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Time to pull a Fletcher. - Printable Version

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Time to pull a Fletcher. - Hastings - 02-09-2011

' Wrote:Sun slingshot technique while basic and gets the job done, I'd assume it'd be pretty dangerous for larger craft since, we only just understand how our sun works. Only recently we've placed two satellites to get a 3D image and an early warning system for solar flares.

I'm not sure if the other suns are as 'stable' as ours, and there would be massive radiation to consider right?

Although, if there is no lane networks, sun sling-shotting could be very energy efficient.

Someday I would actually like to have a jump drive..:(


Time to pull a Fletcher. - RmJ - 02-09-2011

' Wrote:Alright. So. I was watching Gundam and one thing I admired about the show was its acknowledgment of weightlessness in space. Never on the ships do they have gravity. The massive habitats and stations do because they have a centrifuge with which they generate gravity through an orbit.

After talking to many players and seeing how people RP their ships, it is under a general consensus that only capital ships and transports would have artificial gravity.

My query:

What kind? Why? How?

My theory is that which is reminiscent of Dead Space. They have gravity plating which works like a tractor beam. It exerts a gravitational/force field pull on what ever is above the individual plating. So let's set it to pull at 1G and let's assume that the field extends to what ever is a solid massive object above it (The ceiling). It seems very crude and would be prone to horrific accidents.

What do you guys think?

Fletcher watches Gundam? Aha I just got done watching Gundam Unicorn Eps 1-3

Um yeah well since I am doing a simulator Gundam Cross over with Orbiter there is alot of things that freelancer fails at in regards to physics.

Even in Gundam the original TV show low orbit combat is the most dangerous thing anyone would do. They showed it a little bit but the truth is the only way for any lighter craft to be able to escape the pull of the gravity mass it would require more thrust per mass then any has the ability to pull away.

So in Freelancer this is the same. Not even our fighters could avoid being pulled back into the planets gravity wells without having to burn constantly 6/1 it's weight. Too, the closer you're the longer you have to burn.

Gravity on ships basically goes into the gyroshere and center of mass. But the problem with Discovery Mod is that science isn't really welcome in a science fiction theme.

*shrug*



Time to pull a Fletcher. - Jeremy Hunter - 02-09-2011

I has all 49 episodes of Gundam Wing on DVD. :cool:



@Comrade: Hyperdrives are in existance, but its an RP only.

Jump Drive is what allows you to go through Jump Holes, if I have understood it right.


Time to pull a Fletcher. - RmJ - 02-09-2011

' Wrote:I has all 49 episodes of Gundam Wing on DVD. :cool:
@Comrade: Hyperdrives are in existance, but its an RP only.

Jump Drive is what allows you to go through Jump Holes, if I have understood it right.

I have MSG
8th MS team
War in the Pocket
Stardust Memory
Zeta
Double Zeta
Char's Counter Attack
And then Unicorn 1-3epi




Time to pull a Fletcher. - Hastings - 02-09-2011

' Wrote:I has all 49 episodes of Gundam Wing on DVD. :cool:
@Comrade: Hyperdrives are in existance, but its an RP only.

Jump Drive is what allows you to go through Jump Holes, if I have understood it right.

The thing which always bamboozled me is that they had both Jump and Warp technologies in Starlancer, but seem to have lost it in Freelancer for some reason.

I like the Freespace model of Subspace; jumps that require ambient gravity meaning that intersystem travel is only possible by means of jump nodes.


Time to pull a Fletcher. - Boss - 02-09-2011

' Wrote:The thing which always bamboozled me is that they had both Jump and Warp technologies in Starlancer, but seem to have lost it in Freelancer for some reason.

Starlancer takes place inside a single solar system. Those ships would be insanely slow by today's standards.

The warp drive in Starlancer evolved into the cruise engine. Jump tech got better.


Time to pull a Fletcher. - Pancakes - 02-10-2011

' Wrote:Interesting title.

[...] Who knows, maybe in the future artificial gravity machines will be developed. Although as Jinx said, considering other sci-fi genres, Freelancer isn't that far in terms of technology.[...]

Sorry to disappoint you (if I am disappoiting) such technology already exist. yes there is a gravity less chamber. the only thing is, if you are not a frog size you won't get easily to it (or at all), unless you are lagnom and then none of the rules of physics work on you and you can minize your size at will O-o.


Time to pull a Fletcher. - Fletcher - 02-10-2011

At least, non-rotational artificial gravity.


Time to pull a Fletcher. - jxie93 - 02-10-2011

' Wrote:I have MSG
8th MS team
War in the Pocket
Stardust Memory
Zeta
Double Zeta
Char's Counter Attack
And then Unicorn 1-3epi

I only have SEED and SEED Destiny.:(I need to buy the older stuff.



Time to pull a Fletcher. - RmJ - 02-12-2011

' Wrote:I only have SEED and SEED Destiny.:(I need to buy the older stuff.

I'll comment here; http://discoverygc.com/forums/index.php?showtopic=91656

And yeah gravity is more of science of magic....and spinning...