGS| - Barrier Gate Station - 07-20-2017

(07-20-2017, 08:09 AM)Johnathan Nox Carter Wrote: I don't have time for an elaborate reply for the moment, but I'd like you to know that the idea is - at least - intriguing. I look forward to RP-ing with you and seeing where this goes...

I do have some concerns but hopefully I'll get the time to discuss those too, at a later date, if needed.

We hope to be able to alleviate any of your concerns in due time.

Our intentions are just to have fun with as many people as possible, we'd like to avoid any bad blood.



RE: Barrier Gate Security BGS| - Barrier Gate Station - 07-20-2017

(07-20-2017, 08:12 AM)TheSK Wrote: @"Coulds" I'm not in game and can't do so at the moment, can you post here what it says?

EDIT:And even if it does have a legitimate NFZ, if Crayter didn't agree to it, I don't believe Crayter has to follow it. I also don't know if Crayter agreed to it or not, thats why my first post said "edited for info gathering"

It's almost certain that Crayter didn't agree to it.

I'm sorry, I failed to explain myself properly then.

This is not a Freeport 'No Fire Zone' where all factions have agreed not to have conflict. This is something different, though sharing the name. It's a No Fire Zone instituted by the station itself. Those that want to enjoy it's services must comply with the complete stopp in hostilities. No violence may be acted upon in the area of Barrier Gate, without the Security Staff and Administrations' approval.

I really apologize for not explaining this better, I hope you will forgive me.

Edit: Spelling Mistake



RE: Barrier Gate Security BGS| - Barrier Gate Station - 07-20-2017

Quote:I just read BGS inforcard, it states otherwise. ^^

I'm horribly sorry, which part do you mean?

Thank you for your feedback though, if we got something wrong we'd like to fix it as soon as possible.



RE: Barrier Gate Security BGS| - TheSK - 07-20-2017

Well you've certainly cleared up my concerns, I'm glad you're trying to be clear where others just basically say "we're doing it our way deal with it" can't wait to see what happens when my CR Commander flies by Big Grin


RE: Barrier Gate Security BGS| - YaoiKat - 07-20-2017

(07-20-2017, 08:12 AM)TheSK Wrote: @"Coulds" I'm not in game and can't do so at the moment, can you post here what it says?

EDIT:And even if it does have a legitimate NFZ, if Crayter didn't agree to it, I don't believe Crayter has to follow it. I also don't know if Crayter agreed to it or not, thats why my first post said "edited for info gathering"

You say Colonians cannot allow it, but it has been like this for years. I think you are just overestimating Colonial control over Coronado, even powerful houses like Liberty and Gallia cannot solve the Outcast issue within their space.

>The station is ocupied by a motley crew of Rogues, Hackers, Outcasts
> Barrier Gate has become a place where the Outcasts exchange Cardamine with the criminals of Liberty, producing astounding profits. Not that his plan hasn't been without its problems. Tinsley is constantly fighting subtle attempts to take over the station from the Rogues, Junkers and the Outcasts themselves. In addition, the publication of the Barrier Pass and the new station earned Tinsley several large bounties from Molly gangs who have lost most of their cardamine smuggling business, which have thus far gone uncollected.


RE: Barrier Gate Security BGS| - Barrier Gate Station - 07-20-2017

(07-20-2017, 08:20 AM)TheSK Wrote: Well you've certainly cleared up my concerns, I'm glad you're trying to be clear where others just basically say "we're doing it our way deal with it" can't wait to see what happens when my CR Commander flies by Big Grin

We firmly believe that the best policy is to be as open and honest about your intentions as you can be. This community is very dear to us, and we want to do our best to contribute to it. We may not be the best fighters, or the best writers.

But the reputation we do hope to build, is that we're a group people can have fun with. Where everyone can be included, and no one has to be turned away. Where anyone, be they mortal enemy or best friend gets treated like a proper human being.

That's how things should be, in our opinion, and what we'll be working toward achieving.

Thank You.