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Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update - Printable Version

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+--- Thread: Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update (/showthread.php?tid=206823)

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RE: Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update - Tenshi Kuonji - 02-08-2025

Congrats on overtake lead for the work @Antonio , i expect you be do great things for the game, as always!!

Nice addition, finally i will know the lost Cayman system even as old player never went there when it was accessible or so it is gonna be great!
Plus the extra "Deep Omegas" ideas it amazing! Ahh, so much to explore, and so close to my beloved Rheinland <3 perfect match!! perfect perfect!! Big Grin


RE: Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update - TheKusari - 02-09-2025

(02-08-2025, 11:59 AM)Burnsie Wrote:
(02-08-2025, 03:16 AM)TheKusari Wrote: You know the best faction will be doing a lot of inRP stuff regarding these Deep Omegas.

Bring it on.

Great job, Antonio.

Well first dont you have to Explore U-4 Completely hmm if you wont DTR will do it .

I'm not gonna stop you. Cartography isn't exclusive Tongue


RE: Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update - Antonio - 02-10-2025

Confirmation: Jumpdrive-generated jumpholes will also have their simultaneous ship jump limit increased from 1 to 4.

(02-08-2025, 12:24 AM)Amethran Wrote: Just curious, the introduction of the Deep Omegas systems also mean no more new Uncharted systems?

Uncharteds are unrelated to all the other work, as they exist in their own bubble. While it is true that working on other projects such as Deep Omegas means Uncharteds receive less attention, we are not done with polishing the existing or adding new Uncharteds in the future.



Appreciate the feedback, everyone.


RE: Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update - Koroglu - 02-10-2025

Dear friend, the Mini Razor was my favorite gun. It's very dysfunctional now. Could you please restore it too? This is very important to me. I don't enjoy fighting like this.


RE: Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update - Antonio - 02-11-2025

(02-10-2025, 09:19 PM)Koroglu Wrote: Dear friend, the Mini Razor was my favorite gun. It's very dysfunctional now. Could you please restore it too? This is very important to me. I don't enjoy fighting like this.

Sorry pal, that’s more Balance department territory than Systems. Hopefully this is another reason to make a balance dev diary @Haste.


RE: Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update - Chronicron - 02-11-2025

(02-10-2025, 09:06 PM)Antonio Wrote: Confirmation: Jumpdrive-generated jumpholes will also have their simultaneous ship jump limit increased from 1 to 4.
How's the jump limit going to factor into this? let's assume a situation where a person uses JD2 to jump to a different system, but they have three more goblins around them and the JD user said that they can take one more. goblins can't decide which one of them is going to go so they all press F3 simultaneously after the JD user. what's going to happen then? is the goblin that presses F3 the fastest going to jump and lock the jump hole out for others? or will the other unfortunate goblins be stuck in a docking animation after the fastest of them jumps through the hole?


RE: Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update - Aingar - 02-11-2025

Jump limit will be enforced same as now, the moment you F3 and you enter the now-nonexistant docking queue successfully, you already count towards the limit. So yeah, if a hole has 1 person left and multiple press F3, first one gets the pass, rest are left stranded.


RE: Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update - Tenshi Kuonji - 02-11-2025

(02-10-2025, 09:06 PM)Antonio Wrote: Confirmation: Jumpdrive-generated jumpholes will also have their simultaneous ship jump limit increased from 1 to 4.

This will only affect the JD are capable of multiple ship jump...right? ... i mean, if i have a single use JD, and i need to escape my pursuers in a fashionable way, i will be able to do it without them actually...reaching to me because of this qwp?


RE: Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update - Antonio - 03-03-2025

In light of the recent patch last saturday, no changes mentioned in this diary made it into the patch except one - the jumphole ship limit increase. Jumpholes on live should now take 4 ships simultaneously. The rest is coming in the big 5.3 update, still scheduled for April.


RE: Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update - TheKusari - 03-03-2025

I asked Aingar about Jump Gates, did they also receive this change?