About Keepers and Traders - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: About Keepers and Traders (/showthread.php?tid=4995) |
About Keepers and Traders - chopper - 12-21-2007 Thank you. And i haven't started a thread, I used the old one. About Keepers and Traders - Colonel Z.e.r.o. - 12-25-2007 What are the keepers some kind of guild? What are their average weapon specs? Could they take on say, a cruiser or battleship? About Keepers and Traders - Jinx - 12-25-2007 sure, they have superior gunboats, cruisers, battleships - just like most other factions. when its about the pure stats, their stuff is slightly better than others. the battleship is second best ( armorwise ) but very large. their cruiser is - or was hitbox bugged, not sure if thats fixed now. their VHF is quite agile and heavily armed. well, they have two gunboats - but i never saw the keepers use the nomad gunboat, instead they use the wild gunboat, the scorpion - 8 guns, a bit more agile than the corsair GB, i believe - quite a small silhouette from the front - not too easy to hit when you re in turretmode in a large BB. i haven t seen their bomber in action yet - but there is one, too. all in all, the faction has every ship they need, except a battlecruiser. their weapons appear to be a bit superior to others but they have allmost no beam range for stuff in space. ( no dropping bats/bots then - or at least not as easy ) - not sure if they have all models of CDs - but they have their own line of cruise disruptors. their ships still use mortars / infernos - cause there appears to be no equivalent in the keepers arsenal. About Keepers and Traders - Colonel Z.e.r.o. - 12-25-2007 HMM WHAT'S THE BEST (NON KEEPER) BATTLESHIP? About Keepers and Traders - Koolmo - 12-25-2007 Please, someone turn him off before I go postal on him... About Keepers and Traders - chopper - 12-25-2007 :lol::lol::lol::lol::lol: About Keepers and Traders - KercKasha - 12-25-2007 ' Wrote:Just because you didn't see something doesn't mean that didn't happen. I don't feel like to explain everything to everyone at the smallest question. A lot of things remain hidden for the purpose, it's up to players to discover. The process of finding secrets, discovering new paths and stories, this is what Discovery is about. I can say one more thing: there are lots of opportunities. This is not a cage as some tend to see it as, nor will I make it a cage-faction. Look into the nature of Nomads - they use various means to archive their goals, brute force has never been a single option in their list. There are infiltration, sabotage, persuasion and many other ways. Some of them are waiting to be "discovered".Bingo! What creates interesting RP is the unexpected! If everything is exact, planned and right to the letter it leads to boring repetitive RP and it doesn't take a genius to realize doing the same thing over and over is boring as heck. The best factions in roleplay are those that work behind the curtains, the ones that you know are there but never see act, the ones that are the puppet masters if you will. While it might now appear to the public eye such background work shows absolutely nothing and makes the faction appear worthless/non-rpers. It truly is the contrary and is an expertise in the field of roleplaying. Such a feat cannot be obtained by saying "THIS IS BLAH BLAH FIGHTE #1 ENGAGING PIRATE-8912ALPHA", that's roleplaying in a stream line manner and has about as much imagination as naming your character "Joe Bloggs" About Keepers and Traders - Colonel Z.e.r.o. - 12-25-2007 But yeah, I see where you're going making disc unpredictable is what makes it so great. ' Wrote:Please, someone turn him off before I go postal on him...:rolleyes: About Keepers and Traders - Jinx - 12-25-2007 "The best factions in roleplay are those that work behind the curtains, the ones that you know are there but never see act" only to a very certain extend. acting a way no one else understands means to be very sensitive. it can quickly lead to appearing to act just like you feel. attacking targets that don t know WHY they are attacked raises doubt about ones roleplay more than it helps. there must be basic structures understandable for everyone. just cause you babble in groupchat and claim to have an awesome roleplay ( that sadly only you know about ) doesn t mean it fits in the server and the community well. so far the keepers provided us with basic circumstances that makes them destroy targets. most of the time it has been true - but some claim that they did not fit into that pattern at all, - and were still attacked / destroyed. there is a fine line between roleplaying apparently random targets and true random targets - and the community must know this line. ( at least in most of the cases ) and you must of course not act against the serverrules just cause it adds to the roleplay of one. in my case i usually knew every time why i was attacked by the keepers. and i hope it stays that way - i wouldn t like to see me being attacked when i perfectly know that i shouldn t be attacked by them. ( like flying a ship with no nomad gear, no weapons, and civilian cargo - not being nosy about them etc. ) About Keepers and Traders - Kaiden - 12-25-2007 I was killed by a pair of keepers when flying through Omicron Kappa (I think)? in my Destroyer. I was told afterwards I was carrying nomad tech, but from what i remember I had a pair of battle razors in my hold which I was going to put into my "bank". But anyway. Just say I'm flying around in any one of my characters, and I'm not carrying anything even remotely nomad related, keepers will just pass me by, or will they still KOS me? |