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4.86 update 6 bugs central thread - Printable Version

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4.86 update 6 bugs central thread - Eternal Nightmare - 07-03-2012

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TECH NERF
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Eagle
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FL ID

2 Debs
1 Deb turret
4 ragnaroks



10% core...for using codes and civilian stuff?

Aet: Generic IDs / civvy gun issue. Should be solved next update.


4.86 update 6 bugs central thread - bloogaL - 07-03-2012

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TECH NERF
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LR IDed Scylla, 2 cerbs, 2 Light mortars, 2 pulse cannons and the rest rogue guns gets its power core nerfed to 90%


4.86 update 6 bugs central thread - Vulkhard Muller - 07-03-2012

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TECH NERF
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Ravens talon
Pirate ID
Purp Gods
Flashes
Debs

10% Core

Aet: Generic IDs / civvy gun issue. Should be solved next update.


4.86 update 6 bugs central thread - Ursus - 07-04-2012

' Wrote:no longer getting the little voice messages for things like "goto" and "dock"

also not getting error messages like "dock in use, entering queue" whenever a jumpgate or jumphole is already busy
' Wrote:Something broke the missions where you have to "arrest" the target and bring the escape pod back.
These are both working now


4.86 update 6 bugs central thread - Blodwyn O'Driscoll - 07-04-2012

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REP HACK
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Molly ID , now being rep hack with IMG, 3 negatives slots.

Aet: Not a bug - for changes there's another thread.


4.86 update 6 bugs central thread - SummerMcLovin - 07-04-2012

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REP HACK
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Not sure if this is only from the update, but I find it unusual that LWB are the only faction that the Freelancer ID rephacks, especially strange since it is to no-dock. Makes setting up ships of that kind rather annoying.

Aet: Decision by the LWB official faction - they didn't want independent pirates and freelancers docking on their bases. Their decision, not yours.


4.86 update 6 bugs central thread - Drakaisyl - 07-04-2012

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REP HACK
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Rephack for the GC ID hostile to the Liberty Cooperations is still in place which wasn't before the update.Could you please fix it,too.And Rephack remains neutral to Liberty Lawfull forces...which prevents from docking at Manhattan and other stations with Coorps bases around until we don'T even get a neutral rep hack for the Libby Corps as well.


4.86 update 6 bugs central thread - hansen-dennis@hotmail.com - 07-05-2012

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TECH NERF
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Junkers get a 10% tech nerf when using the Bayonet and Broadsword. Pretty annoying when the Bayonet is only on 9K when full power.

Aet: Border world tech OR civilians ship tech at 100%. I believe the Congress requested civvy ships, so there's a 10% nerf on BW ships. Ask the Congress for a change to this if you want it changed. Not a bug.


4.86 update 6 bugs central thread - Hone - 07-05-2012

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TECH NERF
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Gallic Junker ID is 90% nerfed to sirius civillian guns, when the chart says only sirius civillian ships get nerf, and guns are free.


4.86 update 6 bugs central thread - Prysin - 07-05-2012

' Wrote:==============
DOCKING MODULE
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We tested this with a Shire + 1 docking module and a Scraper.

1. After docking a ship once, a ship with a docking module can no longer take in any ships, even after the ship has undocked - they will receive the error message "Target Ship Has No Free Docking Capacity". Docking on a station and undocking again doesn't fix this, only after relogging to the Server the docking module can be used again.

2. The Docking module seems the be very sensitive to movements, greying out the docking option after only slight turns. This could easily be abused to prevent docking by ramming a carrier, and I don't believe that's intended.

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DOCKING MODULE
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Addendum: Only solution to Problem 1, as of yet is for the Carrier/BS/Liner to DIE.....

Tested the following: Undocking without module attached, selling/rebuying module, logging off without module installed.

Only solution; Death

This applies even if the same ship docks and undocks. Test ship "Spaghetti", Carrier/BS "MNS-Razorspine" (OC Dread).

Suggested Fix; the implementation of a "/flush" command to empty any potential cache/temp file issues. I suspect this problem is caused by a parameter that is not properly reset upon undocking the carrier.

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Conn stuck solution
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BS/Carrier/Liners with Docking module can be used to transport ships stuck in conn. Tested with OC Dread & Sabre. Sabre was stuck, transported from Conn back to original Carrier base (Valetta). No further issues regarding going back and forth after that...