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Concept for an Irra Replacement Model - Printable Version

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+--- Thread: Concept for an Irra Replacement Model (/showthread.php?tid=68632)

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Concept for an Irra Replacement Model - Tenacity - 11-14-2011

Quote:Wait, if you won every battle, especially against good pilots, doesn't that tell you something about the balance of the ship?

It tells me the ship is functioning properly as a cap killer.

Two fighters can take out the Irra at the moment, and a single heavy bomber can kill it alone without much trouble.

The reason I was able to win those fights against other large ships is, frankly, almost entirely attributed to turret steering and knowing where their turret coverage was weakest. Also helps that I basically had two mini cruisers (scorpion gunboats) with me with excellent pilots flying them, and they drew some of the fire. Nomad gunboat turrets are being nerfed in 4.86 already, so similar matchups are bound to have different outcomes once that goes through.




Concept for an Irra Replacement Model - Pingu! - 11-14-2011

' Wrote:Wait, if you won every battle, especially against good pilots, doesn't that tell you something about the balance of the ship?

If you can take the hits and still get close and win, then you deffinately do not need a weapon with more range. It may not be your style of combat but it seems to work just fine. If anything, from your description, this thing sounds over powered.

If he wins every battle, that does not mean he's God in flying Irra (no offence Tena), it could be just bad opponents.
The thing is, with Irra, you can't win a fight against better pilots with just charging into gun range - because most caps will simply outgun you. Very overpowered, I don't think so. Cruiser is very large, it's not very menuverable. At the moment, noms don't have anything long range on caps, and that's why you don't see much nom caps nowdays - they are useless.


Concept for an Irra Replacement Model - Tenacity - 11-14-2011

Hey, I'm rather good at flying the ship if I do say so myself =P

He's right though, no long range weapons puts the Irra at a significant disadvantage most of the time. As I said, my successes against those targets were not all 1v1, most of them I had at least one scorpion gunboat assisting me (and nomad gunboat turrets are basically as powerful as cruiser turrets at the moment, making the scorpion quite powerful), and I know the weak points / blind spots of most of those enemy ships, giving me an advantage when I can maneuver into position properly.




Concept for an Irra Replacement Model - Tenacity - 11-14-2011

I tried my hand at audio work tonight, and made a sound effect for a nomad forward gun...

http://www.youtube.com/watch?v=cg6mNOOlu-c




Concept for an Irra Replacement Model - Pingu! - 11-15-2011




Concept for an Irra Replacement Model - Tenacity - 11-15-2011




Concept for an Irra Replacement Model - FallenKnight - 11-15-2011

' Wrote:Nomad gunboat turrets are being nerfed in 4.86 already, so similar matchups are bound to have different outcomes once that goes through.

So they will really change the nomad gunboat turrent instead of making Scorpion own nomad hybrid guns? I am really wondering what will be the damage capacity of the nomad guns (Hopefully not Sirian grades cuz it will lead to second gunboat considered as "scrap" next to bretonia gunboat).

As for the models you are doing a very good job. I think together you (tenacity) and Lucas can make a good model replacement for the current Irra.


Concept for an Irra Replacement Model - Hidamari - 11-15-2011

' Wrote:... I fail to see what's wrong with model we have now.

this.

the Irra does not need a model replacement, or any extra guns.

what it needs is +500-750m range on its weapons including marduk's weapons too, and less drain (for marduk, not Irra)

also it needs everything in the below image

[Image: Freelancer2011-11-1520-19-42-26.png]

then it would be great. and you wouldn't even notice that it looks like a stretched Namu, and you only notice now because nobody could be bothered to fix the effects on it.

i repeat.. it does not need a forward gun, because it will suck, and then the ship will be nerfed because you wanted a forward gun on it, and so it will just be horrid like that liberty flashlight.

it needs more range on its normal guns to compensate for having no long range guns. that is all.


Concept for an Irra Replacement Model - Tenacity - 11-16-2011

Most of the keepers agree that the current model for the Irra is ugly as hell, that's why we're asking for the replacement model in the first place, and that's why it's carried the name "super dildo" for the longest time.


Increasing range on the turrets isnt going to happen - if anything, the range is going to be reduced from what it currently is in 4.86. The reason for this is that nomads are getting nomad versions of capship heavy weapons, like pulse turrets, light mortars, razors, missiles, etc, they're also getting the same hardpoint splitting that other sirius ships are. In short, Nomads will be balanced with the exact same types of weapons that other sirius ships have.

The forward gun was suggested because it actually takes some skill to use, and most of us agree that there arent nearly enough ships with forward guns in the game right now. We also wanted something that resembled the Nomad suncrusher seen in the freelancer extended intro (though obviously we're never going to get something that big or powerful, so we went for a miniaturized version with the Irra).

The forward gun doesnt technically 'have' to be a real forward gun, it could just hold a heavy weapon hardpoint that the player can put a nomad light mortar or missile turret in. It doesnt matter to me either way if we get a real forward gun or not, I just thought it'd be an interesting change of pace. As I said before, the Irra is more than twice as long and three times thicker than a liberty siege cruiser, while only having 3 more turret hardpoints at the moment, so there's no reason it's other turrets would 'need' to be nerfed to make room for the forward gun, especially considering it has much less manuverability than those ships and thus would have a harder time using the forward gun in the first place.


Concept for an Irra Replacement Model - Tenacity - 11-16-2011

Also, 500-750 more range on the turrets isnt really going to do much. I helped an outcast sarissa fight a GRN Valor battleship in omicron alpha a few minutes ago, and even with 1980m range on my nomad cruiser turrets I didnt get a targetting reticle until I was around 1300 meters from the battleship, putting me well within a range where I could not dodge his fire. In the end, I ended up staying at 2-2.5k unable to return fire and simply dodging while the sarissa did most of the work.

If I had a long range weapon - a light mortar equivalent or a forward gun, doesnt matter which - the fight would've gone much faster, and been much easier on both me and the sarissa. Cruisers are designed for long range artillery in this mod, and the Nomad cruiser needs to be designed for the same.