The Colonial Republic Feedback Thread - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +---- Forum: Faction Rules (https://discoverygc.com/forums/forumdisplay.php?fid=46) +----- Forum: Faction Review and Feedback (https://discoverygc.com/forums/forumdisplay.php?fid=135) +------ Forum: Archived Feedback Threads (https://discoverygc.com/forums/forumdisplay.php?fid=484) +------ Thread: The Colonial Republic Feedback Thread (/showthread.php?tid=15518) |
The Colonial Republic Feedback Thread - kuth - 05-02-2010 ' Wrote:And you still don't know what you did wrong there? I'd like to make one point here. He is a smuggler. It is his RP to run when a lawful force appears and he thinks they are after him. He isn't wrong. Quit acting like he is. If you don't want them to run all the time, chill with calling in back-up all the time. Don't camp the damn Tau-37 jump hole. You guys, make actually staying and talking impossible and unattractive. Also notice this is all from a person who is usually on your side of the fence. I don't smuggle and I am always treated good by the CR. I just tire of you always claiming the other side is wrong, when you also have room for improvement. The Colonial Republic Feedback Thread - Thurgret - 05-02-2010 ' Wrote:*pops his head in*There are no Colonial assets in the Omegas that I am aware of and, besides, a state of war existed between Bretonia and the CR for quite a long time. The Colonial Republic Feedback Thread - Slartibartfast - 05-02-2010 ' Wrote:He is a smuggler. It is his RP to run when a lawful force appears and he thinks they are after him. And it is Lynx's RP to make him drop his cargo in a nervy manner. But notice PhantomBlade was bashing his RP. And he specifically meant his ability or readiness to chat with him. That's why I said why I did. Perhaps we do make staying and talking unattractive. But until he actually tries to do that... And "he isn't wrong"? Sorry, I didn't know this was some petty squabble about who is right or wrong here. I was actually making a suggestion. And I don't mind criticism at all. EDIT: @PhantomBlade: Oh, and Panz just mentioned on skype a very interesting thing regarding your sig and the situation you mentioned... The Colonial Republic Feedback Thread - Wo3dy - 05-02-2010 K, time to end this fest. RP might not be perfect. but we most of the time dont have any chance for it. So we rush things, when we can or have to. and to keep it more short. PhantomBlade, Take a look at your own sig. Game over. The Colonial Republic Feedback Thread - swift - 05-02-2010 *post dedicated to easing the burden of some of the Colonials' overtly aggressive posts* *soothes* *waves and leaves* Also, gotta conclude that the whole smuggler situation is just such in nature that it does not allow for much RP in the 'talking sense', unless the smuggler is prepared to stop and RP in a case when he's utterly outnumbered and it's his only choice. No smuggler will stick around if he can run and no lawman will let a smuggler go if he can catch him. It's an unfortunate situation this. The Colonial Republic Feedback Thread - PhantomBlade - 05-02-2010 ' Wrote:K, time to end this fest. Haha wow your guys best defence is look at my sig? Really, wow whatever i dont even want to deal with the likes of you anymore, time to take up an artifact route, Peace. The Colonial Republic Feedback Thread - Reacher - 05-02-2010 PhantomBlade this isn't the first time you've felt soured by an interaction with them so here are a few suggestions: 1) There is more than one way to Liberty I suggest using them 2) There are more smuggling routes than those that just go to Liberty. Could try them. 3) Get an escort. 4) Don't try to fly through the system while you see them hanging around in it. 5) Get an escort. 6) *see above* 7) Put some heavy duty armor on your ship and after-burn to either Cali or the Free-port if they try to stop you. 8) Take up pirating. About the same cash per time with twice the fun. Oh and..... 8) Get an escort. 9) *see above* 10) Always take complete SS no matter what. The Colonial Republic Feedback Thread - swift - 05-02-2010 ' Wrote:Haha wow your guys best defence is look at my sig? Really, wow whatever i dont even want to deal with the likes of you anymore, time to take up an artifact route, Peace.Look at my post, please. Also, do hire escorts. I really mean this as a good piece of advice, not a one liner attack or anything. I'd love to see big narco-clashes. Would give off the real narco cartel vs. the law feeling. Could be good. The Colonial Republic Feedback Thread - Bobthemanofsteel - 05-02-2010 ' Wrote:There are no Colonial assets in the Omegas that I am aware of and, besides, a state of war existed between Bretonia and the CR for quite a long time. Mmm, it seems like a rather pointless addition to the ID, given that the CR's bases are on the other side of Sirius. Kinda like saying Ageira can operate in Cassini, because there's a DSE base there. EDIT: Fixed bad wording. DOUBLE EDIT: Fixed failure due to original edit. TRIPLE EDIT: Wow, didn't realise the Nyx spam button worked for the forums, too. The Colonial Republic Feedback Thread - swift - 05-02-2010 It's because when the Colonial ID was first made, the IMG and ourselves were still the same NPC faction. Even now we're not fully divided. (It's complicated.) Same like our prohibition on docking on Kruger and Daumann bases, if that one still exists. P.S. Moar Nyxes. |