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What's with the 128 player limit? - Printable Version

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What's with the 128 player limit? - burrp - 04-28-2008

hi, it is maybe a stupid idea. but you can also use FLDatastorm v3.91 to check out mistakes in the mod itself its a nice tool for moderators too fix bugs and other probs.
or maybe its FLhook because it says that you cannot reconnect for 59 secs. but if i try 2 times to reconnect im online again. im only trying too help and my last idea is, maybe try ioncross server IV it was more stable at my pc then ioncross server V.

i hope this could be helpfull if not i tried to help.

greetz

BurrP


What's with the 128 player limit? - Jihadjoe - 04-28-2008

' Wrote:In order for you to damage it out of coldness you should cool it enough so it goes into a state of matter called the Bose-Einstein condensate.

And that is extremely close to absolute zero (0 kelvin) and extremely hard to acheive with macroscopic systems such as a cpu.

Simply put, until you get to that kind of cold, electrical resistance becomes less the colder an object is. Less resistance = faster.


What's with the 128 player limit? - burrp - 04-28-2008

' Wrote:And that is extremely close to absolute zero (0 kelvin) and extremely hard to acheive with macroscopic systems such as a cpu.

0 kelvin is -273 Celsius for people who doesnt know what they are talking about!

and its cold believe me!!!


What's with the 128 player limit? - Rider - 04-28-2008

' Wrote:O_o

You are mistaken.
The colder a CPU runs, the better, as conductivity improves as temperature decreases.

In order for you to damage it out of coldness you should cool it enough so it goes into a state of matter called the Bose-Einstein condensate. And that is measured in mK (mili-Kelvins). Not achievable outside a lab. That, or to be stupid enough to use a compressor, and let it condensate water around the CPU block, which will lead to a short circuit.

While true for the most part, modern-day CPU's have a 'cold bug', sometimes occurring at temperatures as 'high' as 0 C, to as low as -100 C. Most CPU's won't work at -150 C, no matter what type of architecture, it just won't go. Of course, that's not the issue here, because I highly doubt the CPU on this server is cooled via phase-change or NO2.


What's with the 128 player limit? - looqas - 04-29-2008

Thanks for updating my info majkp. I'm interested in the hardware side of this since I dabble with it myself also.

During these crashes, when the server was still running at 4,5GHz, did you have a temperature monitoring on?

I, myself, need to keep my eyes on the avg temps from time to time, solely because dust will lead to BSODs if given enough time. And everyone knows that no matter how well ventilated the system is it will collect dust over time. Plus no matter how well you dedust the system it will never be as clean as a new system, so avg temps are higher in older systems than in new ones. The rise can be caused also the thermal paste getting cracks/going old.




What's with the 128 player limit? - wrathkin - 04-29-2008

' Wrote:O_o

You are mistaken.
The colder a CPU runs, the better, as conductivity improves as temperature decreases.

In order for you to damage it out of coldness you should cool it enough so it goes into a state of matter called the Bose-Einstein condensate. And that is measured in mK (mili-Kelvins). Not achievable outside a lab. That, or to be stupid enough to use a compressor, and let it condensate water around the CPU block, which will lead to a short circuit.

Um, no. What you say would be true if they were made in one piece. Since they are not, on some cpu:s when the cold makes parts contract extremely small spaces open up between them, resistance increases and timing errors can occur - which leads to 'cold bugs'. AMD is known to have problems with this, Intel - not so much afaik.


What's with the 128 player limit? - Jihadjoe - 04-29-2008

' Wrote:Um, no. What you say would be true if they were made in one piece. Since they are not, on some cpu:s when the cold makes parts contract extremely small spaces open up between them, resistance increases and timing errors can occur - which leads to 'cold bugs'. AMD is known to have problems with this, Intel - not so much afaik.

Thats rather interesting. so the trick would be to cool every part of the (any electornic component I assume but CPU for now) at exactly the same rate, then take it to somewhere close to the point where a Bose-Einstein condesate occurs and we have a superfast awesomly overclockable CPU?


What's with the 128 player limit? - wrathkin - 04-29-2008

I don't think it is the rate of cooling of different parts that is important, but rather how they are attached - if A and B are connectors that are attached to the frame at X, and connected to each other by touch:

XAAAAAAAAAAABBBBBBBBBBX

When they get cold enough to shrink, they will have less area in contact and eventually no contact:

XAAAAAAAAAA BBBBBBBBBX

Even if the gap is microscopic, it would affect resistance and timing. I _think_ the trick is to build them in a way so that they don't create those gaps, but I'm no HW engineer, and it was a while since I overclocked anything, so take what I say with a spoonful of salt.



What's with the 128 player limit? - Korrd - 04-29-2008

' Wrote:Um, no. What you say would be true if they were made in one piece. Since they are not, on some cpu:s when the cold makes parts contract extremely small spaces open up between them, resistance increases and timing errors can occur - which leads to 'cold bugs'. AMD is known to have problems with this, Intel - not so much afaik.
Please, demonstrate it.
I would like to see an article written by a trustworthy source stating that.


What's with the 128 player limit? - jimmy Patterson - 04-30-2008

speaking of the server why it going doen are you reinsytateing the200 limit?