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Missile ship - Printable Version

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Missile ship - Vladimir - 03-10-2012

I hate conn, but just spend a month there.


Missile ship - Luka - 03-10-2012

' Wrote:On a lag-free server, they work beautifully. During the corsair/outcast event that was held on the event server they resulted in things like this happening.

However without the lag-free environment, missile ships tend to have a little more trouble. I doubt they'll do too well in larger fights, although full missile VHFs can still be effective. You'd just have to pick your fights fairly carefully. My suggestion would be mounting just enough hullbuster missiles to instakill a VHF, one paralyser, and then covering everything else with debs.

The starkiller torp is also half-way useful. Shame the sunslayer isn't.

Yeah, I got a Stinger when you told me about it, it was awesome:laugh:

Started searching for other ships when I didn't know what to do with CD-spammers, though, now that I got the idea I may be getting it for testing again.

Full hullbusters and deb spam with a paralizer seems really good, but what missile outfit should it have for hullbusters?


Missile ship - Luka - 03-10-2012

So I tested the spatial a bit more, it does a LOT of damage, tested it against a single wraith dude and he had to repair several times, then lag hits and they stopped homing and I ran, then came back and started hitting the guy hard again, lag hits again and the dude evades by centimeters, then someone else came and 2v1, I was never good at it and ran again, then came back cuz of LSF and RHA, started again and was able to give out lots of damage with the help of another hessian....

.....until he finally unleashed the most common RM tactic ever: "lolgank someone getting the whole party on him." He REALLY wanted me to not be for 4 hours fighting him or not being there or something......I mean, is that even allowed?

I'm gonna test a marauder now, so maybe I get a better chance at evasion and not let RMs favourite tactic piss me off anymore



Missile ship - Luka - 03-10-2012

So tested the marauder and the ship's a charm to fly, it's EXTREMELY nimble, like a heavy version of the arrow, got enought firepower to attack capitols too.
Only flaw is it's lack of armor, a single CD and you can be at less than a half of hull, so it's a good idea to also pack starkillers when you really wanna punch someone



Missile ship - Tachyon - 03-10-2012

The Marauders power-core is far more than enough to sustain long shooting. I don't recommend engaging caps with it though, stick to bombers for that. But against other HFs and VHFs the Marauder seems to be a good choice.


Missile ship - Luka - 03-11-2012

' Wrote:The Marauders power-core is far more than enough to sustain long shooting. I don't recommend engaging caps with it though, stick to bombers for that. But against other HFs and VHFs the Marauder seems to be a good choice.

K but what other ships looks like a real plane?:$
I think marauder's both fast and looks EXTREMELY cool since it looks like an airplane:lol:

But yeah, I tested spatial against cap and worked pretty well, possibly the stinger got benefited too, so would have to test it again



Missile ship - Luka - 03-24-2012

K, been trying guns for a while, and been practicing; and actually got worse again, now guns ate my evasion, so I may go back to using missiles in a while.

Possibly would test Stinger again, but with 2 loadouts: sidewinder and cannonball. Just to check which one does more damage;)



Missile ship - Adam_Spire - 03-25-2012

I have successfully killed 7 fighters with one shot of my 4 cannonballs and 2 lancers! Unfortunately, I was the confirmed kill. I tried using snub missiles to drain down their CDs but the fights typically involve 2+ fighters. That'€™s a long fight just to drain their CDs just to make a kill shot. Having friendlies firing CDs to blow up enemy mines doesn'€™t help either. The configuration oddly works well against Gunboats, provided they don'€™t have a friend who CDs your missiles. You also have 12-14 shots at one sortie, leaving no real room for chance. In a fire fight, its just best to either get a Mini razor or SNAC. Also, maybe with time the one on one Missile boat will work, my suggestion is to just stick with one missile.

I try to make my daily Wing Commander reference, but the Dumb Fire missile had the best tracking in the game even though it was a straight fire missile. Something about the game programing would have the dumbfire shoot straight at its target, not exactly where your ship was pointed. I can'€™t remember missing with a Dumb Fire Missile. A SNAC or Mini Razor work on a similar principle, but timing is everything. Your guns try to track your target and point in their direction. Trying to consider game lag and other various factors, the game seems to compensate by having its own '€œlock on'€ tracking. That'€™s why pulse cannons on cap ships hit so often. Unless you turn just before they fire, the SNAC Mini Razor, has a good chance to hit the target.

Missiles, I know what you'€™re trying to do because I do it too, get a lock on, fire, turn and watch their shield/hull bar take a hit, rinse repeat. Problem is, the second the '€œgame'€ registers you firing your missiles, the target knows it already. The CDs are way faster than your missiles and you turning. Your missiles also tend to lag back BEHIND your fighter when you fire then 1-2 seconds later accelerate away from your ship. That'€™s plenty of time for even a novice to let off two CDs and watch you eat your own missiles.

Unless game dynamics radically change, I'€™m going to have to reconfigure my tinderbox fighter for now. Maybe you'€™ll have better luck.



Missile ship - Luka - 03-25-2012

Well you could change 1 lancer for a paralizer, that way you can eat his shied and use an MR to mess with him thinking you're going to cannonball his face, but yeah, CD and lag are the missile's main enemies, however you can maneuver for that too. I've noticed lately that CD tend to spiral around me in fights, if you do a hard break enought to make it go past a side it will keep homing and flying in circles until it hits, probably would be a good idea for letting your missiles hit, but also wait for him to launch CD or use a Dummy missile, then launch all your Q at his face and make him regret for being a CD n00b:D

I think I still need more practice, but trying to shoot the missiles at close range would be a good idea, e-kill and thrust towards them, the missiles will have a speed assist so they would get going already and the enemy's turn opportunity is diminished, they couldn't break hard enough to evade them and the missiles would eat them from below. But yeah, I think we both need more practice so we can get used to Server missile launch time, so when the missiles lag back and the other guy shoots CD he ends up hitting himself, I've done that to an Arrastra: dropped a nuke, then when we passed by, launched all missiles, he ate both things:lol:.
A minirazor sounds like a good idea considering how you always have energy and the case were you run out of missiles, would be good if you have some practice with it too.

I think the game favours guns over missiles, I mean missiles right now work more like "rockets", smaller payload and tracking but in more numbers. Possibly the devs could have in mind something for the Starkiller and Sunslayer, since we already have bombers, probably they could be turned into real missiles: high payload and tracking, just like in Real Life.:rolleyes:


Missile ship - Ninefour - 03-25-2012

get a hayabusa and 3 missiles.