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Rules Clarification - Printable Version

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+--- Thread: Rules Clarification (/showthread.php?tid=2581)

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Rules Clarification - X-Vlad - 03-21-2007

I'd like to see a 1-kill rule. I've been resuming my terrorism, fueled by carda and a pet nomad, and having to fight off the same cops twice is annoying. Not that the KNF are bad pilots or anything, far from. I just would like to feel that once you've killed off someone, they stay dead.

Same thing from the other side, once that pesky pirate is dead, don't you want him to say that way? When I'm trading, the few times I have been pirated, if I'd tried to shoot it out, they couldv'e launched again and been waiting on the return loop.


Rules Clarification - Nightfall - 03-21-2007

My two cents:

We all agree on the forum, I'd like all to agree ingame on this too. Not to mention you have a 30+ min duel with an annoying buggyhitbox fighter/shieldrunner/capship to finally kill it and go again. It's just annoying at least.

Respawns are a trade of not so good pilots - they need training and Connecticut is for that - use it! I was bad in the beginning too as everyone was, better pilots should/could hold training sessions in Connecticutt if they have time. I see it as a way to avoid the need for respawns.


Rules Clarification - Yngen - 03-21-2007

I deleted the Dab-Jab from my post, apologies, the topic is too important for that.


Rules Clarification - onca - 03-21-2007

I have no problem with a 1-kill rule.

As Doom said I agree that a player can come back in another ship.... RP-wise, they could withdraw their crippled ship back to base and come back in their other one.... but obviously there must be some limits. Eg, it takes them a long time (say travelling the distance not on cruise) to return to battle, simulating the crippled craft limping back to base.



Rules Clarification - Yngen - 03-21-2007

Or simply require someone to stage out of a faction base. Simulating time spent reentering the battle sounds complicated. Perhaps allowing someone to stage from a base of their own or a friendly faction (according to the info card, not your own personalized rep sheet) would prevent abuse and slow down the recovery rate during battle.

For example, my KNF pilot goes to raid in Tau-31, gets destroyed in a fight. The closest base I could bring in another KNF ship from would be the Kishiro (or Samura?) base in tau-29.


Rules Clarification - Nadir - 03-21-2007

Staging from a faction or friendly base sounds good but since you can't select a base for spawning I don't think it can be done that simply. It's always a neat trick to balance playability with realism: I think simulating a delay is going to make things too unplayable (too vague, open to argument, complicated and a general pain in the neck). 'One death and you're out' seems fair enough (with, so far, noone arguing against it) but I agree with elgatodiablo, I like things in writing and would like to see it made an official rule.


Rules Clarification - Dab - 03-21-2007

' Wrote:Or simply require someone to stage out of a faction base. Simulating time spent reentering the battle sounds complicated. Perhaps allowing someone to stage from a base of their own or a friendly faction (according to the info card, not your own personalized rep sheet) would prevent abuse and slow down the recovery rate during battle.

For example, my KNF pilot goes to raid in Tau-31, gets destroyed in a fight. The closest base I could bring in another KNF ship from would be the Kishiro (or Samura?) base in tau-29.

That could work, but we would still have to have a set amount of deaths for each team, or the battle wouldn't end until players get fed up with the fight and flaming that happens in unlimited-respawn battles and leaves. Usually ending up makin everyone mad. I think we should keep the three-death rule, but make you spawn from one of your NPC host's bases, or a neutral/friendly one to your host faction. For example, since you kill houses, an Outcast could possibly have Corsairs neutral. Doesn't mean you can use Corsair bases to attack Rheinland.. As its hostile to your hosts, and what kind of Outcast would you be, consorting with the Corsairs?