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fl-DarkStat - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: fl-DarkStat (/showthread.php?tid=187294) |
RE: fl-DarkStat - darkwind - 11-19-2024 new release for fl-darkstat v1.38.0
Link to online version for Freelancer Discovery ![]() RE: fl-DarkStat - darkwind - 11-21-2024 new release for fl-darkstat v1.40.0 - PoB Crafts
Link to online version for Freelancer Discovery ![]() ![]() RE: fl-DarkStat - darkwind - 12-15-2024 new release for fl-darkstat v1.42.1 - Speed improvements
Link to online version for Freelancer Discovery RE: fl-DarkStat - darkwind - 12-17-2024 new release for fl-darkstat v1.42.2 - Autobuilded binary(exe and etc) files Darkstat offers web way to use it as first level of support and so it will be continued, but now binary files for local usage were automated in their generations ![]() ![]() ![]()
Link to online version for Freelancer Discovery RE: fl-DarkStat - darkwind - 12-22-2024 new release for fl-darkstat v1.43.0 - Thruster speed / Orderable sustained gun fire
Link to online version for Freelancer Discovery RE: fl-DarkStat - darkwind - 12-26-2024 new release for fl-darkstat v1.44.0 - Lootable
So... if u questioned yourself if a specific item is obtainable somehow from loot drops, u can find out now. Link to online version for Freelancer Discovery ![]() RE: fl-DarkStat - sanuske4 - 01-01-2025 Local non-ARM Windows version simply crashes out when attempting to run. File placed in C:\Users\XXXXX\AppData\Local\Discovery Freelancer 5.00.8. Tested under EXE subdirectory as well. When ran through CMD returns error: C:\Users\XXXXXXX\AppData\Local\Discovery Freelancer 5.00.8>darkstat-windows-amd64.exe panic: failed to read file from embeded fs of files\docs_coordinates_in_trade_routes.png goroutine 1 [running]: github.com/darklab8/go-utils/utils/utils_types.GetFiles({0xc?}, {{0x0, 0x0}, {0xc2628b, 0x5}, 0x0, {0x0, 0x0}, {0xc0000766c0, 0x4, ...}}) /home/runner/go/pkg/mod/github.com/darklab8/go-utils@v0.21.0/utils/utils_types/types.go:76 +0x9db github.com/darklab8/fl-darkcore/darkcore/core_front.GetFiles({0x1084bc0?}, {{0x0, 0x0}, {0xc2628b, 0x5}, 0x0, {0x0, 0x0}, {0x0, 0x0, ...}}) /home/runner/go/pkg/mod/github.com/darklab8/fl-darkcore@v0.5.0/darkcore/core_front/core_front.go:28 +0x45 github.com/darklab8/fl-darkstat/darkstat/front/static.init() /home/runner/work/fl-darkstat/fl-darkstat/darkstat/front/static/static.go:13 +0x38 After this darkstat server simply quits and nothing happens. RE: fl-DarkStat - darkwind - 01-05-2025 (01-01-2025, 08:37 AM)sanuske4 Wrote: Local non-ARM Windows version simply crashes out when attempting to run. File placed in C:\Users\XXXXX\AppData\Local\Discovery Freelancer 5.00.8. Tested under EXE subdirectory as well. When ran through CMD returns error: I reproduced the error. It shall be fixed. adding into priority todo list to take care of it. Funny filesystem differences between Linux and Windows hmm. probably just a matter of fixing paths \ to // Task fl-darkstat#74 is registered RE: fl-DarkStat - darkwind - 01-05-2025 new release for fl-darkstat v1.48.0 - PoB stuff That was anounced already. Just duplicating record for history. RE: fl-DarkStat - darkwind - 01-05-2025 new release for fl-darkstat v1.48.3 - Engine max force in ship tabs / showing in built engines There is Krampus event going on https://discoverygc.com/forums/showthread.php?tid=206348&pid=2355259#pid2355259 I added Ships to show "Engine Max Force" and made Engines tab showing even inbuilt engines. That will make more reliable Engine searching of same class tab. Just seek engines with same Engine Max Force and same Cruise speed. More reliable than searching by Impulse speed. Since engines for example for Bustard can be having impulse speed similar to some other class, but they need to be Way more powerful to drive this heavy ship with same speed as some others Sometimes engine can be searched just by hp_type from Ship details, but it is not enough if ship has just inbuilt engine without any hp_type, in this case checking Max Force of engine is the most reliable choice if needing to find same class engines Link to online version for Freelancer Discovery |