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Zoners - Printable Version

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RE: Zoners - Anaximander - 05-20-2013

(05-20-2013, 09:14 PM)Lunaphase Wrote: Explain to me how the corsairs get their legates through the astroid feilds or the hessians field battleships when they posess no real source of income?

Dunno what asteroid fields have got to do with anything, and I think you have too narrow a view when it comes to "source of income". As a RL example, look at North Korea with "no real source of income" that still manage to have a nuclear programme, a space programme and nearly the ability to produce ICBM's.

Quote:They have spent CENTURIES as a group with no real enemies, basically an era of almost pure profit.

Sure, but with no centralized rule, infrastructure and so on; how can that wealth transform into super advanced technology? R&D isn't like shopping in the mall, it takes a lot more than credits. Moreover, other powers in the region would have an opinion on the growing Zoner military might; it would have diplomatic consequences.

Quote:If a single freelancer can make a station (research station in koeln and barrier gate), then how can the multitude of zoners not build a large ship?

In the Disco-verse, anyone can build a base (since 4.86 that is). That technology is commonly available and from the looks of it not very expensive. Battleships seem to be vastly more difficult to produce.

Quote:If the zoners are to lose their capital ships, then other factions with far less resourses should also lose them.

I agree, but what are the factions with "far less resources"? Also I don't think Zoners should necessarily ditch the warships, I just think the Lore, ID and diplomacy should match.


RE: Zoners - SMGSterlin - 05-20-2013

(05-20-2013, 06:45 AM)Ed- Wrote:
(05-20-2013, 03:46 AM)SMGSterlin Wrote: This whole Zoner thing could've been largely avoided if Zoners never got the power and ship line they got...

Trying to sell the Zoners as a peaceful and civilian-like people, but giving them more military power than some of the major houses? I mean come on, that makes as much sense (and I apologize for going against my own rule by using a real-life example for a Disco subject) as giving a small business a tank and fighter jet to defend their business.


Either go with the currently imposed role of the Zoners, as them being a group of peaceful and individual wanderers, and take away their big toys, bigger than a cruiser at least. Or turn them into what they currently are fitted and kitted to be, which is a paramilitary group that has it's own wars to fight, and the tools to do so.


Zoners currently have an identity crisis that needs to be fixed.

i dare say that even though some zoner factions spam nephs and do what a zoner should not do, there are other zoner factions which have solved this so called identity crisis and banned the use of nephs.

imo, the role of the neph is awfully misplaced. most zoners who use them, use them as warships which, as dead reckoning said, are not

(sent on phone)
The only Zoner faction I know of that doesn't use Nephs is the OSI, and that's because their ID doesn't allow it. Unless OSI proposed to not have cap ships listed on their ID, then I don't think they really count.

I might be missing a faction or two though, in which case, please tell me.


(05-20-2013, 09:14 PM)Lunaphase Wrote: The zoner juggernought is a colony ship and a very large live-ship, a mobile freeport with some heavy firepower to match. (though its been heavily nerfed since last version)

Explain to me how the corsairs get their legates through the astroid feilds or the hessians field battleships when they posess no real source of income?

Explain how the Blood dragons can afford to keep their capitals working despite CENTURIES old designs and often ships themselves? (togo)

Explain how the exiles, with acess to only bretonian parts, can keep their kusari made designs functioning perfectly?

Zoners tend to be the ones picked on first game wise, and they have adapted to make ships so they arent punching bags. They have spent CENTURIES as a group with no real enemies, basically an era of almost pure profit.

If a single freelancer can make a station (research station in koeln and barrier gate), then how can the multitude of zoners not build a large ship?

If the zoners are to lose their capital ships, then other factions with far less resourses should also lose them.

However, it would be a nessesity to give in return somthing of equal value. In the zoners case, a very heavily armed borderworlds trade galleon of sorts or somthing that makes sense with the buisiness type of the zoners.
You seem to be basing your argument off the idea that Zoners are united, which they are not. The only extent to which the Zoners could be united, is each station has it's own little unified force, which would be hardly enough to afford to build Nephs... So in that regard, your argument is invalid.

Also, the difference between Zoners and other factions with capital ships, are that Zoners don't have any powerful enemies other than the Nomads, and the Zoners are supposed to be defended by the BHG Core and Order from the Nomads, so they don't need big warships for defense.

Every other faction with capital ships has powerful enemies, and as such, they need equal firepower to protect themselves. Zoners do not.


RE: Zoners - Zen_Mechanics - 05-20-2013

Well you shouldn't forget that zoners "opened" the gate to sirius and that didnt happen with just mere hand-shakes, questining the right of zoners to own capital-ships is idiotic. Your opinions have no impact on facts, facts are there to see - in terms of capital ships, the zoners have better fire-power than corsairs, but somewhat in small numbers. Nephilim is a legend, get used to it, it should be feared.
So, zoners have good firepower, and it controles the economy, don't mess with them.


RE: Zoners - Zen_Mechanics - 05-20-2013

(05-20-2013, 10:25 PM)SMGSterlin Wrote:
(05-20-2013, 06:45 AM)Ed- Wrote:
(05-20-2013, 03:46 AM)SMGSterlin Wrote: This whole Zoner thing could've been largely avoided if Zoners never got the power and ship line they got...

Trying to sell the Zoners as a peaceful and civilian-like people, but giving them more military power than some of the major houses? I mean come on, that makes as much sense (and I apologize for going against my own rule by using a real-life example for a Disco subject) as giving a small business a tank and fighter jet to defend their business.


Either go with the currently imposed role of the Zoners, as them being a group of peaceful and individual wanderers, and take away their big toys, bigger than a cruiser at least. Or turn them into what they currently are fitted and kitted to be, which is a paramilitary group that has it's own wars to fight, and the tools to do so.


Zoners currently have an identity crisis that needs to be fixed.

i dare say that even though some zoner factions spam nephs and do what a zoner should not do, there are other zoner factions which have solved this so called identity crisis and banned the use of nephs.

imo, the role of the neph is awfully misplaced. most zoners who use them, use them as warships which, as dead reckoning said, are not

(sent on phone)
The only Zoner faction I know of that doesn't use Nephs is the OSI, and that's because their ID doesn't allow it. Unless OSI proposed to not have cap ships listed on their ID, then I don't think they really count.

I might be missing a faction or two though, in which case, please tell me.


(05-20-2013, 09:14 PM)Lunaphase Wrote: The zoner juggernought is a colony ship and a very large live-ship, a mobile freeport with some heavy firepower to match. (though its been heavily nerfed since last version)

Explain to me how the corsairs get their legates through the astroid feilds or the hessians field battleships when they posess no real source of income?

Explain how the Blood dragons can afford to keep their capitals working despite CENTURIES old designs and often ships themselves? (togo)

Explain how the exiles, with acess to only bretonian parts, can keep their kusari made designs functioning perfectly?

Zoners tend to be the ones picked on first game wise, and they have adapted to make ships so they arent punching bags. They have spent CENTURIES as a group with no real enemies, basically an era of almost pure profit.

If a single freelancer can make a station (research station in koeln and barrier gate), then how can the multitude of zoners not build a large ship?

If the zoners are to lose their capital ships, then other factions with far less resourses should also lose them.

However, it would be a nessesity to give in return somthing of equal value. In the zoners case, a very heavily armed borderworlds trade galleon of sorts or somthing that makes sense with the buisiness type of the zoners.
You seem to be basing your argument off the idea that Zoners are united, which they are not. The only extent to which the Zoners could be united, is each station has it's own little unified force, which would be hardly enough to afford to build Nephs... So in that regard, your argument is invalid.

Also, the difference between Zoners and other factions with capital ships, are that Zoners don't have any powerful enemies other than the Nomads, and the Zoners are supposed to be defended by the BHG Core and Order from the Nomads, so they don't need big warships for defense.

Every other faction with capital ships has powerful enemies, and as such, they need equal firepower to protect themselves. Zoners do not.


Zoners have enemies, gallia for starters, and unless you move the zoners to the house-space, they should have firepower in the omicrons.


RE: Zoners - Crackpunch - 05-20-2013

(05-20-2013, 10:37 PM)Tel-Aviv Wrote: Well you shouldn't forget that zoners "opened" the gate to sirius and that didnt happen with just mere hand-shakes,

What, how? That makes no sense.

(05-20-2013, 10:37 PM)Tel-Aviv Wrote: questining the right of zoners to own capital-ships is idiotic.

Because you say so? Oh ho ho no.

(05-20-2013, 10:37 PM)Tel-Aviv Wrote: Your opinions have no impact on facts, facts are there to see - in terms of capital ships,

Impact on facts? What goes on in your head does not a constitute a fact. Provide sources of these facts.

(05-20-2013, 10:37 PM)Tel-Aviv Wrote: the zoners have better fire-power than corsairs,

Hmm, massive raider fleet, or people who ran away from home?

(05-20-2013, 10:37 PM)Tel-Aviv Wrote: but somewhat in small numbers. Nephilim is a legend, get used to it, it should be feared.

A legend, as in doesn't exist. It should not be feared, because it has massive weaknesses.

(05-20-2013, 10:37 PM)Tel-Aviv Wrote: So, zoners have good firepower, and it controles the economy, don't mess with them.

Which economy? Just because they have an impact on one economy, doesn't mean they have any impact on any other economy.


RE: Zoners - Zen_Mechanics - 05-20-2013

(05-20-2013, 11:39 PM)Crackpunch Wrote:
(05-20-2013, 10:37 PM)Tel-Aviv Wrote: Well you shouldn't forget that zoners "opened" the gate to sirius and that didnt happen with just mere hand-shakes,

What, how? That makes no sense.

(05-20-2013, 10:37 PM)Tel-Aviv Wrote: questining the right of zoners to own capital-ships is idiotic.

Because you say so? Oh ho ho no.

(05-20-2013, 10:37 PM)Tel-Aviv Wrote: Your opinions have no impact on facts, facts are there to see - in terms of capital ships,

Impact on facts? What goes on in your head does not a constitute a fact. Provide sources of these facts.

(05-20-2013, 10:37 PM)Tel-Aviv Wrote: the zoners have better fire-power than corsairs,

Hmm, massive raider fleet, or people who ran away from home?

(05-20-2013, 10:37 PM)Tel-Aviv Wrote: but somewhat in small numbers. Nephilim is a legend, get used to it, it should be feared.

A legend, as in doesn't exist. It should not be feared, because it has massive weaknesses.

(05-20-2013, 10:37 PM)Tel-Aviv Wrote: So, zoners have good firepower, and it controles the economy, don't mess with them.

Which economy? Just because they have an impact on one economy, doesn't mean they have any impact on any other economy.



A : Yes, They opened it with guns blazing.
B : While they live outside the house-space, in nomad space. regardless of that, no faction should even have a battleship, so you might as well take them all out.
C: You clearly have no idea about the zoners or what technology they are supposed to be using.
D: Zoners control the omicrons, maybe for you control means pure fire-power, but thats just you, economy is fire-power.

I suggest you ask the devs, or even ask jinx for the exact details.


RE: Zoners - Crackpunch - 05-20-2013

(05-20-2013, 11:54 PM)Tel-Aviv Wrote: A : Yes, They opened it with guns blazing.
B : While they live outside the house-space, in nomad space. regardless of that, no faction should even have a battleship, so you might as well take them all out.
C: You clearly have no idea about the zoners or what technology they are supposed to be using.
D: Zoners control the omicrons, maybe for you control means pure fire-power, but thats just you, economy is fire-power.

I suggest you ask the devs, or even ask jinx for the exact details.

I'm sorry but wtf? Where do you get this stuff?
Do you have this stuff written down or do you just make it up as you go along?

Could you provide some evidence for your claims please?


RE: Zoners - Zen_Mechanics - 05-21-2013

not at the moment as im with my phone, ill edit the post when i''ll be on.


RE: Zoners - SMGSterlin - 05-21-2013

(05-20-2013, 11:54 PM)Tel-Aviv Wrote: A : Yes, They opened it with guns blazing.
B : While they live outside the house-space, in nomad space. regardless of that, no faction should even have a battleship, so you might as well take them all out.
C: You clearly have no idea about the zoners or what technology they are supposed to be using.
D: Zoners control the omicrons, maybe for you control means pure fire-power, but thats just you, economy is fire-power.
A. Lolno. The building of Zoner ships didn't begin until many years after they started settling in the Edge Worlds. They opened up the Edge Worlds with money, and trading, and becoming partners with different groups. Stop making up facts to fit your personal view. Try reading this some time, especially the second paragraph under History.

B. Not even sure what you're saying.

C. Just lol. Trying to claim someone doesn't know anything about the Zoners, just because it goes against your opinion, pathetic. Trying to say someone doesn't know anything about the Zoners, when you yourself don't even know how they settled out in the Edge Worlds? Just lol. I'm sure you think the Zoners should have the most powerful battleships and get the most powerful guns, because their Zoners after all.

D. *sigh* I thought we settled this with you back in that other thread... Zoners DO NOT OWN OR CONTROL THE OMICRONS. Your opinion does not change the facts. Read this thread of yours again.

It was clearly stated to you by both Mods and DEVELOPERS that Omicrons are not controlled by the Zoners. Why can't you understand this?


RE: Zoners - Eduard - 05-21-2013

(05-20-2013, 10:25 PM)SMGSterlin Wrote: The only Zoner faction I know of that doesn't use Nephs is the OSI, and that's because their ID doesn't allow it. Unless OSI proposed to not have cap ships listed on their ID, then I don't think they really count.

I might be missing a faction or two though, in which case, please tell me.

The Commonwealth. Nephs are outta the question

Obsidian Zoetic did not use caps afaik. Or least they did not spam them.

Jumping Zoners maybe? (except the jumping carrier), though the faction was purely for money making so..
.

note that they used ( cw still using ) the generic zoner id.

Unfortunately, only the Commonwealth is still flying as the others disbanded afaik