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Pro-Tips for 4.86's Arrival - Printable Version

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+--- Thread: Pro-Tips for 4.86's Arrival (/showthread.php?tid=70887)

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Pro-Tips for 4.86's Arrival - Camtheman - 12-30-2011

Quote:FLStat. Use it.

Datastorm ftw.

Quote:what about some cruisers?

its not even possible to unmount all weapons with that bit cargo

I believe Mjolnir said that Cruisers were getting a smaller split (into 2 different types of turrets, battleships are getting 3...)




Pro-Tips for 4.86's Arrival - Warhalk - 12-30-2011

Hmmm...got to say i am glad i gave away all but 1 of the caps i had. So only 1 needed unmounting of guns.
I assumed GBs do not need unmounting.


Pro-Tips for 4.86's Arrival - Hone - 12-30-2011

' Wrote:I left my disk about as far from my current residence as it is physically possible to get while staying on the same planet, cos I found I could play disco without it. Anyone know where I can get a virus free download or something?



Pro-Tips for 4.86's Arrival - Marburg - 12-30-2011

we are not going to be discussing where to download the base game here on the forums. The info is out there & extremely easy to find once a browser is opened & typed into


Pro-Tips for 4.86's Arrival - farmerman - 12-30-2011

' Wrote:Datastorm ftw.

Datastorm always seemed pretty clunky for most things, in my opinion. Though having lots of options for information is always a good thing, yeah?


Pro-Tips for 4.86's Arrival - AshHill07 - 12-30-2011

Well I'm all sorted then.

I think many of my turrets will still mount on my LABC. Since its almost identicle to the release photos for it. I just hope the guy who put the turrets on it happens to have the same opinions on turret setups as me.

All there is to do now is wait. I spose I'll have to use my other ships until release.


Pro-Tips for 4.86's Arrival - Govedo13 - 12-30-2011

Well I dont have access to my FL so I will need to hope my BSs wont be much buggy:unsure:


Pro-Tips for 4.86's Arrival - Rommie - 12-30-2011

' Wrote:4. Get your ships in the right place.
The CR barge is in the Tau's still. The Tau's that will be filled with GRN within hours. You can see the issue there. Don't let it happen to your ships.
You're free to go ahead and attempt to move it.


Pro-Tips for 4.86's Arrival - GHOST Headquarters - 12-30-2011

Thanks for the information anyway. Hope most of BS players will get it.

What about dockable objects in the Taus, like Cali Base for instance?
Or could stations in other nearby systems like Nansei Research Station in Kyushu disappear, too?


I can't find any information about stations disappearing in 4.86 mod here:

http://discoverygc.com/forums/index.php?sh...8449&st=480

I know on other servers the situation can get quite unstable when players docked ships on objetcs that don't exist anymore. :)


Pro-Tips for 4.86's Arrival - Username removed - 12-30-2011

Quote:3. Clean Freelancer install will be needed.
Almost a given with mods at this point. You will need a brand new, fresh install of Freelancer. This install can later be used by other mods as Discovery will make a copy of the clean one when installing.
So in other words I need to uninstall Freelancer AND Disco and then install them both back ?