![]() |
[Official Event] Loss Leaders - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Server Events (https://discoverygc.com/forums/forumdisplay.php?fid=411) +---- Forum: Official (https://discoverygc.com/forums/forumdisplay.php?fid=550) +---- Thread: [Official Event] Loss Leaders (/showthread.php?tid=206156) |
RE: [Official Event] Loss Leaders - A Magpie - 01-05-2025 (01-05-2025, 09:25 AM)Brain_Scratch Wrote: Having in mind that after presenting unstable jump gates the freighters started to be more fun for me. Assuming a half-hour round trip, the event ran for ~2 weeks averaging 16 hours a day. This gives us 1300/hr (2 x 650) There is a theoretical maximum of 224 hours to the event. 16 hours x 14 days x 1300/hr = 291,200 Instead, try using a Serenity or Longhorn. 300000/7200 = 41:40 2500 minutes in other words. If a gamer did 6 runs per day over the two week period, they'd get it. Cooperation with a Jump Drive user to be sent back to Bretonia skipping over either the 100k travel through Cali or the NY Lanes would also speed things up, so that would give us 300000/14400 = 20:50 What I'm trying to say is that this was never going to be a freighter event, the lore of it was already "big market opening up, lots of it has to be moved now". In a perfect world, the Junker ID would have reigned supreme over the event, allowing for also bullying other runners by piracy; of the factions the event lore was "inviting" to partake, LH had an indie who was more interested in intercepting the cargo and Rogues were asleep. (And Xenos were more interested in burning every piece of slog they could see to the ground because that is actual poison, they may have a point.) RE: [Official Event] Loss Leaders - Chenzo- - 01-05-2025 (01-02-2025, 01:13 PM)Barrier Wrote: Let me clarify a common misconception I see in events. Just because someone is not on the config / cannot do the main gameplay loop does not mean they're not welcome to participate. The idea is that those people don't need more incentives to log and interact with the other players. And in some cases, I want to deliberately filter out people who do need the incentive to log, for various reasons. Barrier… You’re a cool dude who makes cool events but you got the wrong result this time. Please, please never make an event where the buy in for a 5k is 150 million(old creds) or 1.5m new creds. Nobody will ever want to run escort ‘Caus they want to make the profit/get the end goal themselves. Banding together as smugglers would have been the dumbest idea ever. A lone bomber can down a transport in under 30 seconds as proved multiple times by XA instant engaging & blue messaging. Banding together meant you all die. I RP’d with a dude on his LN char for about 20 mins with zero leeway for bribes etc- I died. It was no drama really ‘Caus all above actions were in role play. I’d flown literally every route possible to avoid the insta-death only one result outcomes. The only interaction I survived was when intercepted by the CDI). The ultimate prize of the smuggler ID was the only thing which kept people who were smuggling going. The credits alone wouldn’t make me want to do that run. TLDR: Buy in price wayyyyy too high, XA officials used the event to abuse/break rules 1.0 & 2.1 repeatedly, people kept on going to get the ultimate prize only. The event took me just over 30 hours playtime due to death, taking evasive routes etc. I’m actually disappointed in myself for sloggin’ on for that long. RE: [Official Event] Loss Leaders - Barrier - 01-05-2025 (01-05-2025, 12:20 PM)Chenzo- Wrote: Nobody will ever want to run escort ‘Caus they want to make the profit/get the end goal themselves. Consider this simplified outline. Let's say every time you jumped into Texas, there was a gunboat or bomber waiting for you. And I mean every time. You know that this player will try to kill you. - You may choose to decrease your own profits to pay an escort. Actually screw it, why do you need money if you can get the ID? The escort gets ALL the profit. But only if they ensure you make it to your destination. Anyway, the profit you make is reduced by some number, between 20-100%, depending on your generosity. - You may choose to swap to a 3600 transport (e.g. Serenity) or a frigate (Longhorn, ahem). This won't affect your profits over the long run, but it will require you to make more runs, and therefore make more actions quicker, not enabling you to watch a steam on your second monitor as easily. When the enemy player attacks, you now have a greater chance of surviving the encounter. Of course, if you haven't fired your guns in 10+ years of playing this game, your chance goes up by only a few percent, but it goes up. Let's say the profit you make from the run goes up from -100% (always die), to 0% (die half the time). But you're still working towards that ID. - Finally, you may choose to involve other players in your run. No one else wants to wake up or skip work to start the event at 10am on the dot, but you are willing to sacrifice some game time for the following benefit. The benefit being, the enemy player, when faced with a convoy, has to both decide if they can take them all on. If they cannot, they will likely demand everyone pays them, and lets everyone go (this outcome is likely less profit loss than paying an escort). On the other hand, the enemy knows that they can easily defeat the convoy in 30x seconds, where x is the number of transports. But now you have two secret weapons up your sleeve - cruising and countermeasures. So as soon as the enemy is shooting one unlucky transport (the chance it is you decreases with x, so you want to increase x), you simply activate cruise and spam the countermeasure dropper button. Overall, the profit you make with this method varies wildly from run to run, since it is -100% when you're targeted, 100% when you're not, and say 80% if you have to pay to pass. To more seriously respond to your other points: If the smuggler id was the only thing that mattered, why do the 5 people that got it only account for half the delivered slog? Remember, other people who think differently from you are playing the event, and I have to try to accommodate them all. If you believe that other players are abusing a rule, report them. But consider also that different players play the game differently, and are able to do so without breaking the rules. RE: [Official Event] Loss Leaders - Brain_Scratch - 01-05-2025 Still. Is there a chance to get the smuggler ID while delivering goods directly to i.e Pittsburgh hidden Xeno base in freighter ? I don’t know maybe by forum and game RP but without reaching the cap? I am seriously curious cos it is important for me in case of similar even in the future. RE: [Official Event] Loss Leaders - Barrier - 01-05-2025 (01-05-2025, 01:46 PM)Brain_Scratch Wrote: Still. Is there a chance to get the smuggler ID while delivering goods directly to i.e Pittsburgh hidden Xeno base in freighter ? The current event is over, unfortunately. But to answer your general question, yes we've done freighter-focused events. They ran as you imagine, where the main drop-off point was like the Xeno Hideout, only accessible to freighters and below. We did not do this for the current event due to the sheet volume of Slog making its way into Liberty as part of the story beat. This means that I need to balance the profits around transports, making freighters not viable for trading in comparison. RE: [Official Event] Loss Leaders - Chenzo- - 01-05-2025 (01-05-2025, 01:25 PM)Barrier Wrote:(01-05-2025, 12:20 PM)Chenzo- Wrote: Nobody will ever want to run escort ‘Caus they want to make the profit/get the end goal themselves. I love your points made... They do hold merit and I meant no insult to your event. I did try the run once in a longhorn... I got annihilated by the same bomber, although I did last a more more seconds... He shot my guns off in the first minute and after that it was the same fish in a barrel situation. An escort wouldn't have made any difference with how fast transports/frigates go down vs how fast a player can take down a bomber in any other type of escorting ship. There were only one group abusing/breaking rules. Filing a VR would have been as pointless as trying to RP a different outcome with them to begin with. We hold these truths to be self evident The event idea and premise itself was awesome- I guess other players made it less enjoyable over all personally. Thank you as always for efforts made to make the event. I'm amazed only five people got ID's though. RE: [Official Event] Loss Leaders - Brain_Scratch - 01-05-2025 (01-05-2025, 01:52 PM)Barrier Wrote:(01-05-2025, 01:46 PM)Brain_Scratch Wrote: Still. Is there a chance to get the smuggler ID while delivering goods directly to i.e Pittsburgh hidden Xeno base in freighter ? Thank you looking forward then to particpate in such events! |