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The 5k transport limit - Printable Version

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The 5k transport limit - Daedric - 05-26-2011

' Wrote:I roleplay. I don't like grinding. You're overlooking one major point Daedric, and that is despite this being a roleplaying server, you still need money if you intend to do anything.

The ceiling to what you can make was introduced to prevent capspam. Amazingly enough it failed. Classic case of hurting everyone to punish a few.

And they wonder why people bitch and moan when they get pirated.

All this is coming from a pirate by the way. Since you know, on these forums you have to convince everyone that you're not somehow biased first before you make a statement, xd

I'm not overlooking any point. People can role play a trader until such a time as they have the credits they require to go off and role play another character. Instead they try to power trade/grind and ignore role play because role playing a trader isn't efficient on the credit per hour meter.

They see trading as a means to an end, instead of a role. As such, they bitch and moan when someone puts an obstacle in their path to that end. If they viewed it as a role, they'd welcome a chance to role play with said obstacle and understand that the end will come. Just not immediately.

' Wrote:I'd like to point out that the barge; with 40k cargo hold has apparently not unbalanced disco economy, why? Because it has been Balanced! Therefore there is NO reason to think other larger ships would unbalance the economy either, if balanced.

E.G. a 20k ship half the size of the barge, with twice the turning, twice the speed, and half the cruise time.

Again. Why would you risk it? Why would a person (ooc) and a character (inRP) risk putting that much cargo at risk for such a longer time?

OOC - You're risking more cargo for same reward.
inRP - You're risking your life, cargo, crew, etc etc for same reward.

Either way you look at it; its greater risk for the same reward. I'm not against it, but considering the amount of work that will have to go into balance, I'm not asking for them because I'm perfectly happy with what we have and see no need to ask a developer to waste time balancing something so that we can all make 50m an hour on a 10k transport instead of 50m an hour on a 5k.


The 5k transport limit - chopper - 05-26-2011

' Wrote:No, taking weeks on end to grind for a cap/cap armor because of the stigma that surrounds them is punishment.

Right, well, some of you keep forgetting how the gameplay looked like when you first joined. That depends on your style.
a) You can loan money to get a transport and grind your way up towards the biggest ship in game.
b) You can go from the bottom, and build your way up, slowly, while discovering all the nice things in game.

The game isn't balanced only for the sake of players who have been here for a couple of years. Imagine if a new player could get a battleship after 3 days of playing on disco. How would that contribute to the overall gameplay?
I played for a month before I was able to buy a proper VHF, Viper Mk1 at that time. Then I flied it for some other 15 days without any armor, until i managed to get more money.

If you want a battleship - you have to trade. It's like saying "I want a porsche but I don't want to work for it more then a couple of days. Can I get a bigger salary?" You can't. Wanna know why?Because if you'd be trading only a day to get a battleship, there wouldn't be enough traders for me to pirate and earn my living. Since there are tons of traders trying to grind their way up the ladder, I have loads of work to do. With me and my pirate buddies all around, the Navy has loads of work to do. That's how it works.
If you want an instant battleship, you should try some servers who allow them at the start, by typing a command. These are usually PVP servers, though.


The 5k transport limit - Saronsen - 05-26-2011

' Wrote:Yes it would. People could grind enough money to buy a battleship in three days, two if they're really determined if they had a 7-10k cargohold.

I can do that now, with a Barge.


The 5k transport limit - elrica - 05-27-2011

' Wrote:I put to both of you the barge, it makes more in the time limit than a 5k, and its bigger, and available, a 10, 20, or 30, k transport would be a mix between a 5k and a barge, becoming more bargelike the bigger its capacity.

But barges get taxed a lot more.

Especially if the pirates switch ship and tax them twice.



The 5k transport limit - Hone - 05-27-2011

' Wrote:Again. Why would you risk it? Why would a person (ooc) and a character (inRP) risk putting that much cargo at risk for such a longer time?

I dont know, Why do people uses Barges?


The 5k transport limit - Daedric - 05-27-2011

' Wrote:I dont know, Why do people uses Barges?

I dunno, ask them. I'd bet you I can power trade on my 5k more than a person in a barge can in the same time frame under the same conditions. I'm quicker, more agile, have less cargo so pirates tax me for less, and if I am killed I don't lose as much.


The 5k transport limit - Hades - 05-27-2011

' Wrote:You don't have the time/will to trade/mine and help out the Discovery economy? You don't get your shiny CAU8 battleship.
There's no real economy to help. It's a collection of items with a fixed price, nothing which any amount of players can 'help' in any way.

' Wrote:cost for a 5k is about 160-190 million
make a 6k 280-350 million
Ugh, no. Stuff already costs too much on this mod, there's no need to make it even worse with more overpriced stuff (which won't stop people who 'abuse' it from buying it anyway)

' Wrote:Add 20k transports , make them with GB shield, and 10 GB guns and 1 000 000 GB core with cruiser Grade hull and bots and bats, give them 450 cruise , 250 Thrust and 6 CM droppers, I see reasonable price for such ship- 70 -100 mill.
Wait a 2 months and all will fly CAU8 battlebricks, wait 2 months later and the server will be with top population 30-40 people flying their battlebricks and talking only between themselves.... it this is what you really want?
No one argued for anything like this, don't be a moron.

' Wrote:I roleplay. I don't like grinding. You're overlooking one major point Daedric, and that is despite this being a roleplaying server, you still need money if you intend to do anything.

The ceiling to what you can make was introduced to prevent capspam. Amazingly enough it failed. Classic case of hurting everyone to punish a few.

And they wonder why people bitch and moan when they get pirated.

All this is coming from a pirate by the way. Since you know, on these forums you have to convince everyone that you're not somehow biased first before you make a statement, xd
Exactly what I've said for years, good point, Tycho.

' Wrote:You know you can always do missions for money.
They're hardly as efficient at making money as trading or mining.

' Wrote:I'm not overlooking any point. People can role play a trader until such a time as they have the credits they require to go off and role play another character. Instead they try to power trade/grind and ignore role play because role playing a trader isn't efficient on the credit per hour meter.
And why do you think people power trade/grind in transports instead of role play? Because the role play in a trader is rather limited, and, with most of the population being in <strike>Liberty</strike> New York, there's hardly ever anyone to actually role play with, aside from a typical pirate's whose roleplay can hardly be described as anything more than '2 mil or dai'.


The 5k transport limit - RockCrystal - 05-27-2011

' Wrote:...
And why do you think people power trade/grind in transports instead of role play? Because the role play in a trader is rather limited, and, with most of the population being in <strike>Liberty</strike> New York, there's hardly ever anyone to actually role play with, aside from a typical pirate's whose roleplay can hardly be described as anything more than '2 mil or dai'.

Why is Trader RP bad? Because Pirate RP is bad.
Why is Pirate RP bad? Because Navy capships could show up at any time and 1 line engage them. I. E., because Navy RP is bad.
Why is Navy RP bad? Because Caps are the biggest, shiniest, toughest ships in the game which everyone wants. ZOMG, let's make them really hard to get...!
Ugh, Caps are really hard to get! I'd better trade as fast as I can so I can get my Cap and blow up all the pirates who made me rage because they blew up my defenseless 5k. Better not stop and RP with them or I'll lose my precious - I mean, my 2 mil!

I begin to detect a pattern.


The 5k transport limit - Anomander - 05-27-2011

' Wrote:Why is Trader RP bad? Because Pirate RP is bad.
Why is Pirate RP bad? Because Navy capships could show up at any time and 1 line engage them. I. E., because Navy RP is bad.
Why is Navy RP bad? Because Caps are the biggest, shiniest, toughest ships in the game which everyone wants. ZOMG, let's make them really hard to get...!
Ugh, Caps are really hard to get! I'd better trade as fast as I can so I can get my Cap and blow up all the pirates who made me rage because they blew up my defenseless 5k. Better not stop and RP with them or I'll lose my precious - I mean, my 2 mil!

I begin to detect a pattern.

Iit's sad - but I belive that for most people I meet ingame they are or
- pirates with line '2 mil or dai'
- or angry PvP wores in Caps

why We have so many pirates with line '2 mil or dai' - becouse many traders are persecuted by those pirates,
and new players start to belive that by pirating they could earn more money than by trading.

So angry Traders/Miners - or povertrade/mine and buy a caps, or become an another '2 mil or dai' pirate.

-------
anb back to the topic, I'm think that it's good that there is limit that only big companies can use ships with 5k cargo space.
and there is no need of bigger ships.


The 5k transport limit - Govedo13 - 05-27-2011

' Wrote:No one argued for anything like this, don't be a moron.
I am not a moron I am just joking, I fail to see how there the people cannot make money to buy their shiny stuff, I personally dont mine, dont trade,dont do missions.
Always have around 1 bil in cash and 1 more in ships, and I lost due to loan scram 800 more.
  • I mined once or twice in group we made around 150 mill per session- 3-4 hours. It is really profitable if done right

  • You need only two hours trading to get normal VHF or Freighter or medium unarmoured transport and other 2 if you need armour on it.

  • There are alot of barges around, if you do it right you can make for sure around 35-40 mill per hour almost twice then with good route and 5k.

  • There are loans- taking 50 mill and give it back after 3 hours trading together with the interest?

  • There is ship market, you can buy new(the ships dont have any difference then the brand new ones) ships really cheap and fast, as well sell the ones that you dont need- much better then delete them or left them to be wiped because of no use or sell it to the ship dealer.

  • Yesterday I made around 50 mill in 3 hours pirating alone.

  • Discovery economy compared with the capitalistic society around the EU is easy to grind, I suppose that the most of the playerbase dont need to make a living on their own in order to understand me.