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Pirat-Trader rules clarification - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Pirat-Trader rules clarification (/showthread.php?tid=7166) |
Pirat-Trader rules clarification - Reverend Del - 03-24-2008 ' Wrote:Here is the question, was it a rule violation, since i never asked him for tax?As you can see Tic clearly states no demand was made, the attempt was made but he had to cancel before it was completed. In the future Tic whatever you've written hit enter, even if you're being forced to write the dreaded "2 mill or die" it show you attempted to RP. Pirat-Trader rules clarification - Snapp - 03-24-2008 Agreed. 1. Fire CD or Drop the TradeLane 2. State Demand 3. Drop thier shield if no response or they hit cruise. 4. STILL no response or they are trying to run. Turn em into a fine pink mist, myself included.:P What i don't agree with is the "deal as much damage as you want" before stating that demand. Sure, dropping thier shield is a real good way to get the point across. It lets them know you CAN introduce them to a vacuum at will. However, once your beating on thier hull youve allready passed the point of "piracy" and are in a full blown "assault". In my opinion anyways. Pirat-Trader rules clarification - Ors - 03-24-2008 ' Wrote:Agreed. totaly agree on this. and if they stop, try to RP it as well. not just "2 mil or die" line, please. Pirat-Trader rules clarification - Xing - 03-24-2008 a shield regenerate quickly, and automatically. A hull requires nano. RPly, every pirate knows that. Should the trader try to run, well, makes his job easier. Plus, it is very convincing. Pirat-Trader rules clarification - Xoria - 03-24-2008 I wrote this a month and a half ago in another thread. It's worth quoting myself here. Quote:So an insurance company is going to cough up 110 million credits to replace an Advanced Train that a Trader had destroyed by refusing to pay a pirate 4 million credits? Pirat-Trader rules clarification - Ors - 03-24-2008 ' Wrote:I wrote this a month and a half ago in another thread. It's worth quoting myself here. so true... / signed. Pirat-Trader rules clarification - Snapp - 03-24-2008 I can agree with that myself, like i said, thats not a practice i use. If i AM destroyed because i tried to run/evade or whatever, i take it like a man and log out instead of respawning immediatly. Oh, and a "used" train, is only really worth about 55 mil. Since when do "insurance companys" accually give you what it's really worth? heh. Pirat-Trader rules clarification - Snapp - 03-24-2008 ' Wrote:a shield regenerate quickly, and automatically. This is the very threat that invokes the "fight or flight" instinct, you can't expect a "peacefull" person to think about credits or communication when they are allready half dead. Possibly unsure as to why, because you havent demanded anything yet. Plus, if it's THAT easy for you to drop thier shield and bring them to within 1% of death, then you shouldn't have a problem doing it AFTER they try to run. Pirat-Trader rules clarification - Ion - 03-24-2008 guys seriously, pirating is hard enough. I have no pirating chars any longer, however: lets look at this from a purely role play perspective. You are in a trading vessel, A pirate cds you and asks you to stop. you do not comply. he cds you again, and asks you to stop. you do not comply. rinse and repeat one last time.... then, pirate opens fire, trader still refuses to stop. the pirate is gonna kill you!!! If he is foolish enough not to listen, respond and react to the pirate, he deserves worse. i know this does not fit the letter of the law guys, but use some common sense! the rules are made to assist role play, not prevent it. Pirat-Trader rules clarification - Xing - 03-24-2008 hmhm. Piracy is very hard. And I'm not talking about being swarmed by the lawful (or corsair battleships), that i couldnt care less. But I've lost a trader many time as I didnt damaged it, opened trade window as he agrees to trade, and then, run. Now, you know how hard it is to cd a train when you are behind it... |