Weapon balance proposal - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Weapon balance proposal (/showthread.php?tid=6713) |
Weapon balance proposal - pchwang - 03-07-2008 Chopper, agreeded, due to the low speed of the plasma cannons. But don't blame me when everyone begins mounting these plasmas because they are essentially codies when used properly. Weapon balance proposal - chopper - 03-07-2008 Trust me, they won't. And if they do, they will miss much more then with coddies. And it should only be used by Houses, not by anyone who wants to use them. Weapon balance proposal - pchwang - 03-07-2008 You've done a lot of and great work on this balancing thread, but remember, Chopper, you can't balance all the guns by comparing them with each other. The guns all have a specific purpose. This purpose is determined by the refire and the speed of the guns. For instance, the Liberty primary gun is the Venge, while their Supplementary gun is the Magma Hammer, same thing with the Rheinlanders. The Brets and the Kusarianese have Alternate weapons, ones that can be used interchangably. The Magma Hammer is intended to be a supplementary gun. Not something that can match the Vengeance in damage. The reason why I suggested upping the Drake D was because of the fact that it is a primary weapon, in the sense that it is the only Hogosha weapon, intended to fulfill the place of the Vengeance or the Ultra Sun. The Plasma cannons don't do that. They are meant to be supplemental, and I believe that their damage should be decreased. Weapon balance proposal - chopper - 03-07-2008 Alright, suggestion accepted, Magma and Firekiss damage decreased for 100. Weapon balance proposal - mjolnir - 03-07-2008 great... now both are just as useless as before.... with that speed they are mostly bomber weapons anyway... now why should anyone pick them? Worse damage and energy efficiency than just about any codes... yet much harder to hit with.... *sigh* they were perfect as alternative to Codes with 1200 damage... even I would think about using them instead... now I don't .... again. Weapon balance proposal - McNeo - 03-08-2008 We have two choices here. Balance or Realism ___________________ Balance means that we should balance these class 9 and 10 weapons against each other, not really taking into account their class. Chopper's original proposal would do that. This balance would enable all guns to be more powerful, and would not give any one faction or series of factions a large disadvantage. Small hints of realism would be seen here, such as houses getting the better equipment, but the focus would be on balance, as the houses wouldn't have any serious advantage over the other factions This would essentially level the playing field between all players, providing a constest of skill rather than equipment. or we could go with: Realism means that we pretend these codes are really rare, even the poor ones such as the BLOODSTONE. This way, houses have the best equipment by quite a bit, and a gun selection ranging from 2.00 to 8.33, each house having their own gun for a seperate refire. All this technology is funded by governments who deal in billions and trillions of credits, much as current governments such as the American and German governments do. Pirate factions would have to use some serious guerilla tactics instead of a pitched battle between the houses, as their equipment would be far inferior and their choices more limited than that of the house navies. Perhaps the Corsairs and the Outcasts, being almost seperate houses, would be closer to the real houses in terms of equipment, but I wouldn't count on it. _______________ Balance encompasses a view for equality, while Realism tries to make an accurate prediction of the future. Personally, I favour balance. I already take this game way too seriously, and I dont want it to become like EVE is for other people... So, please, put back the damage on the Magma's and Firekiss'... their 500 speed really warrants more damage, actually, but 1200 is reasonable... Weapon balance proposal - AdamantineFist - 03-08-2008 I agree to the proposal for weapon rebalancing, with the exception of the Firekiss. That thing has such an incredibly slow projectile speed that it's impossible to HIT anything with! I've used them, and it was next to impossible to touch anything with them unless they were moving in a straight line. Rather than increasing their damage, I would say that a slight speed increase is in order. To, say. 550, or even 600. As it stands, I think they're rather useless, with or without a damage increase. EDIT: Wrote my two proposed speeds in reverse. Switched from 600, 550 to 550, 600. Whoops. Weapon balance proposal - Othman - 03-08-2008 Well the firekiss and magma could both be upped to 550 ms, same projectile speed of an inferno. 500 is way too low really. Weapon balance proposal - chopper - 03-08-2008 Hm, yes, what about improving it's speed to 550 instead of giving it that 100 extra damage? I didn't want to argue with elgatodiablo, but since there are few people who share my opinion, here it goes : Quote:For instance, the Liberty primary gun is the Venge, while their Supplementary gun is the Magma Hammer There is no way to use both in the same time. We are all aware of that. Yes, NPC's use 3 Vengeances, 1 missile and 1 Magma, but we'r not NPC's. We can't aim with 500 and 750 speed at the same time. That leaves us to choose between all Vengeances (with shieldbusters) or all Magma's (with or without shieldbusters). Same for Rheinland. Also, I haven't seen a single person using these guns. A single one. Never! So, yes, they are pretty bad at the moment, and the consensus is that they need a big boost. So, will the speed increase change some things here? Probably. 550 is possible to aim, though still hard. 2.0 codes (600 speed) are enigma for me, there is no way I can hit with 4 of them. I use mixed codes, 2.0 and 3.03, so I get a better chance for hitting. But, there are people out there who know to aim with 2.0 + 600. So, I am asking you who actually use 2.0 guns, would 550 speed be better then increasing damage? Weapon balance proposal - pchwang - 03-08-2008 I can see Chopper's point here, and I certainly do not intend to be argumentative. I'm simply suggesting based on experience... But the fact that the gun has such a potential to be imbalanced, this is a problem. I, for one, mounted three magma hammers, 2 venges, and a debbie turret on my SA Avenger when I was still in it. It was quite effective. The Magma Hammers are not to be used like normal guns... You use them when you are jousting, and since you are essentially traveling in a straight line, syncing is moot. If we give Hammers such tremendous damage, then they would be imbalanced at this point. I do agree with the increase to 550m/s though. My bomber mounts an inferno, and when I joust, I can rip off shields with ease despite my other guns being 700m/s. |