![]() |
POB Change Suggestions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: POB Change Suggestions (/showthread.php?tid=180346) |
RE: POB Change Suggestions - darkwind - 07-04-2020 Critique Suggestion Addressed: Add separate price setting commands, addition to Laz comment Amendment
RE: POB Change Suggestions - Binski - 07-04-2020 Critique Suggestion Addressed: Add separate price setting commands Problem Summary
RE: POB Change Suggestions - LuckyOne - 07-04-2020 Suggestion Type: POB Plugin Title: Turn POBs into a strategic cap-docking asset Specifics
Potential Problems
Example of Effect
Further Discussion I believe this would make Discovery and POBs a more interesting option for both lawful and unlawful factions and make POBs more useful for both gameplay and role-play. Also building "secret" POBs might become a more common thing, so the lawfuls / unlawfuls would mount search and destroy missions to maintain better control of a system and reduce cap-spam. RE: POB Change Suggestions - darkwind - 07-08-2020 Suggestion Type: POB Plugin Title: Load/Unloadable bases Specifics
Some player is building base, during siege or when he wishes to stop taking care of base he inserts command /base unload BaseName Password. He protects it for 24 hours, base disappears. When he returns and wishes to play again he inserts /base load BaseName Password, base appears. Further Discussion resolves a lot of problems. Can be implemented in the laziest way for the base to disappear/appear during server daily restarts RE: POB Change Suggestions - Piombo65 - 07-08-2020 Critique Suggestion Addressed: Load/Unloadable bases Problem Summary
None. RE: POB Change Suggestions - Czechmate - 09-08-2020 Suggestion Type: Rules Title: Remove and/or add harsh criteria for PoBs built on top of NPC bases Specifics
Someone wants to build a base e.g. right on top of planet gammu atmospheric entry point. They would be allowed to do so only when fulfilling the harsh in-rp and oorp criteria and becoming in effect an extension of the base - with potential of becoming canon extensions Further Discussion Bases like Velvet one next to FP11, Crayter next to Minato or Order one next to Dabadoru are very harmful. Their weapons platforms disrupt PvP interactions, make people hug the base and try to trigger fire and CDs (even against you when you are part of the NPC faction of the PoB) and are just bad for gameplay. And on top of that not only don't provide any benefit to the faction, they don't even let them dock and just act like personal storage for the owners. A PoB built on top of an existing NPC base should be open useful to the faction, or not be there at all. At the very least, the criteria should be harsher for them to be built and maintained than a random PoB that nobody ever sees. RE: POB Change Suggestions - puppytaste - 09-17-2020 Suggestion Type: Siege approvals by GMs and Rules surrounding participants. Title: GMs will approve or deny all POB siege requests. Siege participants must actually RP in attacking faction and cannot be characters created for the sole purpose of siege. Specifics
A declaration being moderated in this way will help dissuade griefers from attacking POB's with thin RP reasons. Players will have to actually participate the official factions that are making the declaration and have a reasonable amount of activity in said faction. This will help ensure RP is being preformed by all attackers and the siege is not performed by chars created for the singular purpose of attacking a POB. A minor exception to this could be allowing either attackers or defenders to hire a 3rd party as mercenaries to defend/attack base. Merc's would have to follow the same guidelines as attacker/defenders as far as faction activity goes. Further Discussion ***Please note that when I refer to 'official' faction I really mean that your group is known to the server (IE: on the faction activity page where activity is tracked) but may still use generic ID*** - Groups/ Factions should have a good reason to Siege a POB. I will list a few examples, - Base was built unlawfully in factions ZOI - Base refuse's to pay any lawfully required taxes or use fees to controlling faction in their ZOI - Base will not RP with controlling faction or has conflicting purpose to controlling faction in their ZOI - Base is used as a hub for groups considered to be unlawful to controlling faction in their ZOI - Base is derelict or unused and it is a reasonable action by controlling faction in their ZOI - Nomads are the exception, they will always have a good reason to attack a human installation. Basically, RP reasons that make sense. Nothing not already in rules. -Bad reasons to siege a POB - Greifing for the sake of destroying something of value to another person. - Siege because you don't like the owner or their personal beliefs that do not have anything to do with the game. - Siege because you don't feel like the base owner RP's at the same level as yours (IE: New Players that need time and help from the community to develop RP skill set or don't have the best English language skills) - Siege because the base serves no purpose to you personally but not necessarily other players. - Siege because the base may have reasonable docking restrictions or other inRP protocols and you find that offensive but are not in anyway illegal (but yet you wont ask for docking rights or even read why the base made that choice in the 1st place. Instead of just assuming and making a declare. Sometimes it makes perfect sense for a base to restrict docking during specific operations such as a core upgrade or when available space for sell-able wares is limited. Not everything is meant as an offense to you personally.) In essence, I'd like to see POB owners that at least try to add something positive to the community not have to worry about people coming to Grief your hard work because of reasons that had nothing to do with the game or RP. I've seen a few attacks that seem to have stemmed from reasons like this. I would hope that a POB owner creates the base for reasons that benefit all of us. Its just way to easy right now for a group of players to band together, buy some caps make a couple of posts and go blow something up for little real reason other then they can. This dissuades new players and small groups of players from making a vital contribution to the community and economy. Making siege available to only 'official' factions and only allowing players who actually RP that faction on a regular basis to participate will give much needed protection to POB owners making an effort. I do own a POB. I shed no tears for the many that have been destroyed over the last few months that did not even try to RP and were just there to take up space and be an eyesore. That being said, a few of those POBs were obviously the victim of a situation that had little to do with RP circumstances. They deserve some protection from players who only seek to spam. I really don't intend to offend anyone with that statement, I know the POB's only live to die. But I think as a community we owe each other a bit of common respect and should support those willing to risk so much of their time and resources to add something for all of us to potentially enjoy. |