5.2.1.1 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +---- Forum: Patch Notes (https://discoverygc.com/forums/forumdisplay.php?fid=638) +---- Thread: 5.2.1.1 (/showthread.php?tid=205702) |
RE: 5.2.1.1 - Fab - 11-20-2024 (Yesterday, 07:52 PM)Chenzo- Wrote: Why did this need to change? because the game simply does not have the amount of concurrent players online to support soft/hardcounters. rock-paper-scissors is very common in MMORPGs, but freelancer isn't one of these games. when most fights are composed of around 5-6 players, there's absolutely no margin for any sort of heavy specialization. however, if freelancer battles were huge (50v50, like in MMO raids or territory control) then we could have space for that. RE: 5.2.1.1 - Chenzo- - 11-20-2024 (Yesterday, 08:07 PM)Fab Wrote:(Yesterday, 07:52 PM)Chenzo- Wrote: Why did this need to change? The smallest "fight" I've been involved in at least in the past two years was around 14 players where I sadly got my rear end chewed out by superfasttinykusarisnubs who can shoot constantly somehow. (real skillissue my side lol) RE: 5.2.1.1 - Ashyur - 11-20-2024 in <5.0 combat was fun, balanced now you don't know if you blow up in 1 second , npc can deshield you , or if the current loadout works this week or not against x or y.. let's face it, there's just lot of changes without any plans for future, at best were tested in Connecticut or in open space, not once in house space with organic interactions in mind RE: 5.2.1.1 - Chenzo- - 11-20-2024 (Yesterday, 09:18 PM)Ashyur Wrote: in <5.0 combat was fun, balanced Exactly what I said 2 posts ago: (Yesterday, 07:52 PM)Chenzo- Wrote: The game used to run like a large and ever changing game of rock paper scissors. Everything had its counter before 5.0. RE: 5.2.1.1 - Ashyur - 11-20-2024 you forgot the transports, normal transports were fun and beefy enough to run or put out a fight gb hybrid emerged, wasn't that bad, only freelancers or other players who were hunting transports for cargo flew one battlecruiser hybrid, that's another story.. who paid from 10-25mils could kill another transport in 1 sec or put out a fight against anything they encounter, especially the lawfuls that in theory should have combat superiority to enforce laws inside houses ... RE: 5.2.1.1 - Fab - 11-20-2024 (Yesterday, 09:49 PM)Ashyur Wrote: you forgot the transports, normal transports were fun and beefy enough to run or put out a fight lol. in 4.95 I remember instakilling transports with a single pulse salvo and a follow up mortar shot from my cruiser. are we playing the same game? RE: 5.2.1.1 - The_Godslayer - 11-20-2024 (Yesterday, 11:18 AM)Vendetta Wrote: Flaks do not consistently hit wdym lmao Do you have a moment to talk about our mighty deliverer, "Oops, All Flaks"? RE: 5.2.1.1 - Ashyur - 11-20-2024 (Yesterday, 09:55 PM)Fab Wrote:(Yesterday, 09:49 PM)Ashyur Wrote: you forgot the transports, normal transports were fun and beefy enough to run or put out a fight I was talking about transport vs transports I know English isn't my first language, but I didn't think was that bad ? |