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Some balance ideas... maybe? - Printable Version

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Some balance ideas... maybe? - SevereTrinity - 09-03-2009

' Wrote:caps are not supposed to wipe the floor with bombers in the blink of an eye. of course, if we want to go for realism, a BS would have a bunch of AA guns and missles. but that makes the game crap for bombers. it`s gameplay that we need to think about here. so effective countermeasures against bonmbers should be made availabe, but not some kind of 2000 m/s instatnt death beam or missles that will tear up a bomber.

also, what do people think about a BS with a forward gun, like the Libby siege Cruiser?


Solari.

And I don't like that idea. It'd be a waste fo space because it'd be almost impossible to use. Cruisers can use them because there is something bigger than them to hit it with. Battleships... Nothing much bigger.


Some balance ideas... maybe? - Tommeh - 09-03-2009

SevereTrinity,you want me to name exact sample when that happened what I said I seen many times?
Come on....

Ohh I think firing razors is the fastest way to bring down bomber with fighter,except missiles,but it is hard hit with it when it's crowed.
I would like to see,how fast can you take down bomber with only guns,no missiles no minirazor,when bomber has a slight smaller agility then you which is in some cases even same I dare to say,and he has doubled hull.
I am talking all this becasuse I have seen it and experienced myself.
I am here for 8 months now and I think that's pretty enough to gain such experience.
And I won't name every single time when that happened,because it's silly.
If your experience is different then I guess we don't have nothing to talk about.


Some balance ideas... maybe? - Birdtalon - 09-03-2009

Razor is the win if you can aim it right.

I take down bombers with Guns though becasue I cant aim.


Some balance ideas... maybe? - SevereTrinity - 09-04-2009

' Wrote:SevereTrinity,you want me to name exact sample when that happened what I said I seen many times?
Come on....

Ohh I think firing razors is the fastest way to bring down bomber with fighter,except missiles,but it is hard hit with it when it's crowed.
I would like to see,how fast can you take down bomber with only guns,no missiles no minirazor,when bomber has a slight smaller agility then you which is in some cases even same I dare to say,and he has doubled hull.
I am talking all this becasuse I have seen it and experienced myself.
I am here for 8 months now and I think that's pretty enough to gain such experience.
And I won't name every single time when that happened,because it's silly.
If your experience is different then I guess we don't have nothing to talk about.

I've been here for a year and four months and I can take down any bomber with oly guns. I always fly a six gun ship with two debs, four hull guns and a CD.

Oh, and my record for taking down a bomber is about five minutes in a Liberator against a Barghest, but then, against a Falcata, I reckon I could do it in maybe ten with a Guardian.

If you read my question you'd realize I wasn't asking you to recount every single time, instead recounting only one time. Which leads me to believe you are simply jumping on the band wagon.


Some balance ideas... maybe? - Dashiell - 09-04-2009

' Wrote:Solari.

And I don't like that idea. It'd be a waste fo space because it'd be almost impossible to use. Cruisers can use them because there is something bigger than them to hit it with. Battleships... Nothing much bigger.

why should the intended target be bigger than the ship doing the targetting? if a BS has a forward gun it will be harder to use because getting into a fiiring position takes a lot of time. however, it`s a trade off just like with the siegie. you get a hard hitting, high velocity, massive damage weapon but you will have to try and get your bow to your target and fire blind. just because there are no "bigger" targets doesn`t mean it`ll be useless. besides, there are Gebs, Legates, Marduks, OC dread. all pretty big, if that`s the issue.

as for the solari: we all know that they just don`t get proper work done. there is currently an indie Mako flying around with full solari. that means 14 of em. did he severely damage me in a fight? no. I just sat at 1200 range and snacced him to death. even when I came closer he barely hit me. maybe he`s a crap shot, but I`m no bomber ace neither. far from it.

I`ve seen tons of ships trying solari. they all came to the same conclusion: nice idea, but just too ineffective. too little range, too little damage.

about equal numbers. yes, that`s what I`d like to see as well. problem is, when the number of fighters and bombers is equal, the bombers can go along their merry way and bomb the poo out of anything, fighters dragging after them, trying to shoot them down. of course, this scenario is subject to change. sometimes the fighters have awesome skills, sometimes the bombers are poor pilots. or a variation of the 2. fact is: I`ve seen it happen in 80% of the fights I`ve been in that the escort couldn`t effectivily hold the bombers at bay.

edit: oh yeah, about more variation in cap weaponry. I hardly think complaining that X weapon isn`t powerfull enough is no reason to make more variations. otherwise, scrap bombers, people say they are not powerful enough. scrap caps, people say they are not effective enough. scrap codies, they aren`t powerful enough. that`s what balancing is about. if we were to drop all extra`s and ideas because people will complain, we might as well all fly Strafliers with justices MK1 mounted.

fitting weapons in the game is one thing. then comes the balancing. not putting new weapons in the game because we don`t want to balance them is a bit strange imho.


Some balance ideas... maybe? - SevereTrinity - 09-04-2009

Tell you what. Whenever I get access to a computer capable of playing Fl for an hour, I'll show you that escorts do work. Of course, I'd need two/three bombers, myself flying a battleship, and an escort or two, depending on the number of bombers.

Point is, you could have forward guns on a battleship, but you're hardly ever going to be in a position to use it. I don't think the idea isn't awesome, the Lib Cruiser for example, is just a big cannon of awesome flying in space, feels awesome and looks awesome and flies awesome, but it's impractical on a ship that has nothing bigger than it. sure, on things like Mako's facing Corsair Dreads, or Lib Dreadnoughts facing rheinalnd BSes, it might work.


Some balance ideas... maybe? - Blackvertigo1 - 09-04-2009

Ehm, reduce all Battleship/Dreadnought speeds down to 40.
Reduce all cruisers to, 50
Gunboats and gunships get 65 speed.
Bombers. Blind torpedoes anyone? -Also to add bombers are not the main force in combating caps, all I can remember from those movies were a couple of bomber formations would come in, release it's load, and return to base, while local capitals bombard even further.

Doing the whole 'two-lulwutting-bombers to take down anything' is very unrealistic, it would take one load to take out a target, given they hit it, practically the bomber is a sitting duck after it's empty.

*thought comes to mind.* Give bomber power plants a nerf in the respect of slower regeneration. 'Cause in a RL situation, something to be devastating yet it has to fry the power grid at the same time does not sound very efficient.

Back to the capital ships, yes, I say those speeds because hey, Remember. It is space. Heard of momentum? Mr. Pew Pew cap ship commander can't chase after those fighters with all that mass he is surrounded by in his shiny new battleship like it's a gunboat.

Jus' my two cents.


Some balance ideas... maybe? - Dashiell - 09-04-2009

' Wrote:Ehm, reduce all Battleship/Dreadnought speeds down to 40.
Reduce all cruisers to, 50
Gunboats and gunships get 65 speed.
Bombers. Blind torpedoes anyone? -Also to add bombers are not the main force in combating caps, all I can remember from those movies were a couple of bomber formations would come in, release it's load, and return to base, while local capitals bombard even further.

Doing the whole 'two-lulwutting-bombers to take down anything' is very unrealistic, it would take one load to take out a target, given they hit it, practically the bomber is a sitting duck after it's empty.

*thought comes to mind.* Give bomber power plants a nerf in the respect of slower regeneration. 'Cause in a RL situation, something to be devastating yet it has to fry the power grid at the same time does not sound very efficient.

Back to the capital ships, yes, I say those speeds because hey, Remember. It is space. Heard of momentum? Mr. Pew Pew cap ship commander can't chase after those fighters with all that mass he is surrounded by in his shiny new battleship like it's a gunboat.

Jus' my two cents.

if cap speeds are lowered, caps can`t evade anything anymore. not even mortars and stuff. not to bash, but not a great idea.

slower regeneration may be a solution.

and blind torpedo is practically a snac.



Some balance ideas... maybe? - Lucas_Fernandez - 09-04-2009

The bomber is okey how it is. BS can use Flakk turret and solari. Don't be surprised if you can't hit me with your heavy mortal :crazy: 2 bomber can kill 1 bs ... How man ss should i shoot where 6 bs attacked me and another bomber? Do you want to strengthen the BS so the non-english speaking lolcap users can make us hate disco? :( 1 BS and 2 Missile Gb can kill anything, especially if the BS gives nano to the GBs. If there would be a caplimit i would agree.

It would be great if a battle would look like this: 1 clan = 1 bs 2-3 cruiser/dessy 3-4 gb x bombers y fighters versus the same. Battlestar galactica style. :cool:


Some balance ideas... maybe? - n0k0m - 09-04-2009

' Wrote:it would be great if a battle would look like this: 1 clan = 1 bs 2-3 cruiser/dessy 3-4 gb x bombers y fighters versus the same. Battlestar galactica style. :cool:

I would rather say 1BS or equivalent 2 cruiser/dessie and 1-2 GB