Hybrid Q-Ships - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Hybrid Q-Ships (/showthread.php?tid=85712) |
Hybrid Q-Ships - Govedo13 - 08-18-2012 No buffing of the transps at all, just adding more features by losing cargo and getting more defence/offence options you does not buff/nerf the transps you just give them secondary role in convoys. Hybrid Q-Ships - kealanm1 - 08-22-2012 I really like the idea of a modular powercore used to provide the power for these ships. Perhaps as a short term solution create purchasable additional powercore, to use up some of those additional equipment slots that exist already on some ships. This could be used to support larger weapon classes while nerfing cargo appropriately. E.G. MK.1 powercore - basic unit, no additional cargo, fitted as standard MK.2 powercore - 2 x power capacity and Regen - 900 cargo MK.3 powercore - 4 x power cap/regen 2500 cargo Provide this and tweak the weapons available for transports and this will have the desired effect. Has interesting possibilities elsewhere too Hybrid Q-Ships - Prysin - 08-22-2012 ' Wrote:~Wikipedia So say you get this Q-boat going... and cruisers, that seemingly overflows within the pirate playerbase to such an extent that it causes massive problems for traders, are stopped. Then what? pirates will go to the next logical step; battleships + a ship with CD. And the whole cycle will have to repeat. In the end, what you need to do, to eliminate the likelihood of piracy is; A - Get a small ship with 5k cargo, cruiser turrets, freighter agility and BS armor. Wont happen B - Get a good convoy going, multiple battletransports w/escorts. People are too lazy C - Be smart and avoid the piracy locations. Avoiding pirates? thats metagaming. But when you're hunting them w/playerlist it suddenly aint!!! D - Zonerzonerzoner. Thats just so 4.85, its all about IMG now F - Fly as Junker, sure kusari is off limits, but the pirates wont bug you. CBA to fly something without 5k cargo to avoid piracy. Profit pr haul > Profit saved from long term piracy. Ok, i presented you 5 suggestions, however, i also gave you the 5 answers to these. Now sir, please sit down and reflect upon what you are doing wrong. For your information, i have a junker Salvager, with Cau 8. I have yet to be pirated for a single dime. A couple of hessians tried when i was hauling artifacts, but quickly gave up the whole ordeal. If you want to survive, you need to THINK. If my memory serves me right, there is this unspoken rule of trading that "watching TV while trading is bound to fail".... Now i dont care HOW you do it, but if you want to avoid pirates you have to PAY ATTENTION!! Simply sitting infront of the screen wont help you if you cant be bothered to watch it. Also. A meager Train has almost twice the survivability of a Adv Train, simply because it is way more agile and way smaller. Infact the size difference will allow you to complete your runs faster with many minutes to spare, due to shorter cruise charge time, less problem aligning with lanes and gates. Infact, people only look at the cargo size, because they blindly believe that bigger ship equals bigger profit. However this way of thinking is wrong in so many ways. As the fact that you DO get pirate proves that you ultimately arent able to keep your profit, just make more. and then you go on, loosing million upon million where a smaller vessel may have had the chance to escape to safety. Saving you the loss of credits. Oh, last but not least, please let me remind you sad sad traders that, you only loose PIXELS. Not your own organs or your own house. The only thing you loose is your patience, some time and over time, alot of friends too. Hybrid Q-Ships - Govedo13 - 08-22-2012 You haven't read the topic as it seems. What if the mentioned pirates use the same mk2 transport shields/guns etc? The proposed idea would balance by itself because of the huge cargo requirements of the better equipment. It is about giving transports a secondary role not about pirates and trading causal disco crap. Hybrid Q-Ships - Miranda - 08-22-2012 ' Wrote:So say you get this Q-boat going... and cruisers, that seemingly overflows within the pirate playerbase to such an extent that it causes massive problems for traders, are stopped. Nope, they already do that. At least thats two players though rather then just one. Hybrid Q-Ships - Ivan - 08-22-2012 ' Wrote:Transports should stay transports not combat machines. Hybrid Q-Ships - Lunaphase - 08-22-2012 ' Wrote:So say you get this Q-boat going... and cruisers, that seemingly overflows within the pirate playerbase to such an extent that it causes massive problems for traders, are stopped. Uh, are you aware that battletransport convoys get anailated by a single cruiser? convoys do not protect anymore against the pirate ships. it doesent happen. People arent too lazy, they stopped doing it because it doesent WORK. Your entire solution is to not play the RP you want to rp and be a junker. Flawed concept no? Hybrid Q-Ships - Psymple - 08-22-2012 I think I might have raised this before, but couldnt this be sorted out with player base modules? Modules that increase power output and weapon slots maybe? You could give a 4k transport some serious upgrades if you had modules that increased turret points up a tier and modules that upgraded its power core... |