Mining - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Mining (/showthread.php?tid=5968) |
Mining - Epholl - 02-11-2008 Changing the basic value will affect all values multiplying... X=100 - commodity for 100 basic price. base, where you buy the commodity: buyprice: 0,9 => 90 credits base, where you sell the commodity: sellprice: 10,0 => 1000 credits profit: 1000-90=910 credits/unit Changed prices: X=1000 buyprice: 0,9 => 900 sellprice: 10,0 => 10000 profit: 10000-900=9100 credits/unit I know you had different idea with changing the prices, but as far as I know about the commodities (Unfortunately only the basics), changing them differently is impossible (or at least too complex). This is the only way to change the prices. I would suggest entirely new commodities with mineable fields in empty systems like Orkney or the Omicrons around Gamma.... Or some other commodities... Deuterium for example... But all of them without any bases selling them nearby. Mining - Doom - 02-11-2008 hmm...why where?... if u do it only on few places, it will make ALL miners mine there, bringing hordes of pirates there, and populating those systems with many players while others remain empty... keep current relations between commodities (example: niob drops 6, and water 20) but raise the amount of dropped commodities (example: niob 30, water 100)... we need to make few tests of that to make most expensive commodity (and the one that gives the smallest amount of loot) able to fill up a adv.train in 20 minutes... then maybe mining would be better... Mining - Willert - 02-11-2008 ' Wrote:make mineing more profitable sounds very good, how about makeking the drop chance 100% for ea rock, noibium,diamonds,gold,silver, and 50% on artifacts they should be harder to get. they should drop 10 more ea rock, and maybe increasing the price with 250 or 500 credits, 1k is to to much i like my idea better:) just think about geting pirte... now the pirates just about 1-2mil, but if u are in an avd.train (5000 cargo) diamonds now cost 396 in NB but with the new price 1396 full cargo cost 6980k what would stop pirates from asking for like 5mil and the proft is is about 5mil but if u dont pay i loss 6980k, if u change the items price iam going to stop tradeing and do more pirates..... i dont like the idea about 1000 credits + to all trade commodities think about my idea Mining - Willert - 02-11-2008 ' Wrote:Changing the basic value will affect all values multiplying... hehe mining deuterium hehe lol, man do u know that deuterrium is out of 5000 liters i can get like 0,5-1 liter of deuterium Mining - Dieter Schprokets - 02-11-2008 ' Wrote:It's very hard to explain anything when I already used all known ways to explain thing. I'll repeat. If you add 1000 to base unit price of any mineable commodity, the trade routes that involve this commodity will become far more profitable than before, leaving back both mining and all other trade routes currently available. Gotcha. That sucks. Kills my whole idea. ' Wrote:Only viable solution to mining problem would be increasing number of commodities that can be mined from one asteroid in certain mineable areas. Question is, where? What areas are most suitable for mining, being both not too harsh for traders and not too close to good selling locations? Diamonds in Colorado? One idea, any others? Mining - Epholl - 02-11-2008 ' Wrote:hehe mining deuterium hehe lol, man do u know that deuterrium is As I already told, we are seeking balance, not realism. And who told mining ships cant extract the deuterium?:) (Aah 263 posts!!! http://www.prototypy.cz/263/obr/263005c.jpg) Mining - Wo3dy - 02-11-2008 And what if you just, make some commoduties ONLY mining and sell, and some ONLY buy, and sell? Mining - Panzer - 02-12-2008 Would be quite interesting. But then - their maximal price would have to be higher than that of the "buyable" goods to compensate the mining time. Mining - McNeo - 02-12-2008 Diamonds in Omega 11, they should be literally dropping into the hands of miners in the Von Rohe belt, as the infocard says that its full of them, and its a dangerous place to sit and mine, with the massive radiation and all. The Cobalt, copper and other materials minable in Omega 7 would also be good for an increase... As well as Niobium in Tau 23 (not 37), as the areas to mine are very small. Silver in Colorado would be good to increase. Artifacts (biasness...) perhaps aswell, in the Malvada cloud, because there are a lot of hostiles there such as nomads, corsairs (for those illegally mining) and bounty hunters (for the Corsairs mining). Gold in Dublin, needs to be upped, but the most profitable place to mine needs to be the molly field where Arranmore is. Also, is there any way to make H-Fuel minable in the sigma's? Like little blocks of ice which are actually frozen hydrogen, if at all possible. Mining - Panzer - 02-12-2008 Alien organisms in omi beta and theta. If Ruiz and the zoner bases stopped selling them while Cambridge started buying them at some 3000 bucks, it would be a killer. |