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Piracy roleplaying - SnakThree - 05-23-2011

Once I had 5k of 100 credits cost items. Pirate asked for 1.5M in the 2nd system from my route start. I tried to offer him 750k and not putting a bounty on him. Then he demanded 3M so I jettisoned my cargo, destroyed it and happily respawned to change route.

Lesson: even offering to pay something is not worth trying since it is all about money or easy Blue Message.


Piracy roleplaying - SeaFalcon - 05-23-2011

Terrorists disrupt a economy on purpose because of their goals and all to throw people in charge off.

Pirates want only thing for themselves without anyone in their way.
They don't like the authorities, and they evade them because they don't want to go to jail. Even though in-game they can kill 5 dreads with 3 bombers.

When you -can- do something as someone in-game it doesn't mean it would be done in reality, in the Freelancer universe reality that is.


but enough for me in this topic.
It's always ones opinions to an other and those who don't want to change their point of view no matter what.

in short: Piracy roleplaying, Is there any fun besides the trigger-happy morons?

YES.



Piracy roleplaying - Stealthsultn - 05-23-2011

Quote: The point is: Pirates "force" roleplay on someone. Of course you provide roleplay, but some just don't want to accept your offer (which is their personal decision to make).

I think the major problem is that trading is a means to an end for people.....People treat it like an MMO style grind that they have to go through before they "get their outcast dreadnought a pwn everybody". For every person who complains about the 2millionordie pirates there are ten silent/metagaming/rules lawyer traders for ever bad pirate.

Any trader who starts a thread like this should try some piracy themselves; I know I complained all the time about pirates when I only had a trader, only to totally restructure my viewpoints upon walking a mile in the other side's shoes.

If you get blown up while trading; don't blame the pirate. Look at what a silent trader does to a RP pirate; first I try to pull said trader out of his/her shell (maybe he/her didn't hear me), then I give the trader a warning that I will space them if they continue trying to run. The server rules dictate that (rightfully so) that I must engage in RP as the lead-in to pvp action; I have the responsibility to RP....and the trader does not.

I understand and respect the point Jack is trying to make and he is right with the current server state. Still think that slamming a train into a station at full cruise is a silly way to dock...but I accept it.

However, the issue with trading ultimately stems from the nature of trading. God forbid a trader might have RP forced upon him; its pretty rough to have to RP on this server because Discovery Powertrader PvP 24/7 is not even a role-play server :crazy:. A large majority of people who are trading trade to get better ships; they are not in it for the RP. That is a far worse abomination than even the most inconsiderate pirate ever will be.

Play a pirate if you have not; otherwise you have no right to argue for or against this topic.

/end rant



Piracy roleplaying - Bloom - 05-23-2011


I tend to be pretty happy triggered, but only if the trader moves. If he stays still, we can talk as much as he wants. But if he keeps moving, especially on thrusters, imma go "pay up or die" (or something of the sort) and open fire. The reason? Well, I pirate in a greyhound. Pretty hard to kill traders as it is. The closer they get to base, the harder...


Piracy roleplaying - SnakThree - 05-23-2011

' Wrote:I tend to be pretty happy triggered, but only if the trader moves. If he stays still, we can talk as much as he wants. But if he keeps moving, especially on thrusters, imma go "pay up or die" (or something of the sort) and open fire. The reason? Well, I pirate in a greyhound. Pretty hard to kill traders as it is. The closer they get to base, the harder...
Noted. Piracy in HF...


Piracy roleplaying - dodike - 05-23-2011

' Wrote:All these mentioned above are no "dirty tactics".

You cannot know whether the other person is typing at the moment. So assuming someone will not try to flee while there is an opportunity is not really realistic. It's a trader's RP to try to evade.

He may do so silently (because he needs to concentrate on not hitting rocks, switching auto-CM on, etc), which is also perfectly fine. I agree it's more fun to RP, but as a trader your primary objective is getting away. And typing and risking to miss the lane or to be CDed is just unclever.

Quickdocking is not dirty at all. Everybody should know the quickdocking points and if you pirate someone that close to a base, you made a mistake. I'd always make a run for it if I am sure that I can get there before I am shot.
The point is: Pirates "force" roleplay on someone. Of course you provide roleplay, but some just don't want to accept your offer (which is their personal decision to make).

Thus, in my opinion it's the pirates turn to offer something that is worth accepting. That might need a little more preparation (roleplay /setmsgs to be fast at a time when most traders will try to run), roleplay (show "I am no 2milordie"), and skill (typing! while keeping CDed, roleplaying while the other might try to evade) than most pirates on this server have.
Pretty much this.

I'm still learning. It's the pirate's responsibility not to get caught off guard. If a trader escapes using "dirty tactics" the pirate did it wrong.

' Wrote:Still think that slamming a train into a station at full cruise is a silly way to dock...but I accept it.
It would be silly if ships in Freelancer didn't decelerate instantly. I can hit reverse thrust before docking effectively stopping my ship and you won't even notice the difference.



Piracy roleplaying - michiyl - 05-23-2011

' Wrote:Noted. Piracy in HF...
Noted. Makes notes.
And both do it alone:D

Quote:I think the major problem is that trading is a means to an end for people.....People treat it like an MMO style grind that they have to go through before they "get their outcast dreadnought a pwn everybody". For every person who complains about the 2millionordie pirates there are ten silent/metagaming/rules lawyer traders for ever bad pirate.
I think the main problem is the different style of roleplay, AND the common unknowledge among most of the new players on the server.

Imagine you played the Freelancer story, and after that you install Discovery, go online and *POW* someone wants something valuable to you!

Pretty hard crash there, right?

Quote:It would be silly if ships in Freelancer didn't decelerate instantly. I can hit reverse thrust before docking effectively stopping my ship and you won't even notice the difference.
User-made Off-topic warning. :)


Piracy roleplaying - Shryke - 05-23-2011

Pirating for toiler paper? Sorry, you're not a pirate.

Encountering a pirate is supposed to be unpleasant. Is your actual motivation for starting this tread your thirst for RP (RP that you want conducted your way) or is it your that you simply want to make money uninterrupted?


Piracy roleplaying - Veygaar - 05-23-2011

' Wrote:Once I had 5k of 100 credits cost items. Pirate asked for 1.5M in the 2nd system from my route start. I tried to offer him 750k and not putting a bounty on him. Then he demanded 3M so I jettisoned my cargo, destroyed it and happily respawned to change route.

Lesson: even offering to pay something is not worth trying since it is all about money or easy Blue Message.
hm..... It's not about the "Blue Message" as you say, its that, inRP as a Pirate if I see a 5k ima think "rich guy" and ask a high price. And YES it is all about money to the pirate... He's a pirate... need i say more?

Looking at your cargo isn't gona tell the pirate how much money you have to spare for you life, only OORP would I have an idea, then even then its only an idea.

When it comes to cargo piracy, if I have the means to take your cargo and sell it for a profit, what inRP decision is there not to?

In both situations, if you do not comply, you will be destroyed. Its just logical...

If you are caught by a thug on the street and he goes "Give me your wallet or i'll gut you!" and you say "I won't give you my wallet but heres a dollar from it." Do you REALLY think he's gona take the dollar?


Piracy roleplaying - Hielor - 05-23-2011

' Wrote:hm..... It's not about the "Blue Message" as you say, its that, inRP as a Pirate if I see a 5k ima think "rich guy" and ask a high price. And YES it is all about money to the pirate... He's a pirate... need i say more?

Looking at your cargo isn't gona tell the pirate how much money you have to spare for you life, only OORP would I have an idea, then even then its only an idea.

When it comes to cargo piracy, if I have the means to take your cargo and sell it for a profit, what inRP decision is there not to?

In both situations, if you do not comply, you will be destroyed. Its just logical...

If you are caught by a thug on the street and he goes "Give me your wallet or i'll gut you!" and you say "I won't give you my wallet but heres a dollar from it." Do you REALLY think he's gona take the dollar?
Sometimes, being "realistic" in-RP has to be sacrificed for OORP reasons.

In this case, being a jerk to everyone you meet will result in people avoiding you.