Space Artillery concept or something - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Space Artillery concept or something (/showthread.php?tid=38890) |
Space Artillery concept or something - Linkus - 04-28-2010 It seems appropriate. Space Artillery concept or something - Dashiell - 04-29-2010 ' Wrote:Special cruisers, hull points debatable, turret classes debatable. Massive powerplant + special cruiser weapon (your artillery piece) which consumption is so high that only these special cruisers can fire it. Give more cruisers main guns. especially the light ones. but that means making new models. which is a very time consuming job. Space Artillery concept or something - Miaou - 04-30-2010 You see, I don't think this thing should be put on a cruiser. Artillery is used to take out both large groups of infantry (In our case fighters and bombers) and also strong enough to own a tank (Cruisers and maybe Battleships). I think this idea should be used as a support weapon only, meaning its given this one large gun and 2-4 smaller turrets or guns. I say its given a slower speed due to all of the advance equipment and such and make it vulnerable to close fighting. Space Artillery concept or something - The Joker - 04-30-2010 Guns/Turrets - 4, weapon class 8 Artillery gun - 1, Max blast radius 0,4 K, range 4-5 K 60 000 hull damage, 30 000 shield damage in 0,1 K radius 45 000 hull damage, 22 500 shield damage in 0,2 K radius 30 000 hull damage, 15 shield damage in 0,3 K radius 15 000 hull damage, 7 500 shield damage in 0,4 radius It takes 350 000 units of energy to fire a single projectile Hull strength - 50 000 Shields - class 8 Additional equipment - CD Cargo space - 190 Nanobots/batteries - 300 Max. impulse speed - 100 Max. reverse thruster speed - 50 Max. thrust speed - no thrusters Power output - 400,000 u Power recharge - 40,000 u/s Ship price - $75,000,000 Space Artillery concept or something - Jeremy Hunter - 04-30-2010 As long as all factions with the proper military power (Example of Lawful: Liberty, Example for Quasi Lawful: Order Example for Unlawful: Corsairs) shpuld have em. Cant have a bunch of ROgue lolwutters running around firing them all over the place can we...some will, bet your but they will get it somehow. Space Artillery concept or something - The Joker - 04-30-2010 ' Wrote:As long as all factions with the proper military power (Example of Lawful: Liberty, Example for Quasi Lawful: Order Example for Unlawful: Corsairs) shpuld have em. You're right. But as I've already said something similar as you did, only the most powerful factions could own it. It'd be required to be registered. As for other factions, maybe 30-40% less powerful artillery units would be more realistic. In general, these vessels would be a very slow-turning indeed. Space Artillery concept or something - Jeremy Hunter - 04-30-2010 oops...didnt see that joker. :mellow: I liket his idea :cool: /stamp good idea Space Artillery concept or something - DartStriker - 04-30-2010 While, I don't actually support the idea of adding these super guns in game, the concept struck me as awesome. So I was playing around with this. Uploaded with ImageShack.us Space Artillery concept or something - Bobthemanofsteel - 04-30-2010 Heh, that looks epic, Dark. Too bad FL fails with caps :\ Space Artillery concept or something - Osilon - 04-30-2010 I think you should have a large artillery cannon, then maybe smaller cannons, like the flak ones off of Freespace, that pepper fighters with explosions, and will not let up. |